Hi. I have an ongoing homebrew campaign and I'd like to add a sixth character. Original recruitment is here if you're interested, will have the same info here though. If you're one of my current players, gtfo this thread because there might be spoilers in the comments. 1000 years bad juju if you continue reading past this point. 100% illegal. Do not pass go and do not collect $200 dollars.
I'll go ahead and post the relevant information you need here.
World Name: Ravere Primary Plot Setting: Empire of Evanicea
Assumed History
For a time, the mortal races of Raverewere bound together under a single banner. Driven by prophetic nightmares of desolation, High Queen Saturnia united the reams of men, elves, dwarves, dragonborn, and all others into a single empire. With the strength of their unity, the guidance of the demigodly Seven - or Watchers - and the power of the Starlight Court, the forces of Raverewere able to push back an invasion of horrific creatures known as Abyss Heralds.
With their purpose fulfilled, the Seven were guided to a realm fitting their divinity with a device crafted by the pantheon, the Infinite Ark.The Starlight Court and its Luminous Knights were given stewardship over the Ark, should the need for the Seven’s return ever arise.
After the passing of a millennium, old alliances fell apart, and upon the death of her then ruling son, Saturnia’s empire shattered into a dozen different kingdoms.
In an era bordering on a dark age, the Starlight Court disappeared in an act that would be immortalized as the Abdication. With the peacekeeping Courtvanished, the world teetered over the edge into a period of widespread warfare, destruction, and desecration.
Cities, artifacts, history, and entire cultures were lost during this time.
Modern History
Forty years ago, Prince Valerius Astre blazed a path of conquest across the middle kingdoms of Ravere, forcing the other noble houses to concede to his rule. It is no great secret that House Astre fancies themselves the spiritual successors to Saturnia, destined to unite realms once more. However, most consider their ravings of the Abyss Heralds' return as nothing but madness. Valerius might have conquered the entire continent, were it not for the rise of a powerful vampire lord to the west, overthrowing House Nautusand turning Gorzhadiainto a kingdom of undead. With a horrific force at their flank, Valerius was forced to pull his armies back west to secure the mountain passes separating Evanicea and Gorzhadia.
The two regional powerhouses have been at a stalemate since then, though the horde of undead grows larger ever year.
On the surface, the region appears at peace since House Astre’s unification of Evanicea. But ancient hatreds and new hostilities bubble just below the surface, threatening to destroy faux peacetime image of the new kingdom. As Valerius' reign comes to a natural end and his son Drasusprepares to succeed him, allies of an old enemy make their move against realms of Ravere.
Original Hook ((You will not use this now, we are far past it))
You have been summoned to the town of Silverfair by an old friend/family member/acquaintance SybilLynsav(a soldier native to the town in question). Silverfairsits at a crossroads connecting three mining towns in the region, each set into the Shining Peaks to mine its rich silver veins. Though the region has always had a problem with mindless undead(nothing like the cunning undying beings to the west in Gorzhadia), as of late they have become more numerous, vicious, and organized. Knowing your talents, Sybil has called on you to help her get to the bottom of this.
-Tentative Pantheon - Ellemrar, the Lord of Runes(Knowledge/Arcana) Maliel, the Everlasting Flame (Light/Life) Amah, the Lady of Winter(Nature) Sandail, the Howling Lord(Tempest) Elwirith, the Shade(Trickery) Amaya, the Iron Goddess(War/Forge) Mirophir, the Sorrowful(Death) Ambriel, the Twilight Sovereign(Twilight)
What's Happened so Far?
The party arrived in Silverfair and after some info gathering, moved onto their next location, a mining town named Feycrest where the undead presence seemed to be heavy.
In an abandoned manor they encountered the remains of a mysterious group, who had been investigating nearby ruins. Going to the ruins themselves, they uncovered information contradictory to what is currently known of ancient history.
They discovered a lurking threat to the world: the Unmade, terrible creatures of the Abyss Heralds that lay dormant around the continent, and this time there would be no Watchers or Starlight Court to defeat them.
After meeting with the Baroness of Silverfair, they discovered a man involved with this conspiracy in her court and captured him for interrogation.
Rescuing the Baroness son, who had been held prisoner by the traitor, they then agreed to take him to the nearby port city of Sonatide, linking up with some of the Baroness' allies to then attempt to plead their case before region's leader.
Waiting for some magical items to made, and for another ally to arrive in the city, the party learned of a local gang that had popped up, causing trouble among the merchants of Sonatide.
While meeting with other members of the decimated groupthey found in Feycrest, they learn that symbol associated with the gang they're investigating points to something far more sinister than simple robbers - possibly related to the current threat of the Unmade.
Where will you come in? Granted they don't all die, I would have your character link up with them in Sonatide. Either as they're leaving, or in the midst of whatever ****ery they get up to.
Why do I want a sixth? I feel like it. I want to mess around with more characters but I don't want to start a whole ass other game. So adding on one just seems like a better choice.
Miscellaneous Info
Your character will start at 6th or 7th level, depending on what your entry point into the story is.
Campaign is fairly combat-lite right now. I would definitely describe things as being in a discovery phase right now. Personally I'm going to try and start working more combat encounters in. I've gotten pretty good with some digital map making tools and it's fun. :)
That being said, one of the things that interests me the most about Play-By-Post is the RP potential, so expect to lay heavily into that during this campaign.
This setting is still fresh out of the oven and so undercooked/raw Gordon Ramsay would probably scream in my face. Some details may be subject to change and player input is always welcome.
I started with an expectation of one post a day, but lmao, nah. Even I can't keep up with that sometimes. I'll give you like 2 days to show up. After that I'll just auto-pilot your character until you come back. If you know you're gonna be too busy, just drop a message in the OoC so we know what's up. If you're gone for a week with no comms, your poor character is going to have a brain aneurysm and be replaced.
I'm most active during U.S. East 6pm - 2am, but I'll take players from any time zone.
At this table, we roll for ability scores and throws 1's in the garbage. ((re-roll all 1's, the same applies to hit die on level ups if you roll instead of taking the average)).
If you aren't sure if something (race/class) is allowed, just ask. I can't think of anything off the top of my head that is forbidden besides straight up homebrew.
Don't worry too much about your backstory on the application. Get some basic details or a general character idea down. If you get accepted we can work out the details.
The current party Usul Harj(Gnome Arcane Trickster Rogue) Velyra(High Elf Tempest Cleric) Silthras(Half-Elf Hexblade Warlock/Divine Soul Sorcerer) Kal Vorni(Human Watcher Paladin/Wild Magic Sorcerer) Sylnora Vülinn(Half-Elf Bladesinger Wizard)
Info on Silvershard(Current Region) Capital City: Isonrence Leader: King Alastair Lidae
The largest and most powerful territory to be incorporated into the empire, the former kingdom of Silvershard was the only to join House Astre’s union without force or coercion. Though it is taboo to speak of, most understand that King Lidae could have brought Astre’s conquest to a grinding halt if he so chose. Unsurprisingly, Silvershard has retained much of its autonomy compared to the other incorporated kingdoms.
Info on Sonatide(Current Location) As a port city it is a natural hub of trade, and also lends its docks as a repair service to the empire's fleet. The city is enigmatic in its method of governance. Though it does house many noble families, they are not the natural rulers of Sonatide. Split into eight wards, each elects a member to a central council that acts as the city's executive. Nobles, merchants, tradesmen and even farmers take part in the politics of this grand city, encouraging a more fair quality of living for the masses.
The Hearth Ward is the newest addition to Sonatide, built in the last century to serve as a safe haven for those in the countryside should the old Silvershard kingdom ever face an invasion. Though the ward is dense with buildings, the vast majority are unoccupied at this time.
Despite it's riches and the relatively equal footing involved with its politics, the city is not without its hardships. There are many in Sonatide trapped in poverty, unable to find work outside of their own thievery or involvement with organized criminal elements.
Wards
Silver Ward Colloquially known as the entertainment district, the Silver Ward has something going on at all hours of the day and night. Shops, taverns, auditoriums, amphitheaters, and even an arena can be found in this ward.
Squall Ward Referred to as the Old Town district by some, this ward is the heart of industry in the city. Forges and workshops run nearly year round, producing tools and the raw materials used by the various artisan guilds in the city. Though some come from other parts of the city, most of the workers live within the Squall Ward, typically in small homes attached to their shops, or in the neighborhoods on the ward’s southern end.
Hearth Ward Hearth Ward is the newest addition to the city, built within the last 100 years to serve as a safe haven for refugees in the case of disaster. It has partially fulfilled its purpose, as many fleeing the terror of Ghorzadia ended up here. Though it is dense with buildings, many are still unoccupied.
Council Ward This ward houses the nobles of Sonatide, as well as its seat of power, the Hall of Governance. The inner walls also contain the headquarters for the city watch, as well as the Crystal Sanctum, a grand temple to the entire pantheon of Ravere.
Graystone Ward The wealthiest district behind the Council Ward, Graystone is home to the many merchant families that have made their fortunes in the city.
Vault Ward True to its name, the Vault Ward contains much of the storage for the city of Sonatide. There are relatively few that actually live here, and those that do live in apartment like spaces along the west wall.
Whitecliff Ward One of the richer wards in the city, the Whitecliff Ward - so called for its location atop cliffs of white carbonate rock - is home to the Spire, a towering piece of architecture that houses the offices and libraries of Silvershard’s most powerful mages.
Shield Ward The Shield Ward houses the soldiers of both the empire, and Silvershard’s native army. Sonatide itself serves as boot camp of sorts for the natives of the region. It is here that they receive training as both soldiers and sailors.
The application Name - Race - Class - Backstory, Character Motivation, or Roleplay Excerpt -Ability Scores -
A wandering warrior of noble blood, born a mere two decades after House Nautus' fall in Gorzhadia. His father was but a child as the undead hoard swept across the land, whisked away by servants faithful to the family. Afraid that a border crossing was too much of a risk, they hid him among the lowest of peasants, in a settlement barely large enough to be called a village. Despite how obvious his father's arrival must have been, the people never betrayed him.
Loghain was born of a woman from the village whom his father grew to love dearly. His parents never hid his heritage from him, though his father made it clear that he was happy where he ended up in spite of their undead rulers. They might have expected him to follow those footsteps, turning away from his blood to live a simple life. But Fate would not allow such a path for him.
This post has potentially manipulated dice roll results.
Name - Danfi Race - Wood elf Class - Ranger Backstory:In progress
Roleplay Excerpt: Screech will purchase three days of rations at the store. When Ebden asks who Dragon Roar is the kenku will scrunch his eyes together like he is thinking hard before replying "Dragon Roar is a kenku that was a verybrave man. He did many good deeds as he traveled around the Sword Coast, and, eventually earnedthe favor of a god. That god reversed the curse that all kenku are born and live with." As Screech talks, he cycles through a number of different voices, some of which sound very much like other members of the party. He pauses slightly between each voice, like he is searching for the right words. In reality, he is searching for the right voice that has the correct words.
After finishing his explanation, Screech will head over to join the rest of the party that is outside waiting to get started.
Name - E. "Rat King" Mosley Race - Dhampir (not half-vampire, but afflicted with a supernatural hunger) Class - Ranger (Swarmkeeper) Backstory, Character Motivation, or Roleplay Excerpt
E. Mosley doesn't know his first name. Well, no, that's not entirely true. He knows the first letter, which is more than many other abandoned children can say. He went much of his early life without a name at all, until he found a fellow urchin who could read the writing on the inside of the too-large coat he had worn all his life. The boy, nicknamed 'Specs' by his peers, (after his level of education, not after his glasses, as Specs actually had excellent eyesight) was heavily respected by the other urchins, since literacy wasn't exactly common among their ranks. He took one look at the writing, and announced that it read "E. Mosley." It was only half of a name plus a letter, but it was better than nothing.
Before he gained a true name, however, E. Mosley had a placeholder. It was tradition among the urchin gangs to bestow a name upon the nameless, and Mosley's gang, the Amphitheaters, (they didn't actually know what the word meant, but it sounded like a rather grand name for a gang) christened him with the nickname of "Rat King." This nickname came from the unusual affinity that Mosley shared with the rats of Sonatide.
Rats are everywhere in any city worth its salt, and in Sonatide doubly so. They scurry in the gutters, paddle in the waterways, lurk in the muck beneath the bridges. While above, the people go about their business, the true rulers of the city devour their scraps and refuse, and multiply, and watch with millions of pairs of glowing, beady eyes. The way Mosley had always seen it, kids like him were barely a step above the rats. He slept in the same gutters as they did, ate the same scraps as them, drank from the same muddy pools of rainwater. E. Mosley made a point of always being wherever the rats where. Because wherever there are rats, there's bound to be food, however mildewed, stale, or both. And if no food can be found, then there's always the rats. He made sure to try and avoid eating them whenever he could, however. They seemed to like him, or at least tolerate him, and he didn't want to get too much of a reputation or they might begin to avoid him.
Still, sometimes he had no choice.
E. Mosley was starving to death when it happened. That sounds dramatic, but it wasn't nearly as bad as it sounds. Well, it was as bad as it sounds in that he was definitely very close to death, but he had also been there before. Dozens of times, really. It was just how things went. Sometimes, when he was in such a situation, the rats would come to his aid. Mosley never saw them, but when he found a little scrap of moldy bread just lying there, with those dozens of little eyes shining from the darkness, he knew. He had almost lost consciousness when he heard it. A shuffling, scraping noise, and the sounds of little feet, quiet squeaks. Weakly craning his head, he saw those little eyes watching from the darkness, and in front of him...
It was a rat. At least, at first he thought it was a rat. But though his vision was blurry, he realized that it wasn't just one. It was a dozen, at least. All of them unmoving, and their tails... each rat's tail stretched out behind it, wrapped around another, kept wrapping and twisting and knotting together with the others until the tails were indistinguishable from each other, just a lumpy pink-beige ball. E. Mosley had heard of such things before. Bits of string, or adhesive, or something else causes the rats' tails to get stuck together, and more and more get stuck until there's too many for them to move around enough to get food and they all starve together, unable to drag the dead masses of their comrades. Mosley looked at the beady eyes, the furry shapes in the darkness. They had brought him their own brethren to eat. Should he be concerned by this? He realized that he was too hungry to care. As he wrapped his hand around the tail-knot, which still felt strange in his hand, somehow both warm and cold at the same time, he remembered what they called these things.
Rat kings.
As he opened his mouth, he allowed himself a delirious little laugh. Oh well, he thought. You are what you eat.
Perhaps if he had paid more attention to the strange cold-warmth of the tail-knot. Perhaps if he had seen the way that the tails weren't just knotted together, and instead fused and bled into each other, like chocolate that had been warmed and chilled again. Perhaps if he had felt the way that the tail-knot gently pulsed, swelled and contracted, like the arrhythmic beating of a sickly heart. Perhaps if any of these things, he would have chosen not to sink his teeth into the ripe rat-flesh. Perhaps he would have chosen the abyss of death instead, gone to whatever end the gods had planned for him. Probably not, but he can dream, can't he?
When E. Mosley woke, he was still hungry. No, not just hungry. Somehow, he was hungrier than he had ever been, even more than when he was lying on the ground half-dead just a little while ago. The hunger burned with a cold heat that felt oddly familiar, but paradoxically he didn't feel as weak as he had before. He felt like garbage, of course, but he could walk. He made it a few steps when he felt it move inside of him. Something in the ragged pit of his stomach. At first, he thought it was just his stomach growling. Then it happened again. Something was somehow, impossibly, alive in there. Inside of him.
Mosley suddenly doubled over, coughed, retched, gasped and hacked. Tears streamed down his face as he convulsed. Eventually, after a terrible, awful... minute? Hour? Day? He had no idea how long he was there, coughing, but eventually he felt something come up, and he spat it on the ground. It was a lump of black fur. For a moment, he thought it was over. Then, the lump twitched, stood up, turned, looked at him with those beady, shining eyes. And then the movement started again. As E. Mosley screamed, the thing with a hundred and one heads but a single tail, the thing that was dead but refused to die, screamed along with him, a terrible cacophony of high pitched screeching, and the thousands of glowing beady eyes watched from the shadows.
Since that time, E. Mosley has changed. He rarely enters the sunlight these days, though occasionally he surfaces for food or other little jobs that earn a few coins that he spends on provisions for himself. Though ordinary food isn't entirely to their tastes, anymore. Mosley's human hunger is sated by it, but the thing that lives inside of him, the thing that is him, needs more than that. And when his murine friends hunger, he hungers as well. If the hundreds of tiny black shapes that surround him at all times don't feed, Mosley feels as if he hasn't eaten either, and then the pangs start all over again. And they like meat. At the very least, Mosley is happy that he doesn't have to directly sink his teeth into anyone.
E. Mosley is very careful about who he chooses to... join the swarm, in a way. He may be monstrous, but he's no monster. The worst of the worst, the killers, the crooks, the people who ruin others' lives for their own gain. The ones who deserve to, if you'll forgive the little joke, pay the piper for their misdeeds. The monsters of Sonatide have learned to fear a monster of their own, for no one knows what alley the Rat King, as they call it, might be lurking in. At times, Mosley hates what he's become, what the rats have made him into, but most of the time he understands that he couldn't be anything other than a monster.
After all, you are what you eat.
(I hope you'll forgive my overly lengthy, morbid little tale. I got just a bit carried away writing this thing, but I was having such fun that to cut it short felt wrong)
Ability Scores - (in earlier post) 151112141514
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"Ignorance is bliss, and you look absolutely miserable."
I was going to edit my application with a TL;DR, but I think it's so long that... the edit button just isn't working. Anyways, TL;DR here:
E. Mosley was an urchin in Sonatide who always felt a weird affinity with its rats, and felt like he was much closer to them that other people. Sometimes, when he was starving, the rats would provide him with food, and sometimes he'd eat the rats themselves. One time, when he was starving, the rats brought him something that looked like a "Rat King," a bunch of rats with their tails tied together. However, it was actually... well, I don't actually know, but some sort of weird magical rat-parasite thing. He ate it (yes, it's gross, the whole backstory is kinda nasty, though I try and stray away from being too explicit) and when he woke up he was filled with hunger, and the rat king was still alive inside him. He underwent some wacky change, and now he's a not-entirely-alive vigilante with a magical influence over rats, which he uses to... dispose of the really nasty people of Sonatide, making the streets safer and feeding the hunger of the thing inside him, which feeds whenever his rats feed.
Also, roleplay excerpt:
"I've no appetite," responds Jonah, as he etches the finishing touches into the piece of wood he's carving. For a while longer he sits in silent contemplation, before turning to Grath. "A minotaur, you say? Interesting, I should like to hear about it some time. So, you're familiar with pain, then. Good. I often find it hard to converse with those who aren't. I—" he pauses, takes another moment to gather himself. He appears almost... embarrassed?
After some time, he gestures to his arm and leg, tattooed with scrimshaw. "Pain," he repeats, "can be a tool. At least, that's what I believe. I—" another pause. "I keep reminders of that pain with me. It strengthens me. It keeps me going. These reminders... they focus something inside me. I suspect my limbs wouldn't be more than a few hunks of useless wood and bone without that power enhancing them. And so..."
He looks down at the carved piece of wood in his hand. It isn't his best work, since he had so little time, but it passes well enough. He brings it under the lamplight, so that Grath can see the illustration carved into it. It's a whip, raised to the sky, the end whipping out like a serpent's tail, tipped with a deadly stinger. It is soaked in blood, and droplets of the substance fly through the air around it. Jonah runs his thumb along the edge of the whip, and the lines of scrimshaw briefly glow a deep blood-red. Then, from the carved wood there comes the sound of a whip cracking, impacting wetly. Jonah presses the wood into one of Grath's hands.
"I wanted you to have this. To remind you. To focus you. Because I don't know about you, but I'm sick." At this, Jonah's voice resumes its usual hardness, from the soft, more eloquent tones it had taken on a second ago. The man behind the beard, behind the unblinking eyes is fading again. "I'm sick of this ship. I'm sick of Plugg, of Scourge, of all of them. I'm sick of the godsdamned sea. And I think it's high time they get what's coming to them. Perhaps not now. Perhaps not for a long time. But we can wait, can't we? Because no matter how much pain they dish out, all they do is strengthen our resolve."
His tirade finished, Jonah stands, moving to undo the chains that hold Grath against the mast. When they fall away, he helps the goliath up. "Now, what do you say we go drown our sorrows in drink?"
Name - Soren Thornpaw Race - Mountain Dwarf Class - Druid (Circle of the Shepherd) DDB Character Sheet (6th level): https://www.dndbeyond.com/profile/Tybard/characters/66253661 Backstory: From far away, Soren saw his family's doom. The dormant volcano that had fired the forges of his kin had woken up. Erupting titanic blasts of magma and ash upward and sideways into the air. Even so far away, down here in the forest as he always was, Soren could feel it. Smell it. Taste it. Soren Thornpaw, the foolish mountain dwarf who preferred forests and fey and sylvan creatures of Amah like some elf, rather than good solid mining and stone and metalwork as Amaya intended. Or so his kin had described him, shaking their bearded heads gruffly as always. While they still lived, that is. Soren still loved them from afar and grieved their passing in the inferno. Yet the volcano had only been the final step in his separation. Soren was a druid to the core, meant to be a friend to animals and forest folk. And now the last thread tying him to his past was gone. His beloved forest blanketed with a choking ash, he set off. A refugee on the road like so many others. Where to go? Sonatide perhaps? Soren had heard that the Hearth Ward had been built as a place to start anew for refugees. Seeking a purpose. Hearing strange tales of new threats. Great kingdoms at war. Who would stand for the for the land and its creatures, shepherding them through the darkness and danger. A tall task for a short dwarf, but Soren is determined if nothing else.
The quiet and calm young human was a mistery even for Fren’hyard, Captain of the guardians of the elven city of Greygroove. The rangers had found him almost ten years ago, near the bodys of his parents, killed by a party of raiding orcs of the Gwash tribe that were attacking the outskirts of their forest. How he had survived was also a mystery, for the child barely spoke of it and no one was sure who killed the orcs that were found in the scene. Everyone assumed that it was the parents before dying, but Fren was starting to suspect that not all of the orcs were killed by the unfortunate couple.
The childhood of Ilsur wasn’t easy, for even in their community the child didn’t have anyone who care of him, so he was forced to steal sometimes to survive, and the few pockets of unsavory individuals in the city started to get a hold of him. At least it was the first impression when the guards caught him trying to steal some supplies from the guardian's barracks. But soon he lead the authorities towards the brain of the operation and that led to more detentions. Now his mentor was sure that he let the guards capture him on purpose, led them to the head to assure him a place among the scouts of Greygroove and, most of it, that he had learned of them what he needed.
In the following years, Ilsur had excell at many disciplines, specially those who made him a more efficient hunter and killer. He rarely joined his companions in celebrations, and even when he did, he was alone, not really taking part of the fun and jokes. His sarcastic and black sense of humor combined with his reserved nature made him a solitary. Many thought that he didn’t care about his companions. In this they were also wrong.
Just a week ago a patrol of students were attacked and captured by a band of wandering goblinoids, led by an ogre. Many scouts and warriors were dispatched looking for them, even the nearby druids joined the search. Nobody paid attention to the lone student that left the barracks that night aremd with a longbow and a cold determination. For four days he followed a faint track that kept heading north into the woods. He found the orcs and his ogre leader hiding in a ice cavern getting ready to kill the rest of their captives. He planted his arrows in the snow and called for the orcs. As they were emerging from the cave his arrows were killing them. Finally the ogre came out of the cave, and he led the monstrosity to a crack in the ice he had discovered. Lured the ogre to its edge and made him fall on it. Firing his last two arrows to the knee and talon of the ogre he left it at the bottom of the crack, were a pack of dire wolves killed and devoured the ogre. He witnessed it until the end. Two days later the scouts found him almost freeze, for he had lend his cape to one of the survivors, guiding them back to safety. “ They are my brothers, my clan” he replied as only explanation for his acts.
Now, with his face tattooed as a full member of the scouts, Ilsur were standing in front of his former master and mentor Fren’hyard, but for all his quiet demeanor and for his cold blood killing their enemies, he was confident that the young human will die before let any threat to them come closer to it. He lend his weapons to Lyn who accepted them with a solemn nod. He knew how important this was to him. He was finally accepted as one of them. He had, again, a family.
This post has potentially manipulated dice roll results.
Ability scores: 161710141714
Name: Brendwen
Race: Harengon
Class: Ranger (drakewarden)
Background: Criminal
Backstory:
Brendwen has many siblings, with him being the oldest, he was expected to help out his family. He and his family lived in poverty, barely scrapping by with scraps. To help his family get by he started stealing from merchants and rich people to get enough gold to get by. He accidently stole an heirloom from a well off merchant and when sold he was thrown in prizon instead of gaining gold. He worries about his family more than worring about himself. He was treated awfully in the prizon, the warden having it out for him for stealing from some big shot.
One day a soldier let him out and told Brendwen to follow, not seeing any other options he did. The man told him that he needs to give back to the community and he will be the hare's warden now. The man's house was homely and normal with exception of the golden drake that waited there. Brendwen was in awe of the drake but cannot shake off that the man said he would be his warden. The man gives a grin "Your worst mistake was taking the hierloom to a shop nearby. Your second mistake was not giving some riches to the people and focus on yourself instead." The rabbit protests "I did it for my family." The man shakes his head "You are not the only one in poverty, and I will show you how to give back to the community."
The man showed the hare stealing items that were less important to people, like gold, and give it to the poor and instilling this idea into Brandwen. After perfecting how to steal from the rich, the man showed the hare how to use nature around him to track his targets.
After many years of training, the man gave the hare his own drake egg, which the hare raised by himself and it hatched to a silver drake. The man told him to go out and help others and that he cannot teach him anymore before he disappears. The hare nods and decides to go out to the world, further from the small town and to make the world a better place. Summoned by Sybil Lynsav, he saw his chance to help.
Excellent, this is more than enough options. I'm going to put a cutoff here and let the people still building their characters have some time to finish. :)
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Hi. I have an ongoing homebrew campaign and I'd like to add a sixth character. Original recruitment is here if you're interested, will have the same info here though. If you're one of my current players, gtfo this thread because there might be spoilers in the comments. 1000 years bad juju if you continue reading past this point. 100% illegal. Do not pass go and do not collect $200 dollars.
I'll go ahead and post the relevant information you need here.
World Name: Ravere
Primary Plot Setting: Empire of Evanicea
Assumed History
For a time, the mortal races of Ravere were bound together under a single banner. Driven by prophetic nightmares of desolation, High Queen Saturnia united the reams of men, elves, dwarves, dragonborn, and all others into a single empire. With the strength of their unity, the guidance of the demigodly Seven - or Watchers - and the power of the Starlight Court, the forces of Ravere were able to push back an invasion of horrific creatures known as Abyss Heralds.
With their purpose fulfilled, the Seven were guided to a realm fitting their divinity with a device crafted by the pantheon, the Infinite Ark. The Starlight Court and its Luminous Knights were given stewardship over the Ark, should the need for the Seven’s return ever arise.
After the passing of a millennium, old alliances fell apart, and upon the death of her then ruling son, Saturnia’s empire shattered into a dozen different kingdoms.
In an era bordering on a dark age, the Starlight Court disappeared in an act that would be immortalized as the Abdication. With the peacekeeping Court vanished, the world teetered over the edge into a period of widespread warfare, destruction, and desecration.
Cities, artifacts, history, and entire cultures were lost during this time.
Modern History
Forty years ago, Prince Valerius Astre blazed a path of conquest across the middle kingdoms of Ravere, forcing the other noble houses to concede to his rule. It is no great secret that House Astre fancies themselves the spiritual successors to Saturnia, destined to unite realms once more. However, most consider their ravings of the Abyss Heralds' return as nothing but madness. Valerius might have conquered the entire continent, were it not for the rise of a powerful vampire lord to the west, overthrowing House Nautus and turning Gorzhadia into a kingdom of undead. With a horrific force at their flank, Valerius was forced to pull his armies back west to secure the mountain passes separating Evanicea and Gorzhadia.
The two regional powerhouses have been at a stalemate since then, though the horde of undead grows larger ever year.
On the surface, the region appears at peace since House Astre’s unification of Evanicea. But ancient hatreds and new hostilities bubble just below the surface, threatening to destroy faux peacetime image of the new kingdom. As Valerius' reign comes to a natural end and his son Drasus prepares to succeed him, allies of an old enemy make their move against realms of Ravere.
Original Hook ((You will not use this now, we are far past it))
You have been summoned to the town of Silverfair by an old friend/family member/acquaintance Sybil Lynsav(a soldier native to the town in question). Silverfair sits at a crossroads connecting three mining towns in the region, each set into the Shining Peaks to mine its rich silver veins. Though the region has always had a problem with mindless undead(nothing like the cunning undying beings to the west in Gorzhadia), as of late they have become more numerous, vicious, and organized. Knowing your talents, Sybil has called on you to help her get to the bottom of this.
-Tentative Pantheon -
Ellemrar, the Lord of Runes(Knowledge/Arcana)
Maliel, the Everlasting Flame (Light/Life)
Amah, the Lady of Winter(Nature)
Sandail, the Howling Lord(Tempest)
Elwirith, the Shade(Trickery)
Amaya, the Iron Goddess(War/Forge)
Mirophir, the Sorrowful(Death)
Ambriel, the Twilight Sovereign(Twilight)
What's Happened so Far?
Where will you come in?
Granted they don't all die, I would have your character link up with them in Sonatide. Either as they're leaving, or in the midst of whatever ****ery they get up to.
Why do I want a sixth?
I feel like it. I want to mess around with more characters but I don't want to start a whole ass other game. So adding on one just seems like a better choice.
Miscellaneous Info
The current party
Usul Harj(Gnome Arcane Trickster Rogue)
Velyra(High Elf Tempest Cleric)
Silthras(Half-Elf Hexblade Warlock/Divine Soul Sorcerer)
Kal Vorni(Human Watcher Paladin/Wild Magic Sorcerer)
Sylnora Vülinn(Half-Elf Bladesinger Wizard)
Info on Silvershard(Current Region)
Capital City: Isonrence
Leader: King Alastair Lidae
The largest and most powerful territory to be incorporated into the empire, the former kingdom of Silvershard was the only to join House Astre’s union without force or coercion. Though it is taboo to speak of, most understand that King Lidae could have brought Astre’s conquest to a grinding halt if he so chose. Unsurprisingly, Silvershard has retained much of its autonomy compared to the other incorporated kingdoms.
Info on Sonatide(Current Location)
As a port city it is a natural hub of trade, and also lends its docks as a repair service to the empire's fleet. The city is enigmatic in its method of governance. Though it does house many noble families, they are not the natural rulers of Sonatide. Split into eight wards, each elects a member to a central council that acts as the city's executive. Nobles, merchants, tradesmen and even farmers take part in the politics of this grand city, encouraging a more fair quality of living for the masses.
The Hearth Ward is the newest addition to Sonatide, built in the last century to serve as a safe haven for those in the countryside should the old Silvershard kingdom ever face an invasion. Though the ward is dense with buildings, the vast majority are unoccupied at this time.
Despite it's riches and the relatively equal footing involved with its politics, the city is not without its hardships. There are many in Sonatide trapped in poverty, unable to find work outside of their own thievery or involvement with organized criminal elements.
Wards
Silver Ward
Colloquially known as the entertainment district, the Silver Ward has something going on at all hours of the day and night. Shops, taverns, auditoriums, amphitheaters, and even an arena can be found in this ward.
Squall Ward
Referred to as the Old Town district by some, this ward is the heart of industry in the city. Forges and workshops run nearly year round, producing tools and the raw materials used by the various artisan guilds in the city. Though some come from other parts of the city, most of the workers live within the Squall Ward, typically in small homes attached to their shops, or in the neighborhoods on the ward’s southern end.
Hearth Ward
Hearth Ward is the newest addition to the city, built within the last 100 years to serve as a safe haven for refugees in the case of disaster. It has partially fulfilled its purpose, as many fleeing the terror of Ghorzadia ended up here. Though it is dense with buildings, many are still unoccupied.
Council Ward
This ward houses the nobles of Sonatide, as well as its seat of power, the Hall of Governance. The inner walls also contain the headquarters for the city watch, as well as the Crystal Sanctum, a grand temple to the entire pantheon of Ravere.
Graystone Ward
The wealthiest district behind the Council Ward, Graystone is home to the many merchant families that have made their fortunes in the city.
Vault Ward
True to its name, the Vault Ward contains much of the storage for the city of Sonatide. There are relatively few that actually live here, and those that do live in apartment like spaces along the west wall.
Whitecliff Ward
One of the richer wards in the city, the Whitecliff Ward - so called for its location atop cliffs of white carbonate rock - is home to the Spire, a towering piece of architecture that houses the offices and libraries of Silvershard’s most powerful mages.
Shield Ward
The Shield Ward houses the soldiers of both the empire, and Silvershard’s native army. Sonatide itself serves as boot camp of sorts for the natives of the region. It is here that they receive training as both soldiers and sailors.
The application
Name -
Race -
Class -
Backstory, Character Motivation, or Roleplay Excerpt
-Ability Scores -
Name - Boreos Northwind
Ability scores: 13 15 14 16 13 17
Race - Halfling
Class - Barbarian (Beserker)
Backstory: *WIP*
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
I'll give it a go.
Ability scores: 13 8 11 15 15 14
EDIT: I can add more if you wish, but I figured leaving it somewhat open would be helpful.
Loghain Nightsong | Protector Aasimar | Blood Hunter
A wandering warrior of noble blood, born a mere two decades after House Nautus' fall in Gorzhadia. His father was but a child as the undead hoard swept across the land, whisked away by servants faithful to the family. Afraid that a border crossing was too much of a risk, they hid him among the lowest of peasants, in a settlement barely large enough to be called a village. Despite how obvious his father's arrival must have been, the people never betrayed him.
Loghain was born of a woman from the village whom his father grew to love dearly. His parents never hid his heritage from him, though his father made it clear that he was happy where he ended up in spite of their undead rulers. They might have expected him to follow those footsteps, turning away from his blood to live a simple life. But Fate would not allow such a path for him.
I remember this the last time you opened up! Here's hoping I don't roll like absolute garbage like last time haha. Would love to explore the world.
Ability scores: 16 8 Unable to parse dice roll. 13 14 7Withdrawn. Again. I'll try again next time. ;o
Name - Danfi
Race - Wood elf
Class - Ranger
Backstory:In progress
Roleplay Excerpt: Screech will purchase three days of rations at the store. When Ebden asks who Dragon Roar is the kenku will scrunch his eyes together like he is thinking hard before replying "Dragon Roar is a kenku that was a very brave man. He did many good deeds as he traveled around the Sword Coast, and, eventually earned the favor of a god. That god reversed the curse that all kenku are born and live with." As Screech talks, he cycles through a number of different voices, some of which sound very much like other members of the party. He pauses slightly between each voice, like he is searching for the right words. In reality, he is searching for the right voice that has the correct words.
After finishing his explanation, Screech will head over to join the rest of the party that is outside waiting to get started.
-Ability Scores -: Ability scores: 18 14 16 11 16 12
Opinions on bloodhunter?
Also: Ability scores: 15 11 12 14 15 12
"Ignorance is bliss, and you look absolutely miserable."
Allowed. :)
Ability scores: 12 15 10 13 13 15
.
Name - E. "Rat King" Mosley
Race - Dhampir (not half-vampire, but afflicted with a supernatural hunger)
Class - Ranger (Swarmkeeper)
Backstory, Character Motivation, or Roleplay Excerpt
E. Mosley doesn't know his first name. Well, no, that's not entirely true. He knows the first letter, which is more than many other abandoned children can say. He went much of his early life without a name at all, until he found a fellow urchin who could read the writing on the inside of the too-large coat he had worn all his life. The boy, nicknamed 'Specs' by his peers, (after his level of education, not after his glasses, as Specs actually had excellent eyesight) was heavily respected by the other urchins, since literacy wasn't exactly common among their ranks. He took one look at the writing, and announced that it read "E. Mosley." It was only half of a name plus a letter, but it was better than nothing.
Before he gained a true name, however, E. Mosley had a placeholder. It was tradition among the urchin gangs to bestow a name upon the nameless, and Mosley's gang, the Amphitheaters, (they didn't actually know what the word meant, but it sounded like a rather grand name for a gang) christened him with the nickname of "Rat King." This nickname came from the unusual affinity that Mosley shared with the rats of Sonatide.
Rats are everywhere in any city worth its salt, and in Sonatide doubly so. They scurry in the gutters, paddle in the waterways, lurk in the muck beneath the bridges. While above, the people go about their business, the true rulers of the city devour their scraps and refuse, and multiply, and watch with millions of pairs of glowing, beady eyes. The way Mosley had always seen it, kids like him were barely a step above the rats. He slept in the same gutters as they did, ate the same scraps as them, drank from the same muddy pools of rainwater. E. Mosley made a point of always being wherever the rats where. Because wherever there are rats, there's bound to be food, however mildewed, stale, or both. And if no food can be found, then there's always the rats. He made sure to try and avoid eating them whenever he could, however. They seemed to like him, or at least tolerate him, and he didn't want to get too much of a reputation or they might begin to avoid him.
Still, sometimes he had no choice.
E. Mosley was starving to death when it happened. That sounds dramatic, but it wasn't nearly as bad as it sounds. Well, it was as bad as it sounds in that he was definitely very close to death, but he had also been there before. Dozens of times, really. It was just how things went. Sometimes, when he was in such a situation, the rats would come to his aid. Mosley never saw them, but when he found a little scrap of moldy bread just lying there, with those dozens of little eyes shining from the darkness, he knew. He had almost lost consciousness when he heard it. A shuffling, scraping noise, and the sounds of little feet, quiet squeaks. Weakly craning his head, he saw those little eyes watching from the darkness, and in front of him...
It was a rat. At least, at first he thought it was a rat. But though his vision was blurry, he realized that it wasn't just one. It was a dozen, at least. All of them unmoving, and their tails... each rat's tail stretched out behind it, wrapped around another, kept wrapping and twisting and knotting together with the others until the tails were indistinguishable from each other, just a lumpy pink-beige ball. E. Mosley had heard of such things before. Bits of string, or adhesive, or something else causes the rats' tails to get stuck together, and more and more get stuck until there's too many for them to move around enough to get food and they all starve together, unable to drag the dead masses of their comrades. Mosley looked at the beady eyes, the furry shapes in the darkness. They had brought him their own brethren to eat. Should he be concerned by this? He realized that he was too hungry to care. As he wrapped his hand around the tail-knot, which still felt strange in his hand, somehow both warm and cold at the same time, he remembered what they called these things.
Rat kings.
As he opened his mouth, he allowed himself a delirious little laugh. Oh well, he thought. You are what you eat.
Perhaps if he had paid more attention to the strange cold-warmth of the tail-knot. Perhaps if he had seen the way that the tails weren't just knotted together, and instead fused and bled into each other, like chocolate that had been warmed and chilled again. Perhaps if he had felt the way that the tail-knot gently pulsed, swelled and contracted, like the arrhythmic beating of a sickly heart. Perhaps if any of these things, he would have chosen not to sink his teeth into the ripe rat-flesh. Perhaps he would have chosen the abyss of death instead, gone to whatever end the gods had planned for him. Probably not, but he can dream, can't he?
When E. Mosley woke, he was still hungry. No, not just hungry. Somehow, he was hungrier than he had ever been, even more than when he was lying on the ground half-dead just a little while ago. The hunger burned with a cold heat that felt oddly familiar, but paradoxically he didn't feel as weak as he had before. He felt like garbage, of course, but he could walk. He made it a few steps when he felt it move inside of him. Something in the ragged pit of his stomach. At first, he thought it was just his stomach growling. Then it happened again. Something was somehow, impossibly, alive in there. Inside of him.
Mosley suddenly doubled over, coughed, retched, gasped and hacked. Tears streamed down his face as he convulsed. Eventually, after a terrible, awful... minute? Hour? Day? He had no idea how long he was there, coughing, but eventually he felt something come up, and he spat it on the ground. It was a lump of black fur. For a moment, he thought it was over. Then, the lump twitched, stood up, turned, looked at him with those beady, shining eyes. And then the movement started again. As E. Mosley screamed, the thing with a hundred and one heads but a single tail, the thing that was dead but refused to die, screamed along with him, a terrible cacophony of high pitched screeching, and the thousands of glowing beady eyes watched from the shadows.
Since that time, E. Mosley has changed. He rarely enters the sunlight these days, though occasionally he surfaces for food or other little jobs that earn a few coins that he spends on provisions for himself. Though ordinary food isn't entirely to their tastes, anymore. Mosley's human hunger is sated by it, but the thing that lives inside of him, the thing that is him, needs more than that. And when his murine friends hunger, he hungers as well. If the hundreds of tiny black shapes that surround him at all times don't feed, Mosley feels as if he hasn't eaten either, and then the pangs start all over again. And they like meat. At the very least, Mosley is happy that he doesn't have to directly sink his teeth into anyone.
E. Mosley is very careful about who he chooses to... join the swarm, in a way. He may be monstrous, but he's no monster. The worst of the worst, the killers, the crooks, the people who ruin others' lives for their own gain. The ones who deserve to, if you'll forgive the little joke, pay the piper for their misdeeds. The monsters of Sonatide have learned to fear a monster of their own, for no one knows what alley the Rat King, as they call it, might be lurking in. At times, Mosley hates what he's become, what the rats have made him into, but most of the time he understands that he couldn't be anything other than a monster.
After all, you are what you eat.
(I hope you'll forgive my overly lengthy, morbid little tale. I got just a bit carried away writing this thing, but I was having such fun that to cut it short felt wrong)
Ability Scores - (in earlier post) 15 11 12 14 15 14
"Ignorance is bliss, and you look absolutely miserable."
I was going to edit my application with a TL;DR, but I think it's so long that... the edit button just isn't working. Anyways, TL;DR here:
E. Mosley was an urchin in Sonatide who always felt a weird affinity with its rats, and felt like he was much closer to them that other people. Sometimes, when he was starving, the rats would provide him with food, and sometimes he'd eat the rats themselves. One time, when he was starving, the rats brought him something that looked like a "Rat King," a bunch of rats with their tails tied together. However, it was actually... well, I don't actually know, but some sort of weird magical rat-parasite thing. He ate it (yes, it's gross, the whole backstory is kinda nasty, though I try and stray away from being too explicit) and when he woke up he was filled with hunger, and the rat king was still alive inside him. He underwent some wacky change, and now he's a not-entirely-alive vigilante with a magical influence over rats, which he uses to... dispose of the really nasty people of Sonatide, making the streets safer and feeding the hunger of the thing inside him, which feeds whenever his rats feed.
Also, roleplay excerpt:
"I've no appetite," responds Jonah, as he etches the finishing touches into the piece of wood he's carving. For a while longer he sits in silent contemplation, before turning to Grath. "A minotaur, you say? Interesting, I should like to hear about it some time. So, you're familiar with pain, then. Good. I often find it hard to converse with those who aren't. I—" he pauses, takes another moment to gather himself. He appears almost... embarrassed?
After some time, he gestures to his arm and leg, tattooed with scrimshaw. "Pain," he repeats, "can be a tool. At least, that's what I believe. I—" another pause. "I keep reminders of that pain with me. It strengthens me. It keeps me going. These reminders... they focus something inside me. I suspect my limbs wouldn't be more than a few hunks of useless wood and bone without that power enhancing them. And so..."
He looks down at the carved piece of wood in his hand. It isn't his best work, since he had so little time, but it passes well enough. He brings it under the lamplight, so that Grath can see the illustration carved into it. It's a whip, raised to the sky, the end whipping out like a serpent's tail, tipped with a deadly stinger. It is soaked in blood, and droplets of the substance fly through the air around it. Jonah runs his thumb along the edge of the whip, and the lines of scrimshaw briefly glow a deep blood-red. Then, from the carved wood there comes the sound of a whip cracking, impacting wetly. Jonah presses the wood into one of Grath's hands.
"I wanted you to have this. To remind you. To focus you. Because I don't know about you, but I'm sick." At this, Jonah's voice resumes its usual hardness, from the soft, more eloquent tones it had taken on a second ago. The man behind the beard, behind the unblinking eyes is fading again. "I'm sick of this ship. I'm sick of Plugg, of Scourge, of all of them. I'm sick of the godsdamned sea. And I think it's high time they get what's coming to them. Perhaps not now. Perhaps not for a long time. But we can wait, can't we? Because no matter how much pain they dish out, all they do is strengthen our resolve."
His tirade finished, Jonah stands, moving to undo the chains that hold Grath against the mast. When they fall away, he helps the goliath up. "Now, what do you say we go drown our sorrows in drink?"
"Ignorance is bliss, and you look absolutely miserable."
Ability scores: 13 17 12 17 14 17
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Name - Soren Thornpaw
Race - Mountain Dwarf
Class - Druid (Circle of the Shepherd)
DDB Character Sheet (6th level): https://www.dndbeyond.com/profile/Tybard/characters/66253661
Backstory:
From far away, Soren saw his family's doom. The dormant volcano that had fired the forges of his kin had woken up. Erupting titanic blasts of magma and ash upward and sideways into the air. Even so far away, down here in the forest as he always was, Soren could feel it. Smell it. Taste it. Soren Thornpaw, the foolish mountain dwarf who preferred forests and fey and sylvan creatures of Amah like some elf, rather than good solid mining and stone and metalwork as Amaya intended. Or so his kin had described him, shaking their bearded heads gruffly as always. While they still lived, that is. Soren still loved them from afar and grieved their passing in the inferno. Yet the volcano had only been the final step in his separation. Soren was a druid to the core, meant to be a friend to animals and forest folk. And now the last thread tying him to his past was gone. His beloved forest blanketed with a choking ash, he set off. A refugee on the road like so many others. Where to go? Sonatide perhaps? Soren had heard that the Hearth Ward had been built as a place to start anew for refugees. Seeking a purpose. Hearing strange tales of new threats. Great kingdoms at war. Who would stand for the for the land and its creatures, shepherding them through the darkness and danger. A tall task for a short dwarf, but Soren is determined if nothing else.
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
hey! Sounds really cool. I would try to join!
Ability scores: 14 12 10 15 16 17
Name - Ilsur Salrenti
Race - Human
Class - Rogue/Ranger
Backstory -
The quiet and calm young human was a mistery even for Fren’hyard, Captain of the guardians of the elven city of Greygroove. The rangers had found him almost ten years ago, near the bodys of his parents, killed by a party of raiding orcs of the Gwash tribe that were attacking the outskirts of their forest. How he had survived was also a mystery, for the child barely spoke of it and no one was sure who killed the orcs that were found in the scene. Everyone assumed that it was the parents before dying, but Fren was starting to suspect that not all of the orcs were killed by the unfortunate couple.
The childhood of Ilsur wasn’t easy, for even in their community the child didn’t have anyone who care of him, so he was forced to steal sometimes to survive, and the few pockets of unsavory individuals in the city started to get a hold of him. At least it was the first impression when the guards caught him trying to steal some supplies from the guardian's barracks. But soon he lead the authorities towards the brain of the operation and that led to more detentions. Now his mentor was sure that he let the guards capture him on purpose, led them to the head to assure him a place among the scouts of Greygroove and, most of it, that he had learned of them what he needed.
In the following years, Ilsur had excell at many disciplines, specially those who made him a more efficient hunter and killer. He rarely joined his companions in celebrations, and even when he did, he was alone, not really taking part of the fun and jokes. His sarcastic and black sense of humor combined with his reserved nature made him a solitary. Many thought that he didn’t care about his companions. In this they were also wrong.
Just a week ago a patrol of students were attacked and captured by a band of wandering goblinoids, led by an ogre. Many scouts and warriors were dispatched looking for them, even the nearby druids joined the search. Nobody paid attention to the lone student that left the barracks that night aremd with a longbow and a cold determination. For four days he followed a faint track that kept heading north into the woods. He found the orcs and his ogre leader hiding in a ice cavern getting ready to kill the rest of their captives. He planted his arrows in the snow and called for the orcs. As they were emerging from the cave his arrows were killing them. Finally the ogre came out of the cave, and he led the monstrosity to a crack in the ice he had discovered. Lured the ogre to its edge and made him fall on it. Firing his last two arrows to the knee and talon of the ogre he left it at the bottom of the crack, were a pack of dire wolves killed and devoured the ogre. He witnessed it until the end. Two days later the scouts found him almost freeze, for he had lend his cape to one of the survivors, guiding them back to safety. “ They are my brothers, my clan” he replied as only explanation for his acts.
Now, with his face tattooed as a full member of the scouts, Ilsur were standing in front of his former master and mentor Fren’hyard, but for all his quiet demeanor and for his cold blood killing their enemies, he was confident that the young human will die before let any threat to them come closer to it. He lend his weapons to Lyn who accepted them with a solemn nod. He knew how important this was to him. He was finally accepted as one of them. He had, again, a family.
Hit Points Rolls:
Rogue: 6
Ranger: 23
Link to CS: https://ddb.ac/characters/45188887/h525QX
PbP Character: A few ;)
Ability scores: 12 15 14 18 12 14
Name: Davis
Race: Custom Lineage
Class: Fighter (Rune Knight) with multiclass into Genie Warlock at some point.
Background: Soldier
Davis worked in the capital as a warrior trainer. Would like to work with you to flush out his background if accepted into the game.
Ability scores: 16 17 10 14 17 14
Name: Brendwen
Race: Harengon
Class: Ranger (drakewarden)
Background: Criminal
Backstory:
Brendwen has many siblings, with him being the oldest, he was expected to help out his family. He and his family lived in poverty, barely scrapping by with scraps. To help his family get by he started stealing from merchants and rich people to get enough gold to get by. He accidently stole an heirloom from a well off merchant and when sold he was thrown in prizon instead of gaining gold. He worries about his family more than worring about himself. He was treated awfully in the prizon, the warden having it out for him for stealing from some big shot.
One day a soldier let him out and told Brendwen to follow, not seeing any other options he did. The man told him that he needs to give back to the community and he will be the hare's warden now. The man's house was homely and normal with exception of the golden drake that waited there. Brendwen was in awe of the drake but cannot shake off that the man said he would be his warden. The man gives a grin "Your worst mistake was taking the hierloom to a shop nearby. Your second mistake was not giving some riches to the people and focus on yourself instead." The rabbit protests "I did it for my family." The man shakes his head "You are not the only one in poverty, and I will show you how to give back to the community."
The man showed the hare stealing items that were less important to people, like gold, and give it to the poor and instilling this idea into Brandwen. After perfecting how to steal from the rich, the man showed the hare how to use nature around him to track his targets.
After many years of training, the man gave the hare his own drake egg, which the hare raised by himself and it hatched to a silver drake. The man told him to go out and help others and that he cannot teach him anymore before he disappears. The hare nods and decides to go out to the world, further from the small town and to make the world a better place. Summoned by Sybil Lynsav, he saw his chance to help.
I tried rolling twice and got manipulated die results, I'm trying one more time.
Ability scores: 15 14 15 16 12 12
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
this campaign and setting sound intriguing!
ability scores: 18 12 17 11 13 12
Excellent, this is more than enough options. I'm going to put a cutoff here and let the people still building their characters have some time to finish. :)