I'm going to be taking 3 players through Lost Mine of Phandelver soon, and it gives instructions on how much XP to give to players after certain encounters. For example, "Divide 1,250 XP equally among the characters if the party deals with the orcs and the ogre." However, 1250/3 = 416.66... repeating. I can't award non-whole number XP, and 416 seems like such a bad number to use. It's not a nice and round number. Something just feels off and no matter what I google, I cannot find an answer.
Just round it off to 410 or 420. Then if it comes up again, you can always round it again in the other direction. A couple points here or there is not going to matter much in the long run.
General rule is to round down unless the rules say otherwise, so it would be 416 XP. If you don't like non-"nice" ending numbers, then round down to 415 or 410.
Agreeing with the others, just round whichever direction makes you happy. The difference between 416.666 and 420 is a whopping 0.08%, it will never actually impact play.
To be honest, you could round to 450 and the difference from 416.666 to 450 won’t matter either. Instead of Inspiration I awkward an extra 25 XP, different players get different amounts every week. I only split group EXP, individual EXP stays that way. I keep tally and when it’s enough for someone to level i award everybody’s to everyone. One PC has, like, 500 more XP than the rest of the party. Normally when she would have earned enough to go from 11th-12th everyone would have gotten theirs. But when I looked at the numbers I waited one more session and then they all leveled together. She still has more XP than they do, but a couple hundred XP is negligible when they need 20k to get from 12th-13th.
I'm going to be taking 3 players through Lost Mine of Phandelver soon, and it gives instructions on how much XP to give to players after certain encounters. For example, "Divide 1,250 XP equally among the characters if the party deals with the orcs and the ogre." However, 1250/3 = 416.66... repeating. I can't award non-whole number XP, and 416 seems like such a bad number to use. It's not a nice and round number. Something just feels off and no matter what I google, I cannot find an answer.
Just round it off to 410 or 420. Then if it comes up again, you can always round it again in the other direction. A couple points here or there is not going to matter much in the long run.
General rule is to round down unless the rules say otherwise, so it would be 416 XP. If you don't like non-"nice" ending numbers, then round down to 415 or 410.
Or you can be nice and just give them 420.
Agreeing with the others, just round whichever direction makes you happy. The difference between 416.666 and 420 is a whopping 0.08%, it will never actually impact play.
To be honest, you could round to 450 and the difference from 416.666 to 450 won’t matter either. Instead of Inspiration I awkward an extra 25 XP, different players get different amounts every week. I only split group EXP, individual EXP stays that way. I keep tally and when it’s enough for someone to level i award everybody’s to everyone. One PC has, like, 500 more XP than the rest of the party. Normally when she would have earned enough to go from 11th-12th everyone would have gotten theirs. But when I looked at the numbers I waited one more session and then they all leveled together. She still has more XP than they do, but a couple hundred XP is negligible when they need 20k to get from 12th-13th.
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