As far as I imagine, warlocks don't have a long, formal training, so their way of magic must be something simpler. Maybe the patron gives them far easier methods and their spellcasting is actually a prayer to the patron. Their learning could be just something like learning a short verse. And aiming, concentrating, and other details. Their spell slots could be what their patron is willing to give. Something like in the case of priests.
But on the other hand, they know how to cast spells from wizardly scrolls, and that knowledge must be learned, too. I guess they should need arcana skill to cast them, but they don't, so either they need to know parts of wizardly magic or their casting is actually a prayer to their patron who activates the scroll.
Warlocks, especially with fiend patron must be less intelligent and wise persons, otherwise they wouldn't sell their soul. They could learn other forms of magic instead. So an in-depth training would be beyond their limits anyway.
What do you think or how do you imagine their training?
First off, scrolls aren't "wizardly magic". Well they are, but not any more than every other spellcaster. Clerics, druids, paladins, bards, etc, literally all spellcasting classes can cast spells from scrolls and even create them (there are a bunch of other rules for all that that I won't get into). The ONE thing wizards can do with scrolls that other classes can't (without a feat or invocation) is copy them into a spellbook.
Anyway to answer your main question, I always pictured it that the patron basically implants arcane knowledge in the warlock's mind. Like you said, intelligence and wisdom have nothing to do with it, they learn their magic directly from the patron via magic. But flavor is free, so you can have it work however you want.
As I understand it, the patron teaches the Warlock a piece of the source-code of the universe that that allows them to access magic without having to put in the time to earn it (like a wizard), have the natural ability to do it (like a sorcerer), or have to be bestowed the spellcasting ability daily by a deity (like a cleric).
It's like having a cheat-code for a video game. The Warlock Patron makes the deal, teaches the Warlock how to access the magic, then from that point forward, the Warlock is casting his own magic without needing anything from the Warlock until he levels up, and the Warlock teaches him new tricks.
And because a Warlock Patron can't take away the magic once granted, if a Warlock starts opposing the Patron, said Patron is likely to appoint a new champion to try to kill the prior one.
Imagining their training is part of the flavor of an individual PC, but honestly I don't think of warlocks as being "trained" at all. Similar to the archetype of the "deal with the devil" (which is likely literally true with the fiend patron), the powers are granted or established with the sealing of the pact, not by any effort or time spent on the warlocks part. I personally imagine that additional abilities gained on level up could be 1) direct grants from the patron or 2) previously granted abilities the warlock didn't figure out until they were powerful enough to figure out (the former would work well with sentient patrons such as fiends, fey, genies, etc, the latter with non-sentient/a-sentient patrons like the fathomless or the great old one, but it could still be a mix of both).
But again, that is flavor, not rules. I've played two warlocks, one with a very active patron (abilities were bestowed or granted directly, via dreams and visions from an arch fey), and one with an unaware patron (abilities were figured out through revelations contained in a grimoire connected to the mind of a great old one). Neither were traditional versions of "training"
Actually I was just thinking to create a fiendish type of sorcerer without eldritch blast, and to find a reason why there would be separate warlocks and a sorcerer subclass with more spellcasting potential. Probably the best reasoning would be I just want a fiendish sorcerer subclass and nothing more. The warlock class seems to be different only because of the need for different mechanics.
Actually I was just thinking to create a fiendish type of sorcerer without eldritch blast, and to find a reason why there would be separate warlocks and a sorcerer subclass with more spellcasting potential. Probably the best reasoning would be I just want a fiendish sorcerer subclass and nothing more. The warlock class seems to be different only because of the need for different mechanics.
Flavor is free. You could take any of the existing Sorcerer subclasses and re-flavor them as having a fiendish origin. Just pick the one that has the mechanics closest to what you're looking for.
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As far as I imagine, warlocks don't have a long, formal training, so their way of magic must be something simpler. Maybe the patron gives them far easier methods and their spellcasting is actually a prayer to the patron. Their learning could be just something like learning a short verse. And aiming, concentrating, and other details. Their spell slots could be what their patron is willing to give. Something like in the case of priests.
But on the other hand, they know how to cast spells from wizardly scrolls, and that knowledge must be learned, too. I guess they should need arcana skill to cast them, but they don't, so either they need to know parts of wizardly magic or their casting is actually a prayer to their patron who activates the scroll.
Warlocks, especially with fiend patron must be less intelligent and wise persons, otherwise they wouldn't sell their soul. They could learn other forms of magic instead. So an in-depth training would be beyond their limits anyway.
What do you think or how do you imagine their training?
First off, scrolls aren't "wizardly magic". Well they are, but not any more than every other spellcaster. Clerics, druids, paladins, bards, etc, literally all spellcasting classes can cast spells from scrolls and even create them (there are a bunch of other rules for all that that I won't get into). The ONE thing wizards can do with scrolls that other classes can't (without a feat or invocation) is copy them into a spellbook.
Anyway to answer your main question, I always pictured it that the patron basically implants arcane knowledge in the warlock's mind. Like you said, intelligence and wisdom have nothing to do with it, they learn their magic directly from the patron via magic. But flavor is free, so you can have it work however you want.
As I understand it, the patron teaches the Warlock a piece of the source-code of the universe that that allows them to access magic without having to put in the time to earn it (like a wizard), have the natural ability to do it (like a sorcerer), or have to be bestowed the spellcasting ability daily by a deity (like a cleric).
It's like having a cheat-code for a video game. The Warlock Patron makes the deal, teaches the Warlock how to access the magic, then from that point forward, the Warlock is casting his own magic without needing anything from the Warlock until he levels up, and the Warlock teaches him new tricks.
And because a Warlock Patron can't take away the magic once granted, if a Warlock starts opposing the Patron, said Patron is likely to appoint a new champion to try to kill the prior one.
Imagining their training is part of the flavor of an individual PC, but honestly I don't think of warlocks as being "trained" at all. Similar to the archetype of the "deal with the devil" (which is likely literally true with the fiend patron), the powers are granted or established with the sealing of the pact, not by any effort or time spent on the warlocks part. I personally imagine that additional abilities gained on level up could be 1) direct grants from the patron or 2) previously granted abilities the warlock didn't figure out until they were powerful enough to figure out (the former would work well with sentient patrons such as fiends, fey, genies, etc, the latter with non-sentient/a-sentient patrons like the fathomless or the great old one, but it could still be a mix of both).
But again, that is flavor, not rules. I've played two warlocks, one with a very active patron (abilities were bestowed or granted directly, via dreams and visions from an arch fey), and one with an unaware patron (abilities were figured out through revelations contained in a grimoire connected to the mind of a great old one). Neither were traditional versions of "training"
The easiest thing I can suggest is to watch the movie with tiled Warlock.
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Actually I was just thinking to create a fiendish type of sorcerer without eldritch blast, and to find a reason why there would be separate warlocks and a sorcerer subclass with more spellcasting potential. Probably the best reasoning would be I just want a fiendish sorcerer subclass and nothing more. The warlock class seems to be different only because of the need for different mechanics.
Flavor is free. You could take any of the existing Sorcerer subclasses and re-flavor them as having a fiendish origin. Just pick the one that has the mechanics closest to what you're looking for.