How big a change can you make with a disguise kit? Can you disguise as any humanoid roughly the same size as you? For example, is it plausible for a kobold to be disguised as a gnome? If you are an Urd can it hide your wings?
Yeah, I'd say it's basically your call to set the DC on what they're trying to do, considering (1) the time they have; (2) the materials available; (3) the extent of the change; and (4) the conditions under which the person trying to see through the disguise is operating (examining the person in broad daylight? glancing at them as they go through a gate at night?)
As long as you have the time, materials, and references necessary, you should be able to mimic the appearance of almost any humanoid creature of similar size. I do feel that there are limitations based on common sense however: a Halfling trying to pass off as a Dragonborn....probably not.
Depends upon a couple of variables. Are you just trying to sneak by, in the background of passive perception? Or are you going to be more carefully scrutinized,
by someone who's more vigilant? IMO, a disguise will help you easily pass casual observation, but for more intent inspection, you may need a party's caster to throw
something like a Glamour, to increase your chances of success.
What about as a turtle folk, can I use a disguise kit to blend in with nature? Like using moss, sticks, paint and dirt to appear rock like while retreating into the shell? Or algae etc. On a river bed?
What about as a turtle folk, can I use a disguise kit to blend in with nature? Like using moss, sticks, paint and dirt to appear rock like while retreating into the shell? Or algae etc. On a river bed?
That would be up to your DM, but personally I would argue that's more camouflage than disguise; a disguise is about making you look like someone else in order to augment Deception or Performance (for theatre etc.), whereas camouflage is something you do in order to improve Stealth.
If for example you wanted to paint your shell to look like a rock, I'd argue what you really need is some with painter's supplies proficiency to do that for you, or some kind of pre-made cloak or cape you can throw over the shell, which would maybe be weaver's tools proficiency (or finding someone that can make that for you)?
It's a poorly defined area of D&D though so it's very much down to your individual DM.
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What about as a turtle folk, can I use a disguise kit to blend in with nature? Like using moss, sticks, paint and dirt to appear rock like while retreating into the shell? Or algae etc. On a river bed?
I don't think the purpose of using a disguise is to camouflage and blend unseen in your surrounding, that is more the domain of stealth and hiding. It's instead about seeing you passed for someone else by using cosmetics, hair dye, and small props so you create disguises that change your physical appearance. Proficiency with disguise kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.
The optional rules in Xanathar's Guide to Everything offer additional rules for tool proficiency use, which a DM could use in conjunction with a skill to make the ability check with advantage. While it doesn't list Stealth as an exemple, i could see a DM allow using a disguise kit to camouflage better when making a Dexterity (Stealth) check, provided it meets other requirement to hide as well. I'd see it in this case more as a stealth enhancer rather than an enabler.
Skills. Every tool potentially provides advantage on a check when used in conjunction with certain skills, provided a character is proficient with the tool and the skill. As DM, you can allow a character to make a check using the indicated skill with advantage. Paragraphs that begin with skill names discuss these possibilities. In each of these paragraphs, the benefits apply only to someone who has proficiency with the tool, not someone who simply owns it.
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How big a change can you make with a disguise kit? Can you disguise as any humanoid roughly the same size as you? For example, is it plausible for a kobold to be disguised as a gnome? If you are an Urd can it hide your wings?
A Disguise Kit can do whatever the DM allows you to do with cosmetics, hair dye, and some props. There's no rules beyond that.
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Yeah, I'd say it's basically your call to set the DC on what they're trying to do, considering (1) the time they have; (2) the materials available; (3) the extent of the change; and (4) the conditions under which the person trying to see through the disguise is operating (examining the person in broad daylight? glancing at them as they go through a gate at night?)
As long as you have the time, materials, and references necessary, you should be able to mimic the appearance of almost any humanoid creature of similar size. I do feel that there are limitations based on common sense however: a Halfling trying to pass off as a Dragonborn....probably not.
Depends upon a couple of variables. Are you just trying to sneak by, in the background of passive perception? Or are you going to be more carefully scrutinized,
by someone who's more vigilant? IMO, a disguise will help you easily pass casual observation, but for more intent inspection, you may need a party's caster to throw
something like a Glamour, to increase your chances of success.
What about as a turtle folk, can I use a disguise kit to blend in with nature? Like using moss, sticks, paint and dirt to appear rock like while retreating into the shell? Or algae etc. On a river bed?
That would be up to your DM, but personally I would argue that's more camouflage than disguise; a disguise is about making you look like someone else in order to augment Deception or Performance (for theatre etc.), whereas camouflage is something you do in order to improve Stealth.
If for example you wanted to paint your shell to look like a rock, I'd argue what you really need is some with painter's supplies proficiency to do that for you, or some kind of pre-made cloak or cape you can throw over the shell, which would maybe be weaver's tools proficiency (or finding someone that can make that for you)?
It's a poorly defined area of D&D though so it's very much down to your individual DM.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
I don't think the purpose of using a disguise is to camouflage and blend unseen in your surrounding, that is more the domain of stealth and hiding. It's instead about seeing you passed for someone else by using cosmetics, hair dye, and small props so you create disguises that change your physical appearance. Proficiency with disguise kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.
The optional rules in Xanathar's Guide to Everything offer additional rules for tool proficiency use, which a DM could use in conjunction with a skill to make the ability check with advantage. While it doesn't list Stealth as an exemple, i could see a DM allow using a disguise kit to camouflage better when making a Dexterity (Stealth) check, provided it meets other requirement to hide as well. I'd see it in this case more as a stealth enhancer rather than an enabler.