I'm playing a fateweaver artificer from Odyssey of the Dragonlords and I'm looking at their 5th level ability Stich the Flesh, Sew the Wound
Stitch the Flesh, Sew the Wound
Starting at 5th level, your skills with sewing fabrics carry over well to magically knitting flesh back together. You gain proficiency in the Medicine skill if you did not have it already. If you already had proficiency in this skill, your bonus is doubled. In addition, you gain a 1d8 bonus to all healing spells you cast.
And I'm wondering how it might interact with the base artificer 11th level Spell Storing Item
Spell-Storing Item
At 11th level, you learn how to store a spell in an object. Whenever you finish a long rest, you can touch one simple or martial weapon or one item that you can use as a spellcasting focus, and you store a spell in it, choosing a 1st- or 2nd-level spell from the artificer spell list that requires 1 action to cast (you needn’t have it prepared).
While holding the object, a creature can take an action to produce the spell’s effect from it, using your spellcasting ability modifier. If the spell requires concentration, the creature must concentrate. The spell stays in the object until it’s been used a number of times equal to twice your Intelligence modifier (minimum of twice) or until you use this feature again to store a spell in an object.
It seems like StF,StW says I have to be the one casting the spell. So I don't think the extra 1d8 would apply if other characters used the SSI. But if I were to use the SSI to cast Cure Wounds would I be able to add the extra 1d8?
If the answer is probably not, maybe someone can make a lawyerly argument where if I squint in the right way it would be allowable. Its a broken amount of free healing every day and it would make me happy if I could do it.
From a strict reading, the answer has to be "no", and here is why:
While holding the object, a creature can take an action to producethe spell’s effect from it, using your spellcasting ability modifier.
The SSI does not let you "cast" the spell, it only lets you "producethe spell's effect". And the language from the Fateweaver specifies "healing spells you cast". Since you are not technically casting, StF,StW would not apply.
Sorry.
I'd argue the opposite actually, but I completely understand where you're coming from. IMO, it seems reasonable to assume "produce" is synonymous with "cast" in this context. A spell is explicitly being stored in the item, so that state of existence relies on the spell having been "cast" at some point in the process. Considering the feature uses your own spellcasting modifier even when someone else uses it, I'd lean toward the spell being "cast" when the artificer stores the spell.
Does the StF,StW feature apply, though? Depends. For the artificer using the SSI themselves? Absolutely, why wouldn't their class features work together? It's their own spell. For anyone else? Unclear. I can think of equally compelling arguments for both.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
From a strict reading, the answer has to be "no", and here is why:
While holding the object, a creature can take an action to producethe spell’s effect from it, using your spellcasting ability modifier.
The SSI does not let you "cast" the spell, it only lets you "producethe spell's effect". And the language from the Fateweaver specifies "healing spells you cast". Since you are not technically casting, StF,StW would not apply.
Sorry.
I'd argue the opposite actually, but I completely understand where you're coming from. IMO, it seems reasonable to assume "produce" is synonymous with "cast" in this context. A spell is explicitly being stored in the item, so that state of existence relies on the spell having been "cast" at some point in the process. Considering the feature uses your own spellcasting modifier even when someone else uses it, I'd lean toward the spell being "cast" when the artificer stores the spell.
Does the StF,StW feature apply, though? Depends. For the artificer using the SSI themselves? Absolutely, why wouldn't their class features work together? It's their own spell. For anyone else? Unclear. I can think of equally compelling arguments for both.
That seems a reasonable interpretation. That when the artificer stores the spell it is stored with the extra healing. Though I think that would mean it applies to anyone who uses it.
Arguing against that though, when making the SSI the artificer doesn't need to cast the spell they're storing.
From a strict reading, the answer has to be "no", and here is why:
While holding the object, a creature can take an action to producethe spell’s effect from it, using your spellcasting ability modifier.
The SSI does not let you "cast" the spell, it only lets you "producethe spell's effect". And the language from the Fateweaver specifies "healing spells you cast". Since you are not technically casting, StF,StW would not apply.
Sorry.
I'd argue the opposite actually, but I completely understand where you're coming from. IMO, it seems reasonable to assume "produce" is synonymous with "cast" in this context. A spell is explicitly being stored in the item, so that state of existence relies on the spell having been "cast" at some point in the process. Considering the feature uses your own spellcasting modifier even when someone else uses it, I'd lean toward the spell being "cast" when the artificer stores the spell.
Does the StF,StW feature apply, though? Depends. For the artificer using the SSI themselves? Absolutely, why wouldn't their class features work together? It's their own spell. For anyone else? Unclear. I can think of equally compelling arguments for both.
Nowhere in the SSI does it say that you cast the spell into the item. And produce is NOT synonymous with cast, they use these two words very intentionally.
Would you prevent a raging barbarian from using the SSI? Raging prevents casting. But the language of SSI is "produce" so a raging barbarian would 100% be able to use it (if it has an attack roll whether that counts to keep rage up is another thing entirely, but I digress).
This is also UA, so it is bound to have problems unlike a final release.
Yes, I would, just as I would prevent a raging barbarian from using any other item that allows a creature to use a spell.
Spell-Storing Item
At 11th level, you learn how to store a spell in an object. Whenever you finish a long rest, you can touch one simple or martial weapon or one item that you can use as a spellcasting focus, and you store a spell in it, choosing a 1st- or 2nd-level spell from the artificer spell list that requires 1 action to cast (you needn’t have it prepared).
While holding the object, a creature can take an action to produce the spell’s effect from it, using your spellcasting ability modifier. If the spell requires concentration, the creature must concentrate. The spell stays in the object until it’s been used a number of times equal to twice your Intelligence modifier (minimum of twice) or until you use this feature again to store a spell in an object.
How do you concentrate on a spell that hasn't been cast? That seems like putting the cart before the horse.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
From a strict reading, the answer has to be "no", and here is why:
While holding the object, a creature can take an action to producethe spell’s effect from it, using your spellcasting ability modifier.
The SSI does not let you "cast" the spell, it only lets you "producethe spell's effect". And the language from the Fateweaver specifies "healing spells you cast". Since you are not technically casting, StF,StW would not apply.
Sorry.
I'd argue the opposite actually, but I completely understand where you're coming from. IMO, it seems reasonable to assume "produce" is synonymous with "cast" in this context. A spell is explicitly being stored in the item, so that state of existence relies on the spell having been "cast" at some point in the process. Considering the feature uses your own spellcasting modifier even when someone else uses it, I'd lean toward the spell being "cast" when the artificer stores the spell.
Does the StF,StW feature apply, though? Depends. For the artificer using the SSI themselves? Absolutely, why wouldn't their class features work together? It's their own spell. For anyone else? Unclear. I can think of equally compelling arguments for both.
Nowhere in the SSI does it say that you cast the spell into the item. And produce is NOT synonymous with cast, they use these two words very intentionally.
Would you prevent a raging barbarian from using the SSI? Raging prevents casting. But the language of SSI is "produce" so a raging barbarian would 100% be able to use it (if it has an attack roll whether that counts to keep rage up is another thing entirely, but I digress).
This is also UA, so it is bound to have problems unlike a final release.
Yes, I would, just as I would prevent a raging barbarian from using any other item that allows a creature to use a spell.
Spell-Storing Item
At 11th level, you learn how to store a spell in an object. Whenever you finish a long rest, you can touch one simple or martial weapon or one item that you can use as a spellcasting focus, and you store a spell in it, choosing a 1st- or 2nd-level spell from the artificer spell list that requires 1 action to cast (you needn’t have it prepared).
While holding the object, a creature can take an action to produce the spell’s effect from it, using your spellcasting ability modifier. If the spell requires concentration, the creature must concentrate. The spell stays in the object until it’s been used a number of times equal to twice your Intelligence modifier (minimum of twice) or until you use this feature again to store a spell in an object.
How do you concentrate on a spell that hasn't been cast? That seems like putting the cart before the horse.
I'd think the reason it specifies that the creature must concentrate if the spell requires concentration is precisely because the creature is not casting the spell. If they were, concentration would be a given.
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I'm playing a fateweaver artificer from Odyssey of the Dragonlords and I'm looking at their 5th level ability Stich the Flesh, Sew the Wound
And I'm wondering how it might interact with the base artificer 11th level Spell Storing Item
It seems like StF,StW says I have to be the one casting the spell. So I don't think the extra 1d8 would apply if other characters used the SSI. But if I were to use the SSI to cast Cure Wounds would I be able to add the extra 1d8?
If the answer is probably not, maybe someone can make a lawyerly argument where if I squint in the right way it would be allowable. Its a broken amount of free healing every day and it would make me happy if I could do it.
I'd argue the opposite actually, but I completely understand where you're coming from. IMO, it seems reasonable to assume "produce" is synonymous with "cast" in this context. A spell is explicitly being stored in the item, so that state of existence relies on the spell having been "cast" at some point in the process. Considering the feature uses your own spellcasting modifier even when someone else uses it, I'd lean toward the spell being "cast" when the artificer stores the spell.
Does the StF,StW feature apply, though? Depends. For the artificer using the SSI themselves? Absolutely, why wouldn't their class features work together? It's their own spell. For anyone else? Unclear. I can think of equally compelling arguments for both.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
That seems a reasonable interpretation. That when the artificer stores the spell it is stored with the extra healing. Though I think that would mean it applies to anyone who uses it.
Arguing against that though, when making the SSI the artificer doesn't need to cast the spell they're storing.
Yes, I would, just as I would prevent a raging barbarian from using any other item that allows a creature to use a spell.
How do you concentrate on a spell that hasn't been cast? That seems like putting the cart before the horse.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
I'd think the reason it specifies that the creature must concentrate if the spell requires concentration is precisely because the creature is not casting the spell. If they were, concentration would be a given.