Question: if I have a battle master fighter with the two handed weapon fighting style, can I use that to reroll the superiority dice too (in case its result is 1-2), or just the weapon's dmg dice?
The intent is unclear, but the rules allow it: "When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2." but you're DM would not be out of line denying the re-roll.
It does not say: "when you roll a 1 or 2 on the damage die of a melee weapon that you are wielding with two hands."
In reality re-rolling 1s and 2s turns out to be a small benefit and allowing it will have minimal impact on your damage potential. If your Superiority die is a d8 the damage increases from 4.5 on average to 5.25. Less than a hit point.
If you Divine Smite with a 4th level slot (5d8) with a Greatsword (2d6), with Banishing Smite (5d10), and you make it a Trip Attack (1d8), you roll 5d10+6d8+2d6. The damage increase for re-rolls on all 13 dice takes the average 61.5 up to 71.3. An increase of 9.8 average for your fifth and fourth level spell slot and maneuver on a hit, but it's better than the +2 you could get per hit for the Dueling Style.
It feels real nice when you reroll that 1 to a 12. Don't take that from your players, it makes them feel great.
The intent is that the feature only benefits the damage dice associated with your weapon. From Sage Advice Compendium:
If you use Great Weapon Fighting with a feature like Divine Smite or a spell like hex, do you get to reroll any 1 or 2 you roll for the extra damage?
The Great Weapon Fighting feature—which is shared by fighters and paladins—is meant to benefit only the damage roll of the weapon used with the feature. For example, if you use a greatsword with the feature, you can reroll any 1 or 2 you roll on the weapon’s 2d6. If you’re a paladin and use Divine Smite with the greatsword, Great Weapon Fighting doesn’t let you reroll a 1 or 2 that you roll for the damage of Divine Smite.
So the intent is different from the RAW. It has little effect on the outcome. However, reading into it, it looks like the Sage Advice ruling is to prevent delaying the game by adding additional re-rolls.
In the 13 damage dice scenario above (which is disruptive enough on its own) re-rolling a quarter of the dice could slow things down.
Personally, I think the RAW is fine if you take it extremely literal; you reroll the damage die of the attack. Superiority dice are not damage dice; they are dice that deal damage yes, but they're distinctly named as something else. Same with the Divine Smite of a paladin; that's a feature you use through your weapon, but the weapon doesn't deal the damage so you can't use the feature.
Personally I think it helps to think about it in the way 4E presented itself. This would state "You roll [W] damage" where [W] was the damage of the weapon. If you had a feature that influences weapon damage, then it would apply. A feature such as divine smite would say "[W] damage + 2d8 radiant damage", meaning that a feature that benefitted weapon damage would not work for the 2d8.
That's the way I try to read it every time I see features such as this. Hope that helps
These are some really good advice. Thank you guys! I'm also worried, because in case I have NPCs with the same ability, I don't really want to reroll the same amount of dice. It's hard enough to track their dmg already.
So as a DM I wouldn't allow it in general, but for the weapon dmg dice, and max 1 additional dmg dice. (And probably I wouldn't count that additional one for the NPCs, because ain't nobody got time for that. :P)
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Question: if I have a battle master fighter with the two handed weapon fighting style, can I use that to reroll the superiority dice too (in case its result is 1-2), or just the weapon's dmg dice?
Great Weapon Fighting style only applies the weapon's damage dice.
Perpetually annoyed that Eldritch Knights can't use Eldritch Blast, Eldritch Smite, and Eldritch Sight.
The intent is unclear, but the rules allow it: "When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2." but you're DM would not be out of line denying the re-roll.
It does not say: "when you roll a 1 or 2 on the damage die of a melee weapon that you are wielding with two hands."
In reality re-rolling 1s and 2s turns out to be a small benefit and allowing it will have minimal impact on your damage potential. If your Superiority die is a d8 the damage increases from 4.5 on average to 5.25. Less than a hit point.
If you Divine Smite with a 4th level slot (5d8) with a Greatsword (2d6), with Banishing Smite (5d10), and you make it a Trip Attack (1d8), you roll 5d10+6d8+2d6. The damage increase for re-rolls on all 13 dice takes the average 61.5 up to 71.3. An increase of 9.8 average for your fifth and fourth level spell slot and maneuver on a hit, but it's better than the +2 you could get per hit for the Dueling Style.
It feels real nice when you reroll that 1 to a 12. Don't take that from your players, it makes them feel great.
Extended Signature
The intent is that the feature only benefits the damage dice associated with your weapon. From Sage Advice Compendium:
The Forum Infestation (TM)
So the intent is different from the RAW. It has little effect on the outcome. However, reading into it, it looks like the Sage Advice ruling is to prevent delaying the game by adding additional re-rolls.
In the 13 damage dice scenario above (which is disruptive enough on its own) re-rolling a quarter of the dice could slow things down.
Extended Signature
Personally, I think the RAW is fine if you take it extremely literal; you reroll the damage die of the attack. Superiority dice are not damage dice; they are dice that deal damage yes, but they're distinctly named as something else. Same with the Divine Smite of a paladin; that's a feature you use through your weapon, but the weapon doesn't deal the damage so you can't use the feature.
Personally I think it helps to think about it in the way 4E presented itself. This would state "You roll [W] damage" where [W] was the damage of the weapon. If you had a feature that influences weapon damage, then it would apply. A feature such as divine smite would say "[W] damage + 2d8 radiant damage", meaning that a feature that benefitted weapon damage would not work for the 2d8.
That's the way I try to read it every time I see features such as this. Hope that helps
Subclass: Dwarven Defender - Dragonborn Paragon
Feats: Artificer Apprentice
Monsters: Sheep - Spellbreaker Warforged Titan
Magic Items: Whipier - Ring of Secret Storage - Collar of the Guardian
Monster template: Skeletal Creature
These are some really good advice. Thank you guys! I'm also worried, because in case I have NPCs with the same ability, I don't really want to reroll the same amount of dice. It's hard enough to track their dmg already.
So as a DM I wouldn't allow it in general, but for the weapon dmg dice, and max 1 additional dmg dice. (And probably I wouldn't count that additional one for the NPCs, because ain't nobody got time for that. :P)