I'm curious about jump distances and things such as Swimming speed. Would a creature with 5 feet of Walking speed but 60 feet of swim speed, would they have a maximum jump distance of 65 (technically 30) feet or 5 feet?
For reference:
When you make a Long Jump, you leap horizontally a number of feet up to your Strength score if you move at least 10 feet immediately before the jump. When you make a standing Long Jump, you can leap only half that distance. Either way, each foot you jump costs a foot of movement.
This Long Jump rule assumes that the height of the jump doesn’t matter, such as a jump across a stream or chasm. At your DM’s option, you must succeed on a DC 10 Strength (Athletics) check to clear a low obstacle (no taller than a quarter of the jump’s distance), such as a hedge or low wall. Otherwise, you hit the obstacle.
It does simply say costs a foot of "movement," so I'm unsure.
Both the long jump and the high jump involve the activity of "leaping". Logically, you cannot leap while swimming and your swim speed can only be used while swimming. Therefore, your swim speed does not contribute towards your ability to jump.
I'd say whichever mode of movement you are using is the one you use. So if you want to do some dolphin tricks or whatever and you are in the water and swimming you would use your 60 foot swim speed. If you are on land, you use your 5 feet of land movement.
I interpret that each foot you jump costs a foot of movement of your base Speed, not any special speed that can be used during those movement.
A character’s Speed is determined during character creation. A monster’s Speed is noted in the monster’s stat block. See the Rules Glossary for more about Speed as well as about special speeds, such as a Climb Speed, Fly Speed, or Swim Speed.
I wasn't sure if something like, say, a dolphin, would be able to jump if it was in the water, or if making a Beast Master facehugger with Jump cast on it would be possible...
I wasn't sure if something like, say, a dolphin, would be able to jump if it was in the water, or if making a Beast Master facehugger with Jump cast on it would be possible...
My opinion is as long as the character/creature has the movement they can take movement related actions with it including jump. Fight it does not really make sense but if you have a climb speed or a swim speed I would let them jump from that point. Burrowing assuming they surface at the point they start the jump, have at it.
A creature has a Speed, which is the distance in feet the creature can cover when it moves on its turn. See also “Climbing,” “Crawling,” “Flying,” “Jumping,” “Swimming” and “Playing the Game” (“Combat”).
Special Speeds. Some creatures have special speeds, such as a Burrow Speed, Climb Speed, Fly Speed, or Swim Speed, each of which is defined in this glossary. If you have more than one speed, choose which one to use when you move; you can switch between the speeds during your move. Whenever you switch, subtract the distance already moved from the new speed. The result determines how much farther you can move. If the result is 0 or less, you can’t use the new speed during the current move. For example, if you have a Speed of 30 and a Fly Speed of 40, you could fly 10 feet, walk 10 feet, and leap into the air to fly 20 feet more.
Changes to Your Speeds. If an effect increases or decreases your Speed for a time, any special speed you have increases or decreases by an equal amount for the same duration. For example, if your Speed is reduced to 0 and you have a Climb Speed, your Climb Speed is also reduced to 0. Similarly, if your Speed is halved and you have a Fly Speed, your Fly Speed is also halved.
Regarding your question:
If attempting the butterfly stroke (swimming), your Long Jump maximum distance is 60 feet.
If attempting a terrestrial jump, it is 5 feet.
If you move more than 5 feet underwater (via any method, including jumping or regular movement), you lose walking speed upon transitioning to land. Conversely, if you jump or walk 5 feet from land into water, you retain 55 feet of Swim Speed for standard swimming or butterfly jumps.
When you make a High Jump, you leap into the air a number of feet equal to 3 plus your Strength modifier (minimum of 0 feet) if you move at least 10 feet on foot immediately before the jump. When you make a standing High Jump, you can jump only half that distance. Either way, each foot of the jump costs a foot of movement.
Long Jump in 2024 doesn't say it (maybe it's implicit or an oversight?), but in 2014:
Long Jump. When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump. When you make a standing long jump, you can leap only half that distance. Either way, each foot you clear on the jump costs a foot of movement.
Special Speed relates to specific movement, when climbing, swimming or moving through earth or air.
Burrow Speed A creature that has a Burrow Speed can use that speed to move through sand, earth, mud, or ice.
Climb Speed A Climb Speed can be used in place of Speed to traverse a vertical surface without expending the extra movement normally associated with climbing.
Fly Speed A Fly Speed can be used to travel through the air. While you have a Fly Speed, you can stay aloft until you land, fall, or die.
Swim Speed A Swim Speed can be used to swim without expending the extra movement normally associated with swimming
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I'm curious about jump distances and things such as Swimming speed. Would a creature with 5 feet of Walking speed but 60 feet of swim speed, would they have a maximum jump distance of 65 (technically 30) feet or 5 feet?
For reference:
When you make a Long Jump, you leap horizontally a number of feet up to your Strength score if you move at least 10 feet immediately before the jump. When you make a standing Long Jump, you can leap only half that distance. Either way, each foot you jump costs a foot of movement.
If you land in Difficult Terrain, you must succeed on a DC 10 Dexterity (Acrobatics) check or have the Prone condition.
This Long Jump rule assumes that the height of the jump doesn’t matter, such as a jump across a stream or chasm. At your DM’s option, you must succeed on a DC 10 Strength (Athletics) check to clear a low obstacle (no taller than a quarter of the jump’s distance), such as a hedge or low wall. Otherwise, you hit the obstacle.
It does simply say costs a foot of "movement," so I'm unsure.
Roll for Initiative: [roll]1d20+7[/roll]
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Both the long jump and the high jump involve the activity of "leaping". Logically, you cannot leap while swimming and your swim speed can only be used while swimming. Therefore, your swim speed does not contribute towards your ability to jump.
I'd say whichever mode of movement you are using is the one you use. So if you want to do some dolphin tricks or whatever and you are in the water and swimming you would use your 60 foot swim speed. If you are on land, you use your 5 feet of land movement.
I interpret that each foot you jump costs a foot of movement of your base Speed, not any special speed that can be used during those movement.
I see. Thank you!
I wasn't sure if something like, say, a dolphin, would be able to jump if it was in the water, or if making a Beast Master facehugger with Jump cast on it would be possible...
Roll for Initiative: [roll]1d20+7[/roll]
Proud member of the EVIL JEFF CULT! PRAISE JEFF!
Homebrew Races: HERE Homebrew Spells: HERE Homebrew Monsters: HERE
MORE OF ME! (And platypodes/platypi/platypuses) (Extended signature)
My opinion is as long as the character/creature has the movement they can take movement related actions with it including jump. Fight it does not really make sense but if you have a climb speed or a swim speed I would let them jump from that point. Burrowing assuming they surface at the point they start the jump, have at it.
I believe RAW treats all Special Speeds as unified, interchangeable movement types for resolving any movement combination.
Regarding your question:
If attempting the butterfly stroke (swimming), your Long Jump maximum distance is 60 feet.
If attempting a terrestrial jump, it is 5 feet.
If you move more than 5 feet underwater (via any method, including jumping or regular movement), you lose walking speed upon transitioning to land. Conversely, if you jump or walk 5 feet from land into water, you retain 55 feet of Swim Speed for standard swimming or butterfly jumps.
Mmm... Jump "on foot"...
Long Jump in 2024 doesn't say it (maybe it's implicit or an oversight?), but in 2014:
Special Speed relates to specific movement, when climbing, swimming or moving through earth or air.