I have a level 6 character, and have made him over complicated by multiclassing.
He's Bard1, Cleric 1, Warlock 1, Wizard 1, Sorcerer 1, and Druid 1. Making him a level 5 on the MC table, 4 - 1st, 3 - 2nd, and 2 - 3rd, plus 1 first for his Pact magic.
I need to know which level spells he can use from each class. I think it's Bard, Sorcerer, and Warlock only first levels. Druid and Cleric, up to 3rd. And Wizard up to 3rd, as long as I have it in my spell book. Correct?
Someone told me I could use 3rd level Warlocks spells, but I don't think that's right. I think can cast Bard, Sorc, and Warlock first level spells, using a 2nd or 3rd level slot. But not learn higher level spells until I gain levels in that class.
The multiclassed spells table is for spell slots. It doesn't affect spells known/learned. Those are for each class separately. I'm not sure why you;d think you'd know druid or cleric spells up to level 3; it's just what you'd get on the first level for every class. Since you are 5th level overall, you have 2 level-3 slots and 3 level-2 slots — you can use these to cast 1st level spells at higher level, which often increases their power.
Your warlock pact magic slots are separate — from the Warlock chart, you get one slot, and are limited to 1st level spells. But, by the MC rules, you can use this to cast a spell instead, or you can use one of your general spell slots (including the 2nd and 3rd level spells) to cast a warlock spell you know — and you know just two first level warlock spells.
The multiclassing rules tell you how to handle this; there's even examples. The short version is that you prepare the list of spells each of your spellcasting knows or can prepare individually, as if it were your only class. In your example, none of your classes can know or prepare anything other than 1st level spells.
If at all possible, I would talk to your DM into recreating the character from scratch. You currently need to invest in 3 different spellcasting abilities on top of Dexterity for AC and Constitution for concentration saves. You're also missing out on higher level spells like Dispel Magic, Fireball and Revivify that lower level spells simply can't imitate even with higher level slots.
If this is your very first time playing, it might be a good idea to stay away from the multiclassing rules altogether unless you can get your DM or a more experienced player to help you come up with an effective combination. Some multiclassing combinations are very effective, but for each of those there's a dozen that doesn't work well.
If you want to have access to both arcane and divine magic, consider simply being a single-classed College of Lore Bard, Arcana Domain Cleric, or Divine Soul Sorcerer.
In general, 5E makes this kind of thing rather painful, because you'll need high Int, Wis, and Cha, and because ability score increases are class features at 4th level, you don't have any of those yet and won't be getting one for a while. So, either be prepared to be less effective than average, or save this build for the 1-in-10,000 chance of a character who starts with three 18s (with roll 4d6 drop 1).
On the plus side, you'll have a ridiculous number of cantrips, and at least those do scale with total character level.
The multiclassed spells table is for spell slots. It doesn't affect spells known/learned. Those are for each class separately. I'm not sure why you;d think you'd know druid or cleric spells up to level 3; it's just what you'd get on the first level for every class.
Both the Cleric and Druid "Know Spells" rules state that you can prepare spells "of a level for which you have spell slots" I have 2nd and 3rd level slots, so should be able to use 2nd and 3rd level spells.
The multiclassing rules tell you how to handle this; there's even examples. The short version is that you prepare the list of spells each of your spellcasting knows or can prepare individually, as if it were your only class. In your example, none of your classes can know or prepare anything other than 1st level spells.
If at all possible, I would talk to your DM into recreating the character from scratch. You currently need to invest in 3 different spellcasting abilities on top of Dexterity for AC and Constitution for concentration saves. You're also missing out on higher level spells like Dispel Magic, Fireball and Revivify that lower level spells simply can't imitate even with higher level slots.
I have some spells from scrolls, Lightning Bolt, Misty Step, Fly, & Levitate. If I copy them to my spellbook, I should be able to use them since I have 2nd and 3rd level slots.
The multiclassing rules explicitly say you prepare spells for each class as if it were your only class. If you were only a 1st level cleric or druid, you wouldn't have those higher level slots.
A wizard can only add spells to their spellbook that are of a level that the wizard can cast; and, again, you can't cast anything higher than 1st level spells.
Additionally, because you can't cast spells higher than 1st level, if you ever tried to use the scrolls, you'd need to make an ability check and risk destroying it.
The multiclassing rules are deliberately designed to stop things like a 17 Cleric/1 Wizard/1 Druid/1 Bard having 9th level wizard, druid and bard spells.
Ah, I see how that's ambiguous with the druid and cleric wording. Still, I think the multiclassing rule is quite clear. So, you know:
2 bard cantrips, 4 1st-level bard spells
3 cleric cantrips, all 1st-level cleric spells (bonus fun: arcane initiate domain for 2 more cantrips from the wizard list, as cleric spells)
2 warlock cantrips, 2 1st-level warlock spells
4 sorcerer cantrips, 2 1st-level sorcerer spells
2 druid cantrips, all the 1st-level druid spells
For extra fun, take the Magic Initiate feat, for another 1st-level spell (bard?) and 2 more cantrips — that's 15 cantrips in total. And Spell Sniper for 16... and be a High Elf or Genasi — 17!
Overall, this is a pretty silly build, but that can be fun. I'm pretty sure the rest of your levels should all be in Rogue.
Yes, that all seems right. You can cas any spell you know with any of your spell slots, and you count as a level 6 caster- but you can only have spells that match your class level. So to get to level 3 warlock spells you will need to be a level 5 warlock regardless of your other levels.
Just remember to keep track of which spell you know as which class as it affects your att and save DC.
Rollback Post to RevisionRollBack
He who stumbles around in darkness with a stick is blind,
I have similar question I am not so much as new to game but new to multiclassing. This also has to do with a new spell from SCAG called booming blade. If I have a lvl 4 fighter Samurai that takes 1 lvl in sorcery becomes a 5th lvl character overall does the spell benefit from the extra damage at 5th lvl?
I have similar question I am not so much as new to game but new to multiclassing. This also has to do with a new spell from SCAG called booming blade. If I have a lvl 4 fighter Samurai that takes 1 lvl in sorcery becomes a 5th lvl character overall does the spell benefit from the extra damage at 5th lvl?
Yes, cantrips consider your overall level rather than your level in any class. Don't be surprised if this thread gets closed for being too old, however.
Rollback Post to RevisionRollBack
Canto alla vita alla sua bellezza ad ogni sua ferita ogni sua carezza!
I sing to life and to its tragic beauty To pain and to strife, but all that dances through me The rise and the fall, I've lived through it all!
I have a level 6 character, and have made him over complicated by multiclassing.
He's Bard1, Cleric 1, Warlock 1, Wizard 1, Sorcerer 1, and Druid 1. Making him a level 5 on the MC table, 4 - 1st, 3 - 2nd, and 2 - 3rd, plus 1 first for his Pact magic.
I need to know which level spells he can use from each class. I think it's Bard, Sorcerer, and Warlock only first levels. Druid and Cleric, up to 3rd. And Wizard up to 3rd, as long as I have it in my spell book. Correct?
Someone told me I could use 3rd level Warlocks spells, but I don't think that's right. I think can cast Bard, Sorc, and Warlock first level spells, using a 2nd or 3rd level slot. But not learn higher level spells until I gain levels in that class.
Thanks for the assist
The multiclassed spells table is for spell slots. It doesn't affect spells known/learned. Those are for each class separately. I'm not sure why you;d think you'd know druid or cleric spells up to level 3; it's just what you'd get on the first level for every class. Since you are 5th level overall, you have 2 level-3 slots and 3 level-2 slots — you can use these to cast 1st level spells at higher level, which often increases their power.
Your warlock pact magic slots are separate — from the Warlock chart, you get one slot, and are limited to 1st level spells. But, by the MC rules, you can use this to cast a spell instead, or you can use one of your general spell slots (including the 2nd and 3rd level spells) to cast a warlock spell you know — and you know just two first level warlock spells.
The multiclassing rules tell you how to handle this; there's even examples. The short version is that you prepare the list of spells each of your spellcasting knows or can prepare individually, as if it were your only class. In your example, none of your classes can know or prepare anything other than 1st level spells.
If at all possible, I would talk to your DM into recreating the character from scratch. You currently need to invest in 3 different spellcasting abilities on top of Dexterity for AC and Constitution for concentration saves. You're also missing out on higher level spells like Dispel Magic, Fireball and Revivify that lower level spells simply can't imitate even with higher level slots.
If this is your very first time playing, it might be a good idea to stay away from the multiclassing rules altogether unless you can get your DM or a more experienced player to help you come up with an effective combination. Some multiclassing combinations are very effective, but for each of those there's a dozen that doesn't work well.
If you want to have access to both arcane and divine magic, consider simply being a single-classed College of Lore Bard, Arcana Domain Cleric, or Divine Soul Sorcerer.
The Forum Infestation (TM)
In general, 5E makes this kind of thing rather painful, because you'll need high Int, Wis, and Cha, and because ability score increases are class features at 4th level, you don't have any of those yet and won't be getting one for a while. So, either be prepared to be less effective than average, or save this build for the 1-in-10,000 chance of a character who starts with three 18s (with roll 4d6 drop 1).
On the plus side, you'll have a ridiculous number of cantrips, and at least those do scale with total character level.
The multiclassing rules explicitly say you prepare spells for each class as if it were your only class. If you were only a 1st level cleric or druid, you wouldn't have those higher level slots.
A wizard can only add spells to their spellbook that are of a level that the wizard can cast; and, again, you can't cast anything higher than 1st level spells.
Additionally, because you can't cast spells higher than 1st level, if you ever tried to use the scrolls, you'd need to make an ability check and risk destroying it.
The multiclassing rules are deliberately designed to stop things like a 17 Cleric/1 Wizard/1 Druid/1 Bard having 9th level wizard, druid and bard spells.
The Forum Infestation (TM)
Ah, I see how that's ambiguous with the druid and cleric wording. Still, I think the multiclassing rule is quite clear. So, you know:
For extra fun, take the Magic Initiate feat, for another 1st-level spell (bard?) and 2 more cantrips — that's 15 cantrips in total. And Spell Sniper for 16... and be a High Elf or Genasi — 17!
Overall, this is a pretty silly build, but that can be fun. I'm pretty sure the rest of your levels should all be in Rogue.
Here's what I have now. Thanks for the clarifications. I'm a Half-Elf, so I don't have any access to Feats.
18 Cantrips, 19 first level spells prepared.
Yes, that all seems right. You can cas any spell you know with any of your spell slots, and you count as a level 6 caster- but you can only have spells that match your class level. So to get to level 3 warlock spells you will need to be a level 5 warlock regardless of your other levels.
Just remember to keep track of which spell you know as which class as it affects your att and save DC.
He who stumbles around in darkness with a stick is blind,
He who sticks out in darkness is... luminescent
- Brother Silence (who is not an elf)
I have similar question I am not so much as new to game but new to multiclassing. This also has to do with a new spell from SCAG called booming blade. If I have a lvl 4 fighter Samurai that takes 1 lvl in sorcery becomes a 5th lvl character overall does the spell benefit from the extra damage at 5th lvl?
Yes, cantrips consider your overall level rather than your level in any class. Don't be surprised if this thread gets closed for being too old, however.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
All good thank you!
Locked for Thread Necromancy
[ Site Rules & Guidelines ] - [ Homebrew Rules ] - [ D&D Beyond FAQ ] - [ Homebrew FAQ ] - [ Homebrew Video Tutorials ]
Standard "free" content is restricted to the D&D 5th Edition Basic Rules, SRD, and other free content.