This may be a silly question. I searched the rule books, but I might have just missed it. Can a character wear a magic ring on each hand, and a pair of magic gloves? Or how about a pair of living gloves, and either rings or gloves? Thanks in advance for the info!!
There are no strict "item slots." You can wear whatever the DM thinks is reasonable. 10 rings is obviously reasonable, assuming 10 fingers. Rings and gloves is a bit trickier depending on how the magic works. Maybe the DM thinks having magic gloves between a magic ring and you interferes with the ring's magic and it doesn't work. Maybe the DM thinks it's fine. The DMG is clear that this is a DM call and doesn't really give any guidance beyond common sense.
Best thing I could find after a quick search comes from the DMG.
Wearing and Wielding Items
Using a magic item’s properties might mean wearing or wielding it. A magic item meant to be worn must be donned in the intended fashion: boots go on the feet, gloves on the hands, hats and helmets on the head, and rings on the finger. Magic armor must be donned, a shield strapped to the arm, a cloak fastened about the shoulders. A weapon must be held in hand.
In most cases, a magic item that’s meant to be worn can fit a creature regardless of size or build. Many magic garments are made to be easily adjustable, or they magically adjust themselves to the wearer.
Rare exceptions exist. If the story suggests a good reason for an item to fit only creatures of a certain size or shape, you can rule that it doesn’t adjust. For example, armor made by the drow might fit elves only. Dwarves might make items usable only by dwarf-sized and dwarf-shaped characters.
When a nonhumanoid tries to wear an item, use your discretion as to whether the item functions as intended. A ring placed on a tentacle might work, but a yuan-ti with a snakelike tail instead of legs has no way to wear magic boots.
Multiple Items of the Same Kind
Use common sense to determine whether more than one of a given kind of magic item can be worn. A character can’t normally wear more than one pair of footwear, one pair of gloves or gauntlets, one pair of bracers, one suit of armor, one item of headwear, and one cloak. You can make exceptions; a character might be able to wear a circlet under a helmet, for example, or be able to layer two cloaks.
Paired Items
Items that come in pairs—such as boots, bracers, gauntlets, and gloves—impart their benefits only if both items of the pair are worn. For example, a character wearing a boot of striding and springing on one foot and a boot of elvenkind on the other foot gains no benefit from either item.
There are no strict "item slots." You can wear whatever the DM thinks is reasonable. 10 rings is obviously reasonable, assuming 10 fingers. Rings and gloves is a bit trickier depending on how the magic works. Maybe the DM thinks having magic gloves between a magic ring and you interferes with the ring's magic and it doesn't work. Maybe the DM thinks it's fine. The DMG is clear that this is a DM call and doesn't really give any guidance beyond common sense.
I always assumed rings under gloves, so I never had any issues with it, but then loving gloves....
These symbiotic gloves — made of thin chitin and sinew — pulse with a life of their own. To attune to them, you must wear them for the entire attunement period, during which the gloves bond with your skin.
So I had to wonder could you put gloves on top of those?
Best thing I could find after a quick search comes from the DMG.
Wearing and Wielding Items
Using a magic item’s properties might mean wearing or wielding it. A magic item meant to be worn must be donned in the intended fashion: boots go on the feet, gloves on the hands, hats and helmets on the head, and rings on the finger. Magic armor must be donned, a shield strapped to the arm, a cloak fastened about the shoulders. A weapon must be held in hand.
In most cases, a magic item that’s meant to be worn can fit a creature regardless of size or build. Many magic garments are made to be easily adjustable, or they magically adjust themselves to the wearer.
Rare exceptions exist. If the story suggests a good reason for an item to fit only creatures of a certain size or shape, you can rule that it doesn’t adjust. For example, armor made by the drow might fit elves only. Dwarves might make items usable only by dwarf-sized and dwarf-shaped characters.
When a nonhumanoid tries to wear an item, use your discretion as to whether the item functions as intended. A ring placed on a tentacle might work, but a yuan-ti with a snakelike tail instead of legs has no way to wear magic boots.
Multiple Items of the Same Kind
Use common sense to determine whether more than one of a given kind of magic item can be worn. A character can’t normally wear more than one pair of footwear, one pair of gloves or gauntlets, one pair of bracers, one suit of armor, one item of headwear, and one cloak. You can make exceptions; a character might be able to wear a circlet under a helmet, for example, or be able to layer two cloaks.
Paired Items
Items that come in pairs—such as boots, bracers, gauntlets, and gloves—impart their benefits only if both items of the pair are worn. For example, a character wearing a boot of striding and springing on one foot and a boot of elvenkind on the other foot gains no benefit from either item.
There are no strict "item slots." You can wear whatever the DM thinks is reasonable. 10 rings is obviously reasonable, assuming 10 fingers. Rings and gloves is a bit trickier depending on how the magic works. Maybe the DM thinks having magic gloves between a magic ring and you interferes with the ring's magic and it doesn't work. Maybe the DM thinks it's fine. The DMG is clear that this is a DM call and doesn't really give any guidance beyond common sense.
I always assumed rings under gloves, so I never had any issues with it, but then loving gloves....
These symbiotic gloves — made of thin chitin and sinew — pulse with a life of their own. To attune to them, you must wear them for the entire attunement period, during which the gloves bond with your skin.
So I had to wonder could you put gloves on top of those?
I personally would rule "no" for "too much magic in one place" reasons, but the DMG explicitly suggests that a DM could make a "layered cloaks" exception, so a layered gloves exception seems reasonable as well, if you're looking for an excuse to say yes.
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This may be a silly question. I searched the rule books, but I might have just missed it. Can a character wear a magic ring on each hand, and a pair of magic gloves? Or how about a pair of living gloves, and either rings or gloves? Thanks in advance for the info!!
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There are no strict "item slots." You can wear whatever the DM thinks is reasonable. 10 rings is obviously reasonable, assuming 10 fingers. Rings and gloves is a bit trickier depending on how the magic works. Maybe the DM thinks having magic gloves between a magic ring and you interferes with the ring's magic and it doesn't work. Maybe the DM thinks it's fine. The DMG is clear that this is a DM call and doesn't really give any guidance beyond common sense.
[EDIT] The "rules," such as they are, are here.
Best thing I could find after a quick search comes from the DMG.
Wearing and Wielding Items
Using a magic item’s properties might mean wearing or wielding it. A magic item meant to be worn must be donned in the intended fashion: boots go on the feet, gloves on the hands, hats and helmets on the head, and rings on the finger. Magic armor must be donned, a shield strapped to the arm, a cloak fastened about the shoulders. A weapon must be held in hand.
In most cases, a magic item that’s meant to be worn can fit a creature regardless of size or build. Many magic garments are made to be easily adjustable, or they magically adjust themselves to the wearer.
Rare exceptions exist. If the story suggests a good reason for an item to fit only creatures of a certain size or shape, you can rule that it doesn’t adjust. For example, armor made by the drow might fit elves only. Dwarves might make items usable only by dwarf-sized and dwarf-shaped characters.
When a nonhumanoid tries to wear an item, use your discretion as to whether the item functions as intended. A ring placed on a tentacle might work, but a yuan-ti with a snakelike tail instead of legs has no way to wear magic boots.
Multiple Items of the Same Kind
Use common sense to determine whether more than one of a given kind of magic item can be worn. A character can’t normally wear more than one pair of footwear, one pair of gloves or gauntlets, one pair of bracers, one suit of armor, one item of headwear, and one cloak. You can make exceptions; a character might be able to wear a circlet under a helmet, for example, or be able to layer two cloaks.
Paired Items
Items that come in pairs—such as boots, bracers, gauntlets, and gloves—impart their benefits only if both items of the pair are worn. For example, a character wearing a boot of striding and springing on one foot and a boot of elvenkind on the other foot gains no benefit from either item.
I am the DM, kinda why I’m asking. Lol
I always assumed rings under gloves, so I never had any issues with it, but then loving gloves....
So I had to wonder could you put gloves on top of those?
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Thanks, I must have missed that in my scrolling.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Thanks everybody!
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
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I personally would rule "no" for "too much magic in one place" reasons, but the DMG explicitly suggests that a DM could make a "layered cloaks" exception, so a layered gloves exception seems reasonable as well, if you're looking for an excuse to say yes.