I just want a second opinion if I'm reading the rule correctly and apply an example for Hunter's Mark.
Hunter's Mark
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
For a 2nd-level Ranger, three rounds could look like
Round 2) Valid Turn Actions 1) Attack Target / Kill Target 2) Any other bonus action but cannot re-target Hunter's Mark, because "If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature."
Round 3) Valid Turn Actions 1) Bonus Action / Hunter's Mark New Target 2) Attack Target.
The one question I had was in Round 2 where I'm iffy if the player is or is not able to reassign the Mark in the second (Bonus) action.
Technically, RAW, you are correct, however I have rarely seen a DM disallow moving the Mark the same turn the creature died.
What would be your take if someone else killed the creature that was marked would the player be able to reassign the Mark immediately their turn or wait until the next? If that makes sense?
You are able to kill a creature you hunters marked. Travel for 30 minutes, see a pick pocket in town, and hunters mark them, and still have roughly 29 minutes to track them with hunters mark.
You are able to kill a creature you hunters marked. Travel for 30 minutes, see a pick pocket in town, and hunters mark them, and still have roughly 29 minutes to track them with hunters mark.
I understand the duration aspect to it my question was more related to the rapid-fire Kill / Reassign per turn that could be chained together by a player I was not sure about.
You are able to kill a creature you hunters marked. Travel for 30 minutes, see a pick pocket in town, and hunters mark them, and still have roughly 29 minutes to track them with hunters mark.
I understand the duration aspect to it my question was more related to the rapid-fire Kill / Reassign per turn that could be chained together by a player I was not sure about.
As long as you have the action economy within scope of rules of turn if in combat. You’re good.
It depends on what the reference point for "subsequent" is. If you take it to mean a turn subsequent to the one on which your marked enemy drops to 0 HP, then yeah, you're correct. I think that's a perfectly acceptable reading of the spell, although it unnecessarily hampers the caster. An equally valid reading would be to take it as a turn subsequent to the one on which the spell was originally cast.
It depends on what the reference point for "subsequent" is. If you take it to mean a turn subsequent to the one on which your marked enemy drops to 0 HP, then yeah, you're correct. I think that's a perfectly acceptable reading of the spell, although it unnecessarily hampers the caster. An equally valid reading would be to take it as a turn subsequent to the one on which the spell was originally cast.
Yup, I think most people go with the second interpretation you listed.
You know, there's something else I've been wondering about for a while with this spell. If the target of Hunter's Mark is brought to 0 HP but there isn't a valid target to switch to, does the spell just end there or does it keep going until the duration would normally end?
You know, there's something else I've been wondering about for a while with this spell. If the target of Hunter's Mark is brought to 0 HP but there isn't a valid target to switch to, does the spell just end there or does it keep going until the duration would normally end?
The latter. And the caster can mark a new target with their bonus action at any point prior to the expiration of the spell (though do remember that it's a concentration spell, so there are other ways that it may end).
It depends on what the reference point for "subsequent" is. If you take it to mean a turn subsequent to the one on which your marked enemy drops to 0 HP, then yeah, you're correct. I think that's a perfectly acceptable reading of the spell, although it unnecessarily hampers the caster. An equally valid reading would be to take it as a turn subsequent to the one on which the spell was originally cast.
Can you elaborate a little more on this? I am curious on that point of view.
It depends on what the reference point for "subsequent" is. If you take it to mean a turn subsequent to the one on which your marked enemy drops to 0 HP, then yeah, you're correct. I think that's a perfectly acceptable reading of the spell, although it unnecessarily hampers the caster. An equally valid reading would be to take it as a turn subsequent to the one on which the spell was originally cast.
Can you elaborate a little more on this? I am curious on that point of view.
If the Caster kills the target using their Action, but have not used their Bonus Action that turn, it would “unnecessarily hamper the caster” to force them to wait until their next turn to move the Hunter’s Mark instead of letting them move the Mark that turn and free up their Bonus Action next turn to do something else.
That's partly why the spell can be upcast to drastically increase its duration. If you're careful to keep from losing concentration, you could cast the spell at 3rd level when you first encounter a combat situation, then just have it ready and available for a full adventuring day.
I think the biggest potential problem with the spell is the requirement that it can only be moved when a target drops to zero HP. Normally this isn't a problem, but if for some reason the party is given reason not to kill the target... like if they surrender and drop their weapons, RAW you can't move it to a new target without fully casting the spell again.
That's partly why the spell can be upcast to drastically increase its duration. If you're careful to keep from losing concentration, you could cast the spell at 3rd level when you first encounter a combat situation, then just have it ready and available for a full adventuring day.
I think the biggest potential problem with the spell is the requirement that it can only be moved when a target drops to zero HP. Normally this isn't a problem, but if for some reason the party is given reason not to kill the target... like if they surrender and drop their weapons, RAW you can't move it to a new target without fully casting the spell again.
You could always drop them to 0 and then stabilize them. 🤷♂️
Years ago I worked as a cook at a pizza shop and one of the delivery guys was a middle aged Korean guy nicknamed “Chino.” (It was probably meant as a slur 20 years before, but since he was Korean and not Chinese he didn’t care and used it as his nickname. 🤷♂️) Anyway, one time he told me a story about how he bought his last car. I kid you not I am exaggerating nothing:
”You wan know how Chino buy ca’? Dis how Chino buy ca’.
Chino go to guy sell ca’ and say ‘How much fo’ ca’?’
Guy say ‘$1,500.’
Chino say ‘Me no pay dat much.’ Chino take out $1,000 cash from pocket and throw on groun’. Chino say ‘Here you money! Gimme dose keys! *snatched keys from hand of seller* Dis Chino shi’ now mufuka! Ain’t nobo’y touch!’
Dat how Chino buy ca’.”
I mention this only because the first thing that went through my mind when I read your post was:
”Here yo’ surrender! *kicks bandit in groin* Gimme dat Hunter Ma’k! Dat Rangia shi’ now mufuka! Ain’t nobo’y touch!”
I just want a second opinion if I'm reading the rule correctly and apply an example for Hunter's Mark.
For a 2nd-level Ranger, three rounds could look like
Round 1) Valid Turn Actions 1) Bonus Action Hunter's Mark target 2) Attack Target
Round 2) Valid Turn Actions 1) Attack Target / Kill Target 2) Any other bonus action but cannot re-target Hunter's Mark, because "If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature."
Round 3) Valid Turn Actions 1) Bonus Action / Hunter's Mark New Target 2) Attack Target.
The one question I had was in Round 2 where I'm iffy if the player is or is not able to reassign the Mark in the second (Bonus) action.
Technically, RAW, you are correct, however I have rarely seen a DM disallow moving the Mark the same turn the creature died.
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What would be your take if someone else killed the creature that was marked would the player be able to reassign the Mark immediately their turn or wait until the next? If that makes sense?
If someone else kills them it typically happens on their turn, so the Ranger’s would automatically be on a “subsequent turn” as turns=/=rounds.
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You are able to kill a creature you hunters marked. Travel for 30 minutes, see a pick pocket in town, and hunters mark them, and still have roughly 29 minutes to track them with hunters mark.
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I understand the duration aspect to it my question was more related to the rapid-fire Kill / Reassign per turn that could be chained together by a player I was not sure about.
As long as you have the action economy within scope of rules of turn if in combat. You’re good.
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It depends on what the reference point for "subsequent" is. If you take it to mean a turn subsequent to the one on which your marked enemy drops to 0 HP, then yeah, you're correct. I think that's a perfectly acceptable reading of the spell, although it unnecessarily hampers the caster. An equally valid reading would be to take it as a turn subsequent to the one on which the spell was originally cast.
Yup, I think most people go with the second interpretation you listed.
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You know, there's something else I've been wondering about for a while with this spell. If the target of Hunter's Mark is brought to 0 HP but there isn't a valid target to switch to, does the spell just end there or does it keep going until the duration would normally end?
The latter. And the caster can mark a new target with their bonus action at any point prior to the expiration of the spell (though do remember that it's a concentration spell, so there are other ways that it may end).
Danke, danke!
Can you elaborate a little more on this? I am curious on that point of view.
If the Caster kills the target using their Action, but have not used their Bonus Action that turn, it would “unnecessarily hamper the caster” to force them to wait until their next turn to move the Hunter’s Mark instead of letting them move the Mark that turn and free up their Bonus Action next turn to do something else.
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That's partly why the spell can be upcast to drastically increase its duration. If you're careful to keep from losing concentration, you could cast the spell at 3rd level when you first encounter a combat situation, then just have it ready and available for a full adventuring day.
I think the biggest potential problem with the spell is the requirement that it can only be moved when a target drops to zero HP. Normally this isn't a problem, but if for some reason the party is given reason not to kill the target... like if they surrender and drop their weapons, RAW you can't move it to a new target without fully casting the spell again.
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You could always drop them to 0 and then stabilize them. 🤷♂️
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Bandit: *Drops weapons* "I Surrender! I'll tell you anything, just spare me!"
Ranger: *kicks him directly in the groin* "Cool, but I still need my Hunter's Mark back" *applies healer's kit*
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Cleric says “Hold up, I got this.” *casts Spare the Dying*
Years ago I worked as a cook at a pizza shop and one of the delivery guys was a middle aged Korean guy nicknamed “Chino.” (It was probably meant as a slur 20 years before, but since he was Korean and not Chinese he didn’t care and used it as his nickname. 🤷♂️) Anyway, one time he told me a story about how he bought his last car. I kid you not I am exaggerating nothing:
”You wan know how Chino buy ca’? Dis how Chino buy ca’.
Chino go to guy sell ca’ and say ‘How much fo’ ca’?’
Guy say ‘$1,500.’
Chino say ‘Me no pay dat much.’ Chino take out $1,000 cash from pocket and throw on groun’. Chino say ‘Here you money! Gimme dose keys! *snatched keys from hand of seller* Dis Chino shi’ now mufuka! Ain’t nobo’y touch!’
Dat how Chino buy ca’.”
I mention this only because the first thing that went through my mind when I read your post was:
”Here yo’ surrender! *kicks bandit in groin* Gimme dat Hunter Ma’k! Dat Rangia shi’ now mufuka! Ain’t nobo’y touch!”
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That is beautiful, Sposta. If there isn't a character based on Chino in one of your campaigns, I will be crushed.
Well there wasn’t, but I feel obliged now.
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