Help You can lend your aid to another creature in the completion of a task. When you take the Help action, the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of your next turn.
Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally’s Attack more effective. If your ally attacks the target before your next turn, the first Attack roll is made with advantage.
Now, in combat you will mostly be using the second paragraph. In this paragraph, the target is clearly the enemy you are distracting.
If you use the attack-aiding option in Help, the next ally who attacks the target gets the benefit. #DnD
Further, this implies that you don't even have any say over who benefits from this Help action, you ONLY target the enemy.
The hobgoblin fey gift feature:
Fey Gift. You can use this trait to take the Help action as a bonus action, and you can do so a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
Starting at 3rd level, choose one of the options below each time you take the Help action, whether as a bonus action or an action:
Hospitality. You and the target of your Help action each gain a number of temporary hit points equal to 1d6 plus your proficiency bonus.
Passage. You and the target of your Help action each increase your walking speeds by 10 feet until the start of your next turn.
Spite. Until the start of your next turn, the first time you or the target of your Help action hits a creature with an attack roll, that creature has disadvantage on the next attack roll that it makes within the next minute.
They all give a bonus to the target of your help action. Which is the enemy you target to distract.
So what is going on here:
1. The UA authors didn't bother to check the Help action and assumed you target an ally.
2. The UA authors intended for this to mainly be used for the first part of the help action, where you target an ally to give them advantage on an ability check. (I think this is unlikely because it very rarely comes up in combat, so being able to do it as a bonus action is pointless)
3. The UA authors intended this as some sort of fey trickery backlash where you end up also helping your enemy when you try to help yourself and your allies. (Again, I think this is highly unlikely or it would've been stated as such in the flavor text of the ability.)
And before you come in with "You know what they meant, just play it that way." That might work at your table, but I know plenty of players and DMs who are sticklers for RAW and will enforce or argue that it must be followed as written. And RAW in this case is literally the opposite of RAI. And even if allowed to give the benefit to the ally who attacks the target, you still run into the issue that you don't actually get to pick who benefits from the Help action. Whichever ally attacks the target first gets the benefit, which makes the ability a lot less fun, strategic and interesting.
My solution: Help needs to be errata'd. It's ambiguously written as is and always has been. Also ambiguous about whether you need to STAY within 5 ft of the target enemy until that attack is made (which Crawford has ruled you don't). I think it should be something like this:
"You work with an ally to cause a distraction. Before the end of their next turn, the target ally has advantage on the first attack roll it makes against a creature that was within 5 feet of you when you took this action." or something.
Probably won't happen, but the UA Fey Gift at the very least needs to be written to specify that it is helping the ally that attacks the targeted creature.
Probably number one. I sometimes have to go over UA for my group and rewrite the whole thing so that it works the way we think the UA designers intended.
Huh! I didn't actually realize this about the Help action. I thought Mastermind Rogues would be pretty crazy with Fey Hobbos... and maybe they still will be, but not to the same extent. (EDIT: I just reread the Mastermind Help feature - turns out no, the 30 foot range ONLY applies if you're targeting an enemy for combat advantage. Mastermind Fey Hobbo is kind of redundant in that case, except that it becomes every turn instead of prof bonus per long rest. We'll see if it gets errata'd/rewritten for release.)
It definitely needs to be rewritten so you aren't forced to pick one of those options from Level 3 onward. Using Help on an ally in combat to get that benefit is still useful even if it doesn't give them advantage - temp HP is basically free healing in most cases - but it would be nice if you could still use it to offer combat advantage without accidentally giving your target extra move speed or something.
I'll put it in the survey when it comes out. Everybody who reads this should do so as well.
The gaff with "target" is the sort of oversight UA for which UA are precisely released. Wording should go with "friend" or "receiver of help" or "whoever you aid" or some such.
I'm curious how help as a bonus action plays out. To me, that's sort of a big deal.
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Jander Sunstar is the thinking person's Drizzt, fight me.
These are all new options for the help feature, they don't build on the existing two help options. You're not distracting an enemy and giving you and your friend extra movement. Instead of having a choice to use the Help action to do A or B, you can do A, B, C, D, or E. Just like having claws gives you another weapon to use when you take the attack action, not allowing you to hit someone with a warhammer and claw them as part of the same attack.
These are all new options for the help feature, they don't build on the existing two help options. You're not distracting an enemy and giving you and your friend extra movement. Instead of having a choice to use the Help action to do A or B, you can do A, B, C, D, or E. Just like having claws gives you another weapon to use when you take the attack action, not allowing you to hit someone with a warhammer and claw them as part of the same attack.
I don’t believe so, no. I read it as the help stays the same and these three options are in addition to it.
That's... what I'm saying. These options are in addition to the help action as it currently exists. It does not interact with the existing options, so you don't have to worry you're helping your enemy when you use the help action. The target of your help action in Hospitality, Passage, and Spite is not the enemy, it's your ally. Because all you are doing for the help action is what's listed in its section. You are not also doing anything that gives your ally advantage on its attack against another creature. You are also not doing anything to give them advantage on a check. You're only giving them temp HP or extra speed or the ability to impose disadvantage on an attack roll. In combat, Bob uses the help action as a bonus action to give Steve 4 temp HP. That's it. Not Bob uses the help action to distract the enemy, giving Steve 4 temp HP and advantage if he attacks the enemy. I don't see how you can read this as saying 'choose one of these additional effects to happen when you use one of the existing help options.' Nothing about it says 'additonal' to me. Maybe that's where the actual miswording lies, if we're reading it so differently.
I don’t understand why you think taking the help action isn’t taking the help action if they add bonuses to the help action.
it has absolutely no language that prevents the help action from doing what it already does.
I feel like you’re treating it like the “use an object” action gaining a new object or something.
if it was an entirely different feature that replaced the normal help action options, it would say so. Maybe something similar to how shoving and grappling are described as “special attacks” while using the attack action.
also original post is correct this needs to be changed wording wise. I brought up an issue with the telekinetic feat on Twitter the day that UA came out talking about how the distance increase doesn’t do anything since magehands limit isn’t actually its range, but a specific distance in its description. Dan Dillon even responded that it was correct, and nothing was edited at all. Lazy if you ask me.
I feel like you’re treating it like the “use an object” action gaining a new object or something.
if it was an entirely different feature that replaced the normal help action options, it would say so. Maybe something similar to how shoving and grappling are described as “special attacks” while using the attack action.
Yeah, because I don't see anything that says 'you get to do two things at once.' I see 'here are three new ways you can help.' It's not replacing the existing feature, it's not functioning concurrently with the existing feature, it's expanding the options of the existing feature. Y'all seem to be reading it as 'currently help lets you do A or B. With this feature, when you do A or B you can also do 1, 2, or 3.' I see it as 'If you have this feature, you can do A, B, C, D, or E' because I don't see anything in the wording that says you get to do two things. The help action can already be multiple things with different end results, just like the attack action. This feature just gives you a few more options, which doesn't conflict with how help already works, because it's not intended to combine with the feint.
That's... what I'm saying. These options are in addition to the help action as it currently exists. It does not interact with the existing options, so you don't have to worry you're helping your enemy when you use the help action. The target of your help action in Hospitality, Passage, and Spite is not the enemy, it's your ally. Because all you are doing for the help action is what's listed in its section. You are not also doing anything that gives your ally advantage on its attack against another creature. You are also not doing anything to give them advantage on a check. You're only giving them temp HP or extra speed or the ability to impose disadvantage on an attack roll. In combat, Bob uses the help action as a bonus action to give Steve 4 temp HP. That's it. Not Bob uses the help action to distract the enemy, giving Steve 4 temp HP and advantage if he attacks the enemy. I don't see how you can read this as saying 'choose one of these additional effects to happen when you use one of the existing help options.' Nothing about it says 'additonal' to me. Maybe that's where the actual miswording lies, if we're reading it so differently.
Nono, I read it as you take the Help action as normal and then get one of these three new things in addition to that help action starting at 3rd-level:
Starting at 3rd level, choose one of the options below each time you take the Help action, whether as a bonus action or an action:
It doesn’t say “you can choose one of the options below,” it simply says “choose one.” It’s an imperative, you must choose one of those three options. So either it has to be in addition to the standard Help action, or it completely replaces it and you cannot perform a standard Help. Since I highly doubt they intended for that to be the case, by elimination that means it must occur in addition to the standard Help.
This is a shame. I wonder why they keep having people unfamiliar with the game rules write mechanics? A lot of these mistakes could be solved if the process involved actually looking at the game rules and sage advice...
it’s so bad that it’s part of what keeps people from actually play testing this stuff. It makes it hard to understand, which makes the surveys useless. People jump to conclusions without playing the content and then we end up with astral monks. It all perpetually gives unearthed arcana a bad name and makes people not want to play it even more. It’s like a jet engine or something...
Starting at 3rd level, choose one of the options below each time you take the Help action, whether as a bonus action or an action:
It doesn’t say “you can choose one of the options below,” it simply says “choose one.” It’s an imperative, you must choose one of those three options. So either it has to be in addition to the standard Help action, or it completely replaces it and you cannot perform a standard Help. Since I highly doubt they intended for that to be the case, by elimination that means it must occur in addition to the standard Help.
OK, now I see where you're getting it from. I agree that they didn't mean to erase the standard Help action, but I think the grammar error is that they did mean to make it something like 'you can choose one of the options below,' not that they forgot how the help action works, because of who was involved in putting the UA together. But I guess we'll see what the final wording is, because either way it'll need to be tweaked.
My reading was that those options are tied to the help action. The help action works as normal (though Hobgoblins can either help as an action or bonus action) and the selected option supplements the help in common sense fashion.
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Jander Sunstar is the thinking person's Drizzt, fight me.
My reading was that those options are tied to the help action. The help action works as normal (though Hobgoblins can either help as an action or bonus action) and the selected option supplements the help in common sense fashion.
That would not make much sense in my opinion. How would the Spite option work with you granting Advantage on a skill check? Or granting +10 feet movement? I think - poorly worded as this UA is - that the Hobgoblins are supposed to have ADDITIONAL options when performing the Help action, to represent that they can support their friends in a magical way, in addition to the mundane/physical way that the standard Help action represents.
What I find particularly funny and thoughtless is that - as written - nothing is stopping your Hobgoblin from doing the Help action an unlimited number of times to grant 8 - 12 temporary hit points to each of your allies multiple times per day ......
Player: Ahhh, its morning! I'm going to Help my companions during breakfast, so that they have extra hit points until they need them.
DM: OK - roll for your temporary hit points.
Player: (picks up a bucket of 100 six-sided dice) YOU WANT ME TO ROLL?!?
DM: (sweating) NO! No, its OK - you all have 6 + proficiency bonus extra temporary hit points!!
My reading was that those options are tied to the help action. The help action works as normal (though Hobgoblins can either help as an action or bonus action) and the selected option supplements the help in common sense fashion.
That would not make much sense in my opinion. How would the Spite option work with you granting Advantage on a skill check? Or granting +10 feet movement? I think - poorly worded as this UA is - that the Hobgoblins are supposed to have ADDITIONAL options when performing the Help action, to represent that they can support their friends in a magical way, in addition to the mundane/physical way that the standard Help action represents.
What I find particularly funny and thoughtless is that - as written - nothing is stopping your Hobgoblin from doing the Help action an unlimited number of times to grant 8 - 12 temporary hit points to each of your allies multiple times per day ......
Player: Ahhh, its morning! I'm going to Help my companions during breakfast, so that they have extra hit points until they need them.
DM: OK - roll for your temporary hit points.
Player: (picks up a bucket of 100 six-sided dice) YOU WANT ME TO ROLL?!?
DM: (sweating) NO! No, its OK - you all have 6 + proficiency bonus extra temporary hit points!!
It seems the UA is not so much broken as a need for reformatting or greater clarity that reinforces the common sense notion that the "gifts" available, whether granted as bonus or regular action are also governed by the broader rule of Fey Gift:
You can use this trait to take the Help action as a bonus action, and you can do so a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
Tying the post level three gifts to the proficiency bonus seems common sensical, though I agree should be made more explicit. That would prevent the interpretation leading to a pool of infinite temporary hit points. It would also make it more apparent since the Fey Gift needs be used judiciously because it is tied to a limited number of uses based on proficiency, one would not grant a fey gift in instances where it would be useless like your efforts to make spite and passage absurd seeming.
Rollback Post to RevisionRollBack
Jander Sunstar is the thinking person's Drizzt, fight me.
My reading was that those options are tied to the help action. The help action works as normal (though Hobgoblins can either help as an action or bonus action) and the selected option supplements the help in common sense fashion.
That would not make much sense in my opinion. How would the Spite option work with you granting Advantage on a skill check? Or granting +10 feet movement? I think - poorly worded as this UA is - that the Hobgoblins are supposed to have ADDITIONAL options when performing the Help action, to represent that they can support their friends in a magical way, in addition to the mundane/physical way that the standard Help action represents.
What I find particularly funny and thoughtless is that - as written - nothing is stopping your Hobgoblin from doing the Help action an unlimited number of times to grant 8 - 12 temporary hit points to each of your allies multiple times per day ......
Player: Ahhh, its morning! I'm going to Help my companions during breakfast, so that they have extra hit points until they need them.
DM: OK - roll for your temporary hit points.
Player: (picks up a bucket of 100 six-sided dice) YOU WANT ME TO ROLL?!?
DM: (sweating) NO! No, its OK - you all have 6 + proficiency bonus extra temporary hit points!!
It seems the UA is not so much broken as a need for reformatting or greater clarity that reinforces the common sense notion that the "gifts" available, whether granted as bonus or regular action are also governed by the broader rule of Fey Gift:
You can use this trait to take the Help action as a bonus action, and you can do so a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
Tying the post level three gifts to the proficiency bonus seems common sensical, though I agree should be made more explicit. That would prevent the interpretation leading to a pool of infinite temporary hit points. It would also make it more apparent since the Fey Gift needs be used judiciously because it is tied to a limited number of uses based on proficiency, one would not grant a fey gift in instances where it would be useless like your efforts to make spite and passage absurd seeming.
But what does THAT mean now? Do we only get to use Fey Gift a limited number of times, REGARDLESS if its a Bonus Action or a normal Action, or do we only get a limited number of uses of Fey Gift AS a Bonus Action?
My reading of Fey Gift would be: When you use the Help action, you can also choose from these 3 options. You can also use the Help action as a Bonus action, but only a limited number of times before a long rest. That would make the most sense to me from a mechanical standpoint.
So first look at the Help Action:
Now, in combat you will mostly be using the second paragraph. In this paragraph, the target is clearly the enemy you are distracting.
This is further confirmed in this 2017 tweet by Crawford:
Further, this implies that you don't even have any say over who benefits from this Help action, you ONLY target the enemy.
The hobgoblin fey gift feature:
They all give a bonus to the target of your help action. Which is the enemy you target to distract.
So what is going on here:
1. The UA authors didn't bother to check the Help action and assumed you target an ally.
2. The UA authors intended for this to mainly be used for the first part of the help action, where you target an ally to give them advantage on an ability check. (I think this is unlikely because it very rarely comes up in combat, so being able to do it as a bonus action is pointless)
3. The UA authors intended this as some sort of fey trickery backlash where you end up also helping your enemy when you try to help yourself and your allies. (Again, I think this is highly unlikely or it would've been stated as such in the flavor text of the ability.)
And before you come in with "You know what they meant, just play it that way." That might work at your table, but I know plenty of players and DMs who are sticklers for RAW and will enforce or argue that it must be followed as written. And RAW in this case is literally the opposite of RAI. And even if allowed to give the benefit to the ally who attacks the target, you still run into the issue that you don't actually get to pick who benefits from the Help action. Whichever ally attacks the target first gets the benefit, which makes the ability a lot less fun, strategic and interesting.
My solution: Help needs to be errata'd. It's ambiguously written as is and always has been. Also ambiguous about whether you need to STAY within 5 ft of the target enemy until that attack is made (which Crawford has ruled you don't). I think it should be something like this:
"You work with an ally to cause a distraction. Before the end of their next turn, the target ally has advantage on the first attack roll it makes against a creature that was within 5 feet of you when you took this action." or something.
Probably won't happen, but the UA Fey Gift at the very least needs to be written to specify that it is helping the ally that attacks the targeted creature.
Probably number one. I sometimes have to go over UA for my group and rewrite the whole thing so that it works the way we think the UA designers intended.
I have a weird sense of humor.
I also make maps.(That's a link)
Huh! I didn't actually realize this about the Help action. I thought Mastermind Rogues would be pretty crazy with Fey Hobbos...
and maybe they still will be, but not to the same extent.(EDIT: I just reread the Mastermind Help feature - turns out no, the 30 foot range ONLY applies if you're targeting an enemy for combat advantage. Mastermind Fey Hobbo is kind of redundant in that case, except that it becomes every turn instead of prof bonus per long rest. We'll see if it gets errata'd/rewritten for release.)It definitely needs to be rewritten so you aren't forced to pick one of those options from Level 3 onward. Using Help on an ally in combat to get that benefit is still useful even if it doesn't give them advantage - temp HP is basically free healing in most cases - but it would be nice if you could still use it to offer combat advantage without accidentally giving your target extra move speed or something.
I'll put it in the survey when it comes out. Everybody who reads this should do so as well.
The gaff with "target" is the sort of oversight UA for which UA are precisely released. Wording should go with "friend" or "receiver of help" or "whoever you aid" or some such.
I'm curious how help as a bonus action plays out. To me, that's sort of a big deal.
Jander Sunstar is the thinking person's Drizzt, fight me.
These are all new options for the help feature, they don't build on the existing two help options. You're not distracting an enemy and giving you and your friend extra movement. Instead of having a choice to use the Help action to do A or B, you can do A, B, C, D, or E. Just like having claws gives you another weapon to use when you take the attack action, not allowing you to hit someone with a warhammer and claw them as part of the same attack.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
What? No, nothing says that. It would've said "Instead of the normal help action, you may choose one of these options"
Or more likely it would just be a separate action not tied to the Help action at all. I am 100% certain that you are misinterpreting this.
I don’t believe so, no. I read it as the help stays the same and these three options are in addition to it.
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That's... what I'm saying. These options are in addition to the help action as it currently exists. It does not interact with the existing options, so you don't have to worry you're helping your enemy when you use the help action. The target of your help action in Hospitality, Passage, and Spite is not the enemy, it's your ally. Because all you are doing for the help action is what's listed in its section. You are not also doing anything that gives your ally advantage on its attack against another creature. You are also not doing anything to give them advantage on a check. You're only giving them temp HP or extra speed or the ability to impose disadvantage on an attack roll. In combat, Bob uses the help action as a bonus action to give Steve 4 temp HP. That's it. Not Bob uses the help action to distract the enemy, giving Steve 4 temp HP and advantage if he attacks the enemy. I don't see how you can read this as saying 'choose one of these additional effects to happen when you use one of the existing help options.' Nothing about it says 'additonal' to me. Maybe that's where the actual miswording lies, if we're reading it so differently.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
I don’t understand why you think taking the help action isn’t taking the help action if they add bonuses to the help action.
it has absolutely no language that prevents the help action from doing what it already does.
I feel like you’re treating it like the “use an object” action gaining a new object or something.
if it was an entirely different feature that replaced the normal help action options, it would say so. Maybe something similar to how shoving and grappling are described as “special attacks” while using the attack action.
also original post is correct this needs to be changed wording wise. I brought up an issue with the telekinetic feat on Twitter the day that UA came out talking about how the distance increase doesn’t do anything since magehands limit isn’t actually its range, but a specific distance in its description. Dan Dillon even responded that it was correct, and nothing was edited at all. Lazy if you ask me.
Yeah, because I don't see anything that says 'you get to do two things at once.' I see 'here are three new ways you can help.' It's not replacing the existing feature, it's not functioning concurrently with the existing feature, it's expanding the options of the existing feature. Y'all seem to be reading it as 'currently help lets you do A or B. With this feature, when you do A or B you can also do 1, 2, or 3.' I see it as 'If you have this feature, you can do A, B, C, D, or E' because I don't see anything in the wording that says you get to do two things. The help action can already be multiple things with different end results, just like the attack action. This feature just gives you a few more options, which doesn't conflict with how help already works, because it's not intended to combine with the feint.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Nono, I read it as you take the Help action as normal and then get one of these three new things in addition to that help action starting at 3rd-level:
It doesn’t say “you can choose one of the options below,” it simply says “choose one.” It’s an imperative, you must choose one of those three options. So either it has to be in addition to the standard Help action, or it completely replaces it and you cannot perform a standard Help. Since I highly doubt they intended for that to be the case, by elimination that means it must occur in addition to the standard Help.
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This is a shame. I wonder why they keep having people unfamiliar with the game rules write mechanics? A lot of these mistakes could be solved if the process involved actually looking at the game rules and sage advice...
it’s so bad that it’s part of what keeps people from actually play testing this stuff. It makes it hard to understand, which makes the surveys useless. People jump to conclusions without playing the content and then we end up with astral monks. It all perpetually gives unearthed arcana a bad name and makes people not want to play it even more. It’s like a jet engine or something...
Crawford was in on these.
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Wtf :/
OK, now I see where you're getting it from. I agree that they didn't mean to erase the standard Help action, but I think the grammar error is that they did mean to make it something like 'you can choose one of the options below,' not that they forgot how the help action works, because of who was involved in putting the UA together. But I guess we'll see what the final wording is, because either way it'll need to be tweaked.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
I feel like Jeremy Crawford needs to look at Sage Advice.
I have a weird sense of humor.
I also make maps.(That's a link)
My reading was that those options are tied to the help action. The help action works as normal (though Hobgoblins can either help as an action or bonus action) and the selected option supplements the help in common sense fashion.
Jander Sunstar is the thinking person's Drizzt, fight me.
That would not make much sense in my opinion. How would the Spite option work with you granting Advantage on a skill check? Or granting +10 feet movement? I think - poorly worded as this UA is - that the Hobgoblins are supposed to have ADDITIONAL options when performing the Help action, to represent that they can support their friends in a magical way, in addition to the mundane/physical way that the standard Help action represents.
What I find particularly funny and thoughtless is that - as written - nothing is stopping your Hobgoblin from doing the Help action an unlimited number of times to grant 8 - 12 temporary hit points to each of your allies multiple times per day ......
Player: Ahhh, its morning! I'm going to Help my companions during breakfast, so that they have extra hit points until they need them.
DM: OK - roll for your temporary hit points.
Player: (picks up a bucket of 100 six-sided dice) YOU WANT ME TO ROLL?!?
DM: (sweating) NO! No, its OK - you all have 6 + proficiency bonus extra temporary hit points!!
#OpenDnD
It seems the UA is not so much broken as a need for reformatting or greater clarity that reinforces the common sense notion that the "gifts" available, whether granted as bonus or regular action are also governed by the broader rule of Fey Gift:
Tying the post level three gifts to the proficiency bonus seems common sensical, though I agree should be made more explicit. That would prevent the interpretation leading to a pool of infinite temporary hit points. It would also make it more apparent since the Fey Gift needs be used judiciously because it is tied to a limited number of uses based on proficiency, one would not grant a fey gift in instances where it would be useless like your efforts to make spite and passage absurd seeming.
Jander Sunstar is the thinking person's Drizzt, fight me.
But what does THAT mean now? Do we only get to use Fey Gift a limited number of times, REGARDLESS if its a Bonus Action or a normal Action, or do we only get a limited number of uses of Fey Gift AS a Bonus Action?
My reading of Fey Gift would be: When you use the Help action, you can also choose from these 3 options. You can also use the Help action as a Bonus action, but only a limited number of times before a long rest. That would make the most sense to me from a mechanical standpoint.
#OpenDnD