So what are a some things you'd like to see changed in 5.5 edition? Obviously simple things like Optional features becoming baseline, but what else would you like to see added or changed about the Warlock?
I'd probably say the following
Eldritch Blast just being a base line feature as opposed to a Cantrip. More or less works the same, but this would in essence give Warlocks an additional cantrip at level 1. In addition, I would make Eldritch Blast scale with your *Warlock* level as opposed to overall level. I know that kills most Warlock hybrids, but I think Eldritch Blast should be a Warlock centric ability, not something someone gets the full benefit from with a two-level dip
Raising the AC of the class a bit. Sorcerers and Wizards get mage armor which makes their AC 13+Dex. Problem is Warlocks don't that amount unless they're in a campaign that gives magic items (Studded Leather +1) which isn't always the case. Now you could say Warlocks don't have to use a spell slot for their Armor and I would counter with Sorcerers and Wizards also have access to the Shield spell. Rogues and Rangers also have access to light armor, but their main stat is DEX, so they easily get to 17 without magic items. (Sorcerers and Wizards are 15 + 5 with a first level spell reaction). What I suggest is to give Warlocks either Medium Armor...this will get them up to 17 (With point buy a 14 DEX is most likely) or give them an invocation that allows them to cast the Shield spell equal to their CHA bonus or their PROF bonus (resets on a long rest). Could also be a class feature given the cost of a spell known for a Sorcerer/Wizard is less than an Invocation for a Warlock. I think a 14 AC plus a static 5 is pretty good and if you get Studded Leather +1, then you are on par with the other Arcane Casters
No more invocations that reset on a long rest. Either make them at will or use an existing slot. I do think the ones that use a slot are helpful in that they are spells not on the Warlock Spell list...but once a day is too limited.
Pact of the Blade should automatically use CHA. It does force multi classes to take an additional level of Warlock, but this makes this pact for more useful to non-hexblades with this simple change.
Make Patron Spells known automatically. In exchange, take away the additional spells known at level 11, 13, 15, 17 and 19. This would give Warlocks 21 spells known and 4 Mystic Arcanums (I'd give them a spell known at level 10). This would represent less choice, but it would make Patrons feel more important. This also gives them the exact same number of Spells prepared as Wizards. Wizards still have *far and away* more spells known. Even without the ability to write spells in their spell book they have 44
Change the cap stone ability. I suggest doing the following. Reduce the time to 1 bonus action or at the very least 1 action so it can be used in combat. Then allow the user to regain an expended level 6 and level 7 Mystic Arcanum. This puts them on *equal* footing as other full casters.
No more invocations that reset on a long rest. Either make them at will or use an existing slot. I do think the ones that use a slot are helpful in that they are spells not on the Warlock Spell list...but once a day is too limited.
I can see lesser Invocations like Thief of Five Fates switching to PB-based uses or 'short or long rest' rather than just long rest, but the ones that gives you access to higher-level spells like polymorph or conjure elemental... no way
Mechanically, the class is built around being able to do things outside of their limited spell slots -- Invocations at lower levels, Arcanum at higher levels
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Eldritch Blast just being a base line feature as opposed to a Cantrip. More or less works the same, but this would in essence give Warlocks an additional cantrip at level 1. In addition, I would make Eldritch Blast scale with your *Warlock* level as opposed to overall level. I know that kills most Warlock hybrids, but I think Eldritch Blast should be a Warlock centric ability, not something someone gets the full benefit from with a two-level dip
It also stops the V Human Magic Initiate for EB shenanigans too.
No more invocations that reset on a long rest. Either make them at will or use an existing slot. I do think the ones that use a slot are helpful in that they are spells not on the Warlock Spell list...but once a day is too limited.
I couldn’t disagree more. Those are supposed to be additional 1/day freebie spells for them. I would rather they change the ones that eat spell slots to all be 1/long rest spells.
Make Patron Spells known automatically. In exchange, take away the additional spells known at level 11, 13, 15, 17 and 19. This would give Warlocks 21 spells known and 4 Mystic Arcanums (I'd give them a spell known at level 10). This would represent less choice, but it would make Patrons feel more important. This also gives them the exact same number of Spells prepared as Wizards. Wizards still have *far and away* more spells known. Even without the ability to write spells in their spell book they have 44
Again I disagree. I would rather have the choice. If I choose to I can already learn those spells and do it your way, or I can not and do it any way I choose. I’d rather have the choice.
Change the cap stone ability. I suggest doing the following. Reduce the time to 1 bonus action or at the very least 1 action so it can be used in combat. Then allow the user to regain an expended level 6 and level 7 Mystic Arcanum. This puts them on *equal* footing as other full casters.
But they aren’t “full casters,” that’s kinda the point. I do think they should learn an additional 6th-level Mystic Arcanum at 18th level though. That would be a good change.
As for my personal list of changes I would like to see to “fix” the Warlock:
Make them use Intelligence as their Spellcasting Ability.
Eldritch Blast falling off the cantrip list and getting added as a class feature. It would (as noted) essentially add a free cantrip to the Warlock and reduce shenanigans from Multiclassing and Feats.
Them receiving a single additional Spell Slot that refreshes on a Long Rest (instead of a short rest as normal). This one additional resource to manage a slightly different way would make them a little more interesting (IMO), and give them a reserve for when they don’t get to take a short rest or they need a little extra oomph for a particular occasion.
Change all Invocations that eat a spell slot to either Cha mod times per Long Rest or 1 per short rest.
Gain an additional 6th-level Mystic Arcanum at 18th level.
No more invocations that reset on a long rest. Either make them at will or use an existing slot. I do think the ones that use a slot are helpful in that they are spells not on the Warlock Spell list...but once a day is too limited.
I couldn’t disagree more.Those are supposed to be additional 1/day freebie spells for them. I would rather they change the ones that eat spell slots to all be 1/long rest spells.
As for my personal list of changes I would like to see to “fix” the Warlock:
Change all Invocations that eat a spell slot to either Cha mod times per Long Rest or 1 per short rest.
Couldn't disagree more because they are meant to be *once a day freebies* so you suggest giving them roughly 5 times a day?
I don't disagree with the idea, it seems we both agree that once a day *and* using a spell slot is too limited.
I just think giving Warlocks up to 5 Polymorph's per day without a spell slot is a bit OP
1 per short rest was something else I considered...either 1 per short or being able to use with existing slots probably works out close to the same, but maybe I'm wrong. At the very least I would use the 1+ model that we've seen in other classes and feats. I free usage and then additional usages can be done with spell slots.
Eldritch Blast just being a base line feature as opposed to a Cantrip. More or less works the same, but this would in essence give Warlocks an additional cantrip at level 1. In addition, I would make Eldritch Blast scale with your *Warlock* level as opposed to overall level. I know that kills most Warlock hybrids, but I think Eldritch Blast should be a Warlock centric ability, not something someone gets the full benefit from with a two-level dip
It also stops the V Human Magic Initiate for EB shenanigans too.
At least for me, that's an unfortunate side effect. Since you need Warlock levels to take Eldritch blast, I don't think a Variant Human with Magic Initiate taking Eldritch Blast is a big deal.
Change the cap stone ability. I suggest doing the following. Reduce the time to 1 bonus action or at the very least 1 action so it can be used in combat. Then allow the user to regain an expended level 6 and level 7 Mystic Arcanum. This puts them on *equal* footing as other full casters.
But they aren’t “full casters,” that’s kinda the point. I do think they should learn an additional 6th-level Mystic Arcanum at 18th level though. That would be a good change.
Gain an additional 6th-level Mystic Arcanum at 18th level.
Most people agree that being able to cast 9th level spells makes you a full caster. Now their magic certainly works different, but they are still widely considered a full caster.
But again, it looks like you some what agreed. Not sure why you'd want to give them the second level 6 spell use at level 18 when everyone else gets it at 19 and I'm not quite sure why you'd want that, but then disagree with the 7th level slot everyone else gets at level 20
No more invocations that reset on a long rest. Either make them at will or use an existing slot. I do think the ones that use a slot are helpful in that they are spells not on the Warlock Spell list...but once a day is too limited.
I couldn’t disagree more.Those are supposed to be additional 1/day freebie spells for them. I would rather they change the ones that eat spell slots to all be 1/long rest spells.
As for my personal list of changes I would like to see to “fix” the Warlock:
Change all Invocations that eat a spell slot to either Cha mod times per Long Rest or 1 per short rest.
Couldn't disagree more because they are meant to be *once a day freebies* so you suggest giving them roughly 5 times a day?
No, you misunderstood me. I would leave the “once per long rest without expending a spell slot” Invocations (Gift of the Depths, Trickster's Escape) as 1ce/LR. I would make the “using a warlock spell slot” Invocations as 1ce/Short Rest. (If it costs a spell slot you should be able to cast it more than once per day. So Sculptor of Flesh would still require a spell slot, but you could cast it 1ce/SR instead of 1ce/LR.
Eldritch Blast just being a base line feature as opposed to a Cantrip. More or less works the same, but this would in essence give Warlocks an additional cantrip at level 1. In addition, I would make Eldritch Blast scale with your *Warlock* level as opposed to overall level. I know that kills most Warlock hybrids, but I think Eldritch Blast should be a Warlock centric ability, not something someone gets the full benefit from with a two-level dip
It also stops the V Human Magic Initiate for EB shenanigans too.
At least for me, that's an unfortunate side effect. Since you need Warlock levels to take Eldritch blast, I don't think a Variant Human with Magic Initiate taking Eldritch Blast is a big deal.
But you don’t need Warlock levels to take eldritch blast. Anyone who takes the Magic Initiate feat and picks Warlock can get it. Even without any of the Invocations that buff it, it is still the single most powerful attack cantrip in the game. Compare it to Firebolt, hands-down eldritch blast is still better. The power of it is not what irritates me, what irritates me or the links people will go to to get the cantrip. That’s what I want to stop. There’s no reason for a trickster Cleric to take magic initiate just for eldritch blast, and I see 💩 like that all the time.
Change the cap stone ability. I suggest doing the following. Reduce the time to 1 bonus action or at the very least 1 action so it can be used in combat. Then allow the user to regain an expended level 6 and level 7 Mystic Arcanum. This puts them on *equal* footing as other full casters.
But they aren’t “full casters,” that’s kinda the point. I do think they should learn an additional 6th-level Mystic Arcanum at 18th level though. That would be a good change.
Gain an additional 6th-level Mystic Arcanum at 18th level.
Most people agree that being able to cast 9th level spells makes you a full caster. Now their magic certainly works different, but they are still widely considered a full caster.
But again, it looks like you some what agreed. Not sure why you'd want to give them the second level 6 spell use at level 18 when everyone else gets it at 19 and I'm not quite sure why you'd want that, but then disagree with the 7th level slot everyone else gets at level 20
And it’s that very misconception that leads people to complain about how Warlocks “underperform” compared to “other full casters.” Despite the design differences, they have much more in common with Paladins and Artificers than Wizards and Sorcerers. They are less “full casters” and more “full caster equivalent.”
Giving them the second 6th-level Mystic Arcanum a level early was to balance them not getting a second 7th-level Arcanum.
I wish warlock could be a normal full caster like wizard so I could actually be more powerful, get rid of mystic arcanum to balance it or something, also just gimmie metamagic because my dm won't let me have anything from outside Volos guide to monsters, the PHB, and Wild beyond the Witchlight even though I own both Xanathar's guide and Tasha's.
Most people agree that being able to cast 9th level spells makes you a full caster. Now their magic certainly works different, but they are still widely considered a full caster.
And it’s that very misconception that leads people to complain about how Warlocks “underperform” compared to “other full casters.” Despite the design differences, they have much more in common with Paladins and Artificers than Wizards and Sorcerers. They are less “full casters” and more “full caster equivalent.”
I wish warlock could be a normal full caster like wizard so I could actually be more powerful, get rid of mystic arcanum to balance it or something, also just gimmie metamagic because my dm won't let me have anything from outside Volos guide to monsters, the PHB, and Wild beyond the Witchlight even though I own both Xanathar's guide and Tasha's.
The fact that Warlocks are already way more powerful than Sorcerers seems to get lost in the misconception. They aren’t “full casters,” they are more like short rest half casters with access to higher level spells through Mystic Arcanum. They should be compared against Artificers, Paladins and Rangers more than the actual full-casters.
But you don’t need Warlock levels to take eldritch blast. Anyone who takes the Magic Initiate feat and picks Warlock can get it. Even without any of the Invocations that buff it, it is still the single most powerful attack cantrip in the game. Compare it to Firebolt, hands-down eldritch blast is still better. The power of it is not what irritates me, what irritates me or the links people will go to to get the cantrip. That’s what I want to stop. There’s no reason for a trickster Cleric to take magic initiate just for eldritch blast, and I see 💩 like that all the time.
Out of curiosity, without agonizing blasts, how is Eldritch Blast better than Firebolt? Two 1d10 rolls vs one 2d10 rolls at level 5 with obvious scaling at level 11 and 17.
Damage is identical, obviously Force > Fire...but that's circumstantial. May not always be worth a feat.
And yea you can target multiple foes, but that's also not always helpful when you consider action economy and how much more beneficial it is to target as few targets as possible to focus damage.
It's better, but just not sure if I'm over looking anything
Most people agree that being able to cast 9th level spells makes you a full caster. Now their magic certainly works different, but they are still widely considered a full caster.
And it’s that very misconception that leads people to complain about how Warlocks “underperform” compared to “other full casters.” Despite the design differences, they have much more in common with Paladins and Artificers than Wizards and Sorcerers. They are less “full casters” and more “full caster equivalent.”
I wish warlock could be a normal full caster like wizard so I could actually be more powerful, get rid of mystic arcanum to balance it or something, also just gimmie metamagic because my dm won't let me have anything from outside Volos guide to monsters, the PHB, and Wild beyond the Witchlight even though I own both Xanathar's guide and Tasha's.
The fact that Warlocks are already way more powerful than Sorcerers seems to get lost in the misconception. They aren’t “full casters,” they are more like short rest half casters with access to higher level spells through Mystic Arcanum. They should be compared against Artificers, Paladins and Rangers more than the actual full-casters.
Yea, but other half casters aren't getting 5th level slots until level 19 and at level 9 they are still on 3rd level slots, I think when you look at Mystic Arcanum's even in the current form, they have more in common with full casters then 1/2 casters
I want a complete rework/reversion to a more 3.5 style of warlock where you get different blast shapes/effects and unlimited weaker spellcasting with unique bits to it. The short rest spell slot stuff I think is sort of clunky and makes the potency way more dependent on how your dm runs a campaign than it should.
I want a complete rework/reversion to a more 3.5 style of warlock where you get different blast shapes/effects and unlimited weaker spellcasting with unique bits to it. The short rest spell slot stuff I think is sort of clunky and makes the potency way more dependent on how your dm runs a campaign than it should.
Well they have already said the new content will be backwards compatible, so you won't see whole sale changes
But you don’t need Warlock levels to take eldritch blast. Anyone who takes the Magic Initiate feat and picks Warlock can get it. Even without any of the Invocations that buff it, it is still the single most powerful attack cantrip in the game. Compare it to Firebolt, hands-down eldritch blast is still better. The power of it is not what irritates me, what irritates me or the links people will go to to get the cantrip. That’s what I want to stop. There’s no reason for a trickster Cleric to take magic initiate just for eldritch blast, and I see 💩 like that all the time.
Out of curiosity, without agonizing blasts, how is Eldritch Blast better than Firebolt? Two 1d10 rolls vs one 2d10 rolls at level 5 with obvious scaling at level 11 and 17.
Damage is identical, obviously Force > Fire...but that's circumstantial. May not always be worth a feat.
And yea you can target multiple foes, but that's also not always helpful when you consider action economy and how much more beneficial it is to target as few targets as possible to focus damage.
It's better, but just not sure if I'm over looking anything
It uses multiple attacks. Fire bolt is all or nada, EB is more and more likely to hit at least something. Plus, fire bolt forces a single concentration check, EB can force multiple. And the option to spread the pain is nice, “options win battles.” —MWG Steve
But you don’t need Warlock levels to take eldritch blast. Anyone who takes the Magic Initiate feat and picks Warlock can get it. Even without any of the Invocations that buff it, it is still the single most powerful attack cantrip in the game. Compare it to Firebolt, hands-down eldritch blast is still better. The power of it is not what irritates me, what irritates me or the links people will go to to get the cantrip. That’s what I want to stop. There’s no reason for a trickster Cleric to take magic initiate just for eldritch blast, and I see 💩 like that all the time.
Out of curiosity, without agonizing blasts, how is Eldritch Blast better than Firebolt? Two 1d10 rolls vs one 2d10 rolls at level 5 with obvious scaling at level 11 and 17.
Damage is identical, obviously Force > Fire...but that's circumstantial. May not always be worth a feat.
And yea you can target multiple foes, but that's also not always helpful when you consider action economy and how much more beneficial it is to target as few targets as possible to focus damage.
It's better, but just not sure if I'm over looking anything
It uses multiple attacks. Fire bolt is all or nada, EB is more and more likely to hit at least something. Plus, fire bolt forces a single concentration check, EB can force multiple. And the option to spread the pain is nice, “options win battles.” —MWG Steve
And on the flip side, it's also less likely to get the full 2d10/3d10/4d10 when you have to succeed 2-4 different times.
It definitely has benefits, but given the opportunity cost associated with taking it, I'm not sure if it leads to any balance issues.
And I may be missing something, but odds are a Trickery Cleric taking EB is gimping hurting itself, still forces them to use CHA right? Not saying it doesn't happen...just not seeing the benefit for a WIS caster who can't combine it with agonizing blasts
Personally I’ll take a higher chance to do something and a lower chance of a whiff over a higher chance to do all the damage and a higher chance to waste my whole Action.
Of course they’re hampering themselves. (I don’t like the term “gimp” as it is insensitive to people with disabilities.) but the perception is that it is some god-tier cantrip and people jump through hoops to get it. I don’t understand.
Personally I’ll take a higher chance to do something and a lower chance of a whiff over a higher chance to do all the damage and a higher chance to waste my whole Action.
Of course they’re hampering themselves. (I don’t like the term “gimp” as it is insensitive to people with disabilities.) but the perception is that it is some god-tier cantrip and people jump through hoops to get it. I don’t understand.
Pact of the tome to give ritual caster instead of having to burn an invocation for it
If they did that they would have to make the three free cantrips cost an infusion instead. They couldn’t automatically give both as part of that Pact Boon, it’s already widely considered the most powerful of the Boons by people who (foolishly) undervalue Pact of the Chain. (They’re about tied as S-Tier IMO.)
Most people agree that being able to cast 9th level spells makes you a full caster. Now their magic certainly works different, but they are still widely considered a full caster.
And it’s that very misconception that leads people to complain about how Warlocks “underperform” compared to “other full casters.” Despite the design differences, they have much more in common with Paladins and Artificers than Wizards and Sorcerers. They are less “full casters” and more “full caster equivalent.”
Spell slots to mirror Artificer and reset at long rest OR spell slots to equal proficiency bonus
Pact of the tome to give ritual caster instead of having to burn an invocation for it
Make patron spells always known and not count against spells known
Invocations uses are at will
People say they aren’t “caster-ey” enough. They say they want them to be boring cookie cutter copies of the other 8 caster classes. They’re “pseudo-casters.” They don’t work like other casters because they don’t get their goodies like the other casters. They cheated and stole ‘em, that’s why they work like “hacked” casters, they are hacked casters.
So what are a some things you'd like to see changed in 5.5 edition? Obviously simple things like Optional features becoming baseline, but what else would you like to see added or changed about the Warlock?
I'd probably say the following
I can see lesser Invocations like Thief of Five Fates switching to PB-based uses or 'short or long rest' rather than just long rest, but the ones that gives you access to higher-level spells like polymorph or conjure elemental... no way
Mechanically, the class is built around being able to do things outside of their limited spell slots -- Invocations at lower levels, Arcanum at higher levels
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
It also stops the V Human Magic Initiate for EB shenanigans too.
I couldn’t disagree more. Those are supposed to be additional 1/day freebie spells for them. I would rather they change the ones that eat spell slots to all be 1/long rest spells.
Again I disagree. I would rather have the choice. If I choose to I can already learn those spells and do it your way, or I can not and do it any way I choose. I’d rather have the choice.
But they aren’t “full casters,” that’s kinda the point. I do think they should learn an additional 6th-level Mystic Arcanum at 18th level though. That would be a good change.
As for my personal list of changes I would like to see to “fix” the Warlock:
Edit:👆
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Couldn't disagree more because they are meant to be *once a day freebies* so you suggest giving them roughly 5 times a day?
I don't disagree with the idea, it seems we both agree that once a day *and* using a spell slot is too limited.
I just think giving Warlocks up to 5 Polymorph's per day without a spell slot is a bit OP
1 per short rest was something else I considered...either 1 per short or being able to use with existing slots probably works out close to the same, but maybe I'm wrong. At the very least I would use the 1+ model that we've seen in other classes and feats. I free usage and then additional usages can be done with spell slots.
At least for me, that's an unfortunate side effect. Since you need Warlock levels to take Eldritch blast, I don't think a Variant Human with Magic Initiate taking Eldritch Blast is a big deal.
Most people agree that being able to cast 9th level spells makes you a full caster. Now their magic certainly works different, but they are still widely considered a full caster.
But again, it looks like you some what agreed. Not sure why you'd want to give them the second level 6 spell use at level 18 when everyone else gets it at 19 and I'm not quite sure why you'd want that, but then disagree with the 7th level slot everyone else gets at level 20
No, you misunderstood me. I would leave the “once per long rest without expending a spell slot” Invocations (Gift of the Depths, Trickster's Escape) as 1ce/LR. I would make the “using a warlock spell slot” Invocations as 1ce/Short Rest. (If it costs a spell slot you should be able to cast it more than once per day. So Sculptor of Flesh would still require a spell slot, but you could cast it 1ce/SR instead of 1ce/LR.
But you don’t need Warlock levels to take eldritch blast. Anyone who takes the Magic Initiate feat and picks Warlock can get it. Even without any of the Invocations that buff it, it is still the single most powerful attack cantrip in the game. Compare it to Firebolt, hands-down eldritch blast is still better. The power of it is not what irritates me, what irritates me or the links people will go to to get the cantrip. That’s what I want to stop. There’s no reason for a trickster Cleric to take magic initiate just for eldritch blast, and I see 💩 like that all the time.
And it’s that very misconception that leads people to complain about how Warlocks “underperform” compared to “other full casters.” Despite the design differences, they have much more in common with Paladins and Artificers than Wizards and Sorcerers. They are less “full casters” and more “full caster equivalent.”
Giving them the second 6th-level Mystic Arcanum a level early was to balance them not getting a second 7th-level Arcanum.
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I wish warlock could be a normal full caster like wizard so I could actually be more powerful, get rid of mystic arcanum to balance it or something, also just gimmie metamagic because my dm won't let me have anything from outside Volos guide to monsters, the PHB, and Wild beyond the Witchlight even though I own both Xanathar's guide and Tasha's.
I like character creation!
See what I mean?
The fact that Warlocks are already way more powerful than Sorcerers seems to get lost in the misconception. They aren’t “full casters,” they are more like short rest half casters with access to higher level spells through Mystic Arcanum. They should be compared against Artificers, Paladins and Rangers more than the actual full-casters.
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I want to be able to cast more spells and not be forced to upcast.
I like character creation!
That’s precisely what Bards, Clerics, Druids, Sorcerers, and Wizards are for. Let this one class be different l, just the one.
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Out of curiosity, without agonizing blasts, how is Eldritch Blast better than Firebolt? Two 1d10 rolls vs one 2d10 rolls at level 5 with obvious scaling at level 11 and 17.
Damage is identical, obviously Force > Fire...but that's circumstantial. May not always be worth a feat.
And yea you can target multiple foes, but that's also not always helpful when you consider action economy and how much more beneficial it is to target as few targets as possible to focus damage.
It's better, but just not sure if I'm over looking anything
Yea, but other half casters aren't getting 5th level slots until level 19 and at level 9 they are still on 3rd level slots, I think when you look at Mystic Arcanum's even in the current form, they have more in common with full casters then 1/2 casters
I want a complete rework/reversion to a more 3.5 style of warlock where you get different blast shapes/effects and unlimited weaker spellcasting with unique bits to it. The short rest spell slot stuff I think is sort of clunky and makes the potency way more dependent on how your dm runs a campaign than it should.
Well they have already said the new content will be backwards compatible, so you won't see whole sale changes
It uses multiple attacks. Fire bolt is all or nada, EB is more and more likely to hit at least something. Plus, fire bolt forces a single concentration check, EB can force multiple. And the option to spread the pain is nice, “options win battles.” —MWG Steve
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And on the flip side, it's also less likely to get the full 2d10/3d10/4d10 when you have to succeed 2-4 different times.
It definitely has benefits, but given the opportunity cost associated with taking it, I'm not sure if it leads to any balance issues.
And I may be missing something, but odds are a Trickery Cleric taking EB is
gimpinghurting itself, still forces them to use CHA right? Not saying it doesn't happen...just not seeing the benefit for a WIS caster who can't combine it with agonizing blastsPersonally I’ll take a higher chance to do something and a lower chance of a whiff over a higher chance to do all the damage and a higher chance to waste my whole Action.
Of course they’re hampering themselves. (I don’t like the term “gimp” as it is insensitive to people with disabilities.) but the perception is that it is some god-tier cantrip and people jump through hoops to get it. I don’t understand.
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Fair enough and thank you for the correction
EB as a class feature not a cantrip
Switch to INT based caster
Invocations known mirroring Artificer infusions
Spell slots to mirror Artificer and reset at long rest OR spell slots to equal proficiency bonus
Pact of the tome to give ritual caster instead of having to burn an invocation for it
Make patron spells always known and not count against spells known
Invocations uses are at will
Good Catch! (Can't believe I missed that one.)
That’s precisely what the Artificer, Paladin, and Ranger are for. Let this one class be different l, just the one.
If they did that they would have to make the three free cantrips cost an infusion instead. They couldn’t automatically give both as part of that Pact Boon, it’s already widely considered the most powerful of the Boons by people who (foolishly) undervalue Pact of the Chain. (They’re about tied as S-Tier IMO.)
Then they would have to get rid of ⅔ of the existing Invocations because that would be waaayy too powerful otherwise.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Again, see what I mean?
People say they aren’t “caster-ey” enough. They say they want them to be boring cookie cutter copies of the other 8 caster classes. They’re “pseudo-casters.” They don’t work like other casters because they don’t get their goodies like the other casters. They cheated and stole ‘em, that’s why they work like “hacked” casters, they are hacked casters.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting