A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch. If the rest is interrupted by a period of strenuous activity - at least 1 hour of walking, fighting, casting spells, or similar adventuring activity - the characters must begin the rest again to gain any benefit from it.
At the end of a long rest, a character regains all lost hit points. The character also regains spent Hit Dice, up to a number of dice equal to half of the character's total number of them (minimum of one die). For example, if a character has eight Hit Dice, he or she can regain four spent Hit Dice upon finishing a long rest.
A character can't benefit from more than one long rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits.
So, with aspect of the moon we don't need to sleep anymore and can instead do the 8 hours of light activity, and "at the end of a long rest" gain the full benefits.
But the rule also says we have 1 hour of "casting spells". So, in theory, i could use all my spell slots before the 8 hours rest is over and regain those at the very end? Is there any RAW to prevent that?
This could also work for any class actually, assuming you awake your friends after a 7 hour long rest, they could spend all their spell slots, take a 1 hour nap, and awake with their slots back
As a DM, I’d just say no. Probably there’s some rule to support that decision, but I wouldn’t bother looking it up. Because even if there wasn’t such a rule, I’d still say no.
A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch. If the rest is interrupted by a period of strenuous activity - at least 1 hour of walking, fighting, casting spells, or similar adventuring activity - the characters must begin the rest again to gain any benefit from it.
At the end of a long rest, a character regains all lost hit points. The character also regains spent Hit Dice, up to a number of dice equal to half of the character's total number of them (minimum of one die). For example, if a character has eight Hit Dice, he or she can regain four spent Hit Dice upon finishing a long rest.
A character can't benefit from more than one long rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits.
So, with aspect of the moon we don't need to sleep anymore and can instead do the 8 hours of light activity, and "at the end of a long rest" gain the full benefits.
But the rule also says we have 1 hour of "casting spells". So, in theory, i could use all my spell slots before the 8 hours rest is over and regain those at the very end? Is there any RAW to prevent that?
This could also work for any class actually, assuming you awake your friends after a 7 hour long rest, they could spend all their spell slots, take a 1 hour nap, and awake with their slots back
Yes. That's the rule. It also allows the DM to ambush you brutally during the long rest so having no spell slots might be a bad idea :-)
As a DM, I’d just say no. Probably there’s some rule to support that decision, but I wouldn’t bother looking it up. Because even if there wasn’t such a rule, I’d still say no.
But how would that work? You simply don't allow the 1 hours of fighting/casting spells? That would imply ambushes are way more dangerous
No, what I don’t allow is gaming the system and attempting to exploit a perceived loophole. If the party is ambushed during a LR, as DM, I made that happen, and would likely be forgiving in how it works.
But telling everyone to wake up an hour early, cast some long duration spells and go back to sleep so they can refresh those slots? That’s a hard no.
That doesn't solve much, you ruled out one single scenario, while rules are supposed to embrace more scenarios
a lot could happen, maybe they were ambushed in the morning and decided to cast foresight and contingency plus something with remaining slots, how would that play out? both are long duration effects that would last after they wake up
maybe the one on watch duty decided to cast snare, or some other trap that will remain until dispelled
and as you go further they could always go more in depth
but it's been a few days. By now i'm assuming there is no rule, and it would end being up to the DM
and if i lived in a world of magic, and i knew i would recover all my "energy" when i woke up, i'd definitely do those "shenanigans" to the max, so i think it's also immersive to do so
With all those notes, specially the time i had to think on the subject, i think i'd rule that the spell slot level requires something like "spell slots divided by two" consecutive hours during the long rest to recover
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Hey everyone!
So, i'm wondering how does the long rest benefits apply to Aspect of the moon.
On long rest rulings we have:
https://www.dndbeyond.com/sources/basic-rules/adventuring#Resting
So, with aspect of the moon we don't need to sleep anymore and can instead do the 8 hours of light activity, and "at the end of a long rest" gain the full benefits.
But the rule also says we have 1 hour of "casting spells". So, in theory, i could use all my spell slots before the 8 hours rest is over and regain those at the very end? Is there any RAW to prevent that?
This could also work for any class actually, assuming you awake your friends after a 7 hour long rest, they could spend all their spell slots, take a 1 hour nap, and awake with their slots back
As a DM, I’d just say no. Probably there’s some rule to support that decision, but I wouldn’t bother looking it up. Because even if there wasn’t such a rule, I’d still say no.
Yes. That's the rule. It also allows the DM to ambush you brutally during the long rest so having no spell slots might be a bad idea :-)
well, the rule says " 1 hour of walking, fighting, casting spells", that's 100 rounds of fighting O_O
and technically you can just do the necessary buffs and keep some slots
But how would that work? You simply don't allow the 1 hours of fighting/casting spells? That would imply ambushes are way more dangerous
No, what I don’t allow is gaming the system and attempting to exploit a perceived loophole.
If the party is ambushed during a LR, as DM, I made that happen, and would likely be forgiving in how it works.
But telling everyone to wake up an hour early, cast some long duration spells and go back to sleep so they can refresh those slots? That’s a hard no.
That doesn't solve much, you ruled out one single scenario, while rules are supposed to embrace more scenarios
a lot could happen, maybe they were ambushed in the morning and decided to cast foresight and contingency plus something with remaining slots, how would that play out? both are long duration effects that would last after they wake up
maybe the one on watch duty decided to cast snare, or some other trap that will remain until dispelled
and as you go further they could always go more in depth
but it's been a few days. By now i'm assuming there is no rule, and it would end being up to the DM
and if i lived in a world of magic, and i knew i would recover all my "energy" when i woke up, i'd definitely do those "shenanigans" to the max, so i think it's also immersive to do so
With all those notes, specially the time i had to think on the subject, i think i'd rule that the spell slot level requires something like "spell slots divided by two" consecutive hours during the long rest to recover