You have resistance to nonmagical damage while you wear this armor. Additionally, you can use an action to make yourself immune to nonmagical damage for 10 minutes or until you are no longer wearing the armor. Once this special action is used, it can't be used again until the next dawn.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Immunity: Bludgeoning, Piercing, and Slashing from Nonmagical Weapons, Combat, Warding, Str. 15 Required, Stealth Disadvantage







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Posted Oct 29, 2018Sounds Over POwered
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Posted Nov 17, 2018And I have it
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Posted Nov 23, 2018What dungeon did you run to get it
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Posted Mar 23, 2019WHy
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Posted May 16, 2019waddles int a dungeon, *clink*clink*clink* alerts everyone in a 6 mile radius from the sound of screeching metal.
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Posted Jul 20, 2019"It's still technically a successful stealth mission if no one is alive at the end."
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Posted Oct 6, 2019How so?
Resistance cuts damage in half
Plus it only works on non magical attacks by the time you get this most things will have magic
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Posted Nov 19, 2019So... could you use this action to prevent yourself from taking falling damage? The description doesn't match the notes.
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Posted Jan 5, 2020I mean, falling damage IS nonmagical.
So as long as your activated it within that 10 gap of hitting the ground (really I doubt any fall will take longer) then yes, you shouldn't take that fall damage.
Gives me ideas for a cadre of spelljammer setting attack troops that jump from orbit in these suits.
Just casually landing on their feet in a city and annihilating the inner defences.
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Posted Jan 6, 2020I'm reminded of a line from one of the Halo franchise novels about their Orbital Drop Shock Troopers regarding when the "parachute" for their drop pods malfunctions and doesn't fire or becomes detached before it can slow the descent. The line was something to the effect of "They'd be digging their own grave shortly."
Getting back on topic, nullifying all nonmagical damage is pretty overpowered. I would limit it to damage from nonmagical weapons, and let the DM interpret whether or not it would work for things like falling or being crushed by rocks etc.
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Posted Mar 17, 2020This is a legendary item, it is not "overpowered". you could deal with someone who is wearing this in a thousand different ways.
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Posted Apr 1, 2020There are plenty of ways to deal with immunity to nonmagical damage.
Like magic for example. or magic weapons. Or enemies that deal magical damage with their attacks.
It's a legendary item. It is meant to be powerful.
It's not overpowered. It's a legendary item that is strong af for the very limited niche it fills, especially when it's obtained at higher levels, where enemies use magical damage anyways
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Posted Apr 18, 2020Really good, but really hard to get
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Posted Apr 29, 2020… yes... but as stated below... it doesn't stop any magic. so any spell still act like normal which by the time you get this... is pretty much everyone
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Posted Sep 30, 2020at firsti tought non magic resistance isnt that op by the time you get a legendary item
then i realised usually in dnd you arnt fighting people you are fighting beasts or traps ...wich are almost all non magical damage
to be fair might just be my dm
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Posted Oct 17, 2020This is a good point. Dragon-fire may be magical, but it’s claws likely aren’t.
Also, as earlier commenters pointed out, negating environmental damage is a big deal, when you plan on fighting Ifrit in the City of Brass, or take on Ice Devils on their home turf.
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Posted Dec 27, 2020how to get this magical Armor
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Posted Feb 14, 2021It's a Legendary item. By the time you get it, EVERYONE and their mother has magical weapons
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Posted Feb 18, 2021Can It be made out of adamantine combine celestial steel
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Posted Apr 8, 2021I'm using a legendary weapon, as my starting weapon because I plan on the difficulty being cranked up