Medium Aberration, Lawful Evil
Armor Class 14 Natural Armour
Hit Points 93 (10d8 + 20)
Speed 20 ft., burrow 80 ft.
STR
9 (-1)
DEX
15 (+2)
CON
15 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws CON +5, CHA +6
Skills Deception +6, Persuasion +6, Stealth +5
Damage Resistances Bludgeoning, Psychic
Damage Immunities Acid
Condition Immunities Charmed, Exhaustion, Frightened
Senses Tremorsense 120ft, Truesight 20ft, Passive Perception 10
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Underground Sight. The Infester can use any spell that requires vision on the target while underground as long as they are within the Infester's tremor sense range.

Infectious Acid. any humanoid creature that is killed by the Infester's acid will get up on their next turn as an Infested Humanoid, they will remain active for 1 hour at which point they will explode.

Telepathy. The Infester can speak into the mind of any sentient creature within 60ft that knows a language and can understand any spoken language of a creature within 60ft of it.

Spellcasting. The Infester is a 8th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The Infester has following Sorcerer spells prepared:

Cantrips (at will): Acid Splash, Infestation, Message, Mind Sliver

1st level (4 slots): Acid Stream, Ray of Sickness, Earth Tremor, Charm Person

2nd level (3 slots): Crown of Madness, Web, Suggestion

3rd level (3 slots): Animate Dead, Enemies Abound, Hypnotic Pattern

4th level (2 slots): Confusion, Vitriolic Sphere

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d8-1) Bludgeoning damage. 

 

Reactions

Acidic Escape. When the Infester is hit by a melee attack it expel's a cloud of acidic gas turns invisible until the start of it's next turn and shift six squares, the Infester can only do this once per short rest.

Description

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PsycoTurnip

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