Medium swarm of Tiny beasts, Unaligned
Armor Class 13 (natural armor)
Hit Points 31 (7d8)
Speed 20 ft., climb 20 ft.
STR
11 (+0)
DEX
12 (+1)
CON
13 (+1)
INT
1 (-5)
WIS
12 (+1)
CHA
2 (-4)
Skills Perception +3, Stealth +5
Damage Resistances Bludgeoning, Piercing, Slashing
Senses Tremorsense 20 ft., Passive Perception 13
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

False Appearance. While the scarab is motionless, it is indistinguishable from a normal coin.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 0 ft., one target. Hit: 10 (4d4) piercing damage or 5 (2d4) piercing if the swarm has half of its hit points or fewer, and the target must succeed on a DC 14 Dexterity saving throw or have its Constitution score reduced by 1d4. The target dies if this reduces its Constitution to 0. Otherwise, the reduction lasts until the target finishes a short or long rest..

Description

Hoard Scarab A hoard scarab is an eyeless, beetlelike creature that hides in piles of treasure. Thanks to its size and its silver or golden shell, it looks much like a coin when dormant (though close observation reveals its nature). A swarm resembles a pile of gold and silver pieces.

Hoard scarabs are often found hidden among the treasure of a dragon (hence their name). They often live in a symbiotic relationship with a dragon, keeping the wyrm’s scales clean of troublesome vermin (the dragon’s natural armor keeps it safe from the scarab’s burrow ability).

Monster Tags: Misc Creature

EleKTriiK

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