Armor Class
14
(natural armor)
Hit Points
71
(13d8 + 13)
Speed
30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
12
(+1)
INT
14
(+2)
WIS
18
(+4)
CHA
11
(+0)
Saving Throws
WIS +6, CHA +2
Skills
Perception +7, Religion +4
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 120 ft. (penetrates magical drakness), Passive Perception 16
Languages
Abyssal, Common, Draconic
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Shapechanger. The yuan-ti can use its action to polymorph into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. If it dies, it stays in its current form.
Holy Fangs (2/Day). The first time the yuan-ti hits with a melee attack on its turn, it can deal an extra 16 (3d10) radiant damage to the target.
Magic Resistance. The yuan-ti has advantage on saving throws against spells and other magical effects.
Innate Spellcasting (Yuan-ti Form Only). The yuan-ti's innate spellcasting ability is Charisma (spell save DC 10). The yuan-ti can innately cast the following spells, requiring no material components:
Spellcasting. The yuan-ti is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): sacred flame, light, thaumaturgy, mending
1st level (4 slots): inflict wounds, cure wounds, guiding bolt, command
2nd level (3 slots): blindness/deafness, hold person, silence
3rd level (3 slots): mass healing word, revivify, spirit guardians
Actions
Multiattack (Yuan-ti Form Only). The yuan-ti makes one constrict attack and one scimitar attack.
Constrict. Melee Weapon Attack:+5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappeld (escape DC 14) if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the yuan-ti can't constrict another target.
Scimitar (Yuan-ti Form Only).Melee Weapon Attack:+5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Invoke Nightmare (Recharges after a Short or Long Rest). The yuan-ti taps into the nightmares of a creature it can see within 60 feet of it and creates an illusory, immobile manifestation of the creature's deepest fears, visible only to that creature. The target must make a DC 13 Intelligence saving throw. On a failed save, the target takes 11 (2d10) psychic damage and is frightened of the manifestation, believing it to be real. The yuan-ti must concentrate to maintain the illusion (as if concentrating on a spell), which lasts for up to 1 minute and can't be harmed. The target can repeat the saving throw at the end of each of its turns, ending the illusion on a success, or taking 11 (2d10) psychic damage on a failure.
Description
Yuan-ti malisons who become priestly devotees of a particular god-be it Sseth, Dendar the Night Serpent, or Merrshaulk-often rise through the ranks to become spiritual leaders among the serpent folk. These priests perform sacrificial rites to appease their vile gods.







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