Medium Aberration, Lawful Evil
Armor Class 17 Natural Armour
Hit Points 60 (9d8 + 18)
Speed 30 ft., burrow 40 ft.
STR
17 (+3)
DEX
13 (+1)
CON
15 (+2)
INT
2 (-4)
WIS
7 (-2)
CHA
5 (-3)
Saving Throws CON +4
Damage Vulnerabilities Psychic
Damage Resistances Bludgeoning, Poison, Slashing
Condition Immunities Charmed, Exhaustion, Frightened
Senses Tremorsense 30, Passive Perception 8
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Zerg Regeneration. The Zerg Roach regains 10 hit points at the start of its turn as long as another Zerg is within 50 ft. if the Roach takes psychic damage, this trait doesn't function at the start of it's turn. The roach only dies if it starts it turn with 0 hit points and doesn't regenerate.

Hardened Carapace. If the Zerg Roach takes the dodge action, it gains +2 to it's AC and all of it's saves.

Actions

Multiattack. The Roach makes two talon attacks.

Talon. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) [piercing type] damage. 

Bile Spit. Ranged Weapon Attack: +4 to hit, range 20/40 ft., one target. Hit: 6 (1d8 + 2) [bludgeoning type] damage.

Reactions

Parry. The Roach adds 4 to its AC against one melee attack that would hit it. To do so, the Roach must see the attacker.

Legendary Resistance (1/Day). If the Roach fails a saving throw, it can choose to succeed instead.

PsycoTurnip

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