Medium Beast, Chaotic Good
Armor Class 17 Natural Armor
Hit Points 96 (8d10 + 16)
Speed 30 ft., fly 90 ft.
STR
10 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws DEX +7, CON +5, WIS +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Lightning, Thunder
Senses Passive Perception 13
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Rejuvenation: If it dies, the phoenix returns to life in 1d6 days as a young phoenix with full hit points. Only the wish spell can stop this feature from functioning.

Illumination: The phoenix produces bright light in a 30ft radius, and dim light in an additional 30ft radius.

Static Shock: The first time a creature hits the Young Storm Phoenix it must make a DC 15 Constitution saving throw or take 9 (2d8) Lightning damage and be stunned for one minute. The target may repeat this saving throw at the end of their subsequent turns. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Phoenix's static shock.

 Innate Spellcasting: The phoenix spellcasting ability is wisdom (spell save DC 15). The phoenix can cast the innately requiring only verbal components to the spell. 
At will: detect good and evil, detect magic
3/day slots):  blindness/deafness, daylight, dispel magic, lesser restoration, shield

1/day: Lightning Bolt (At 5ft Level), Greater Restoration, Raise Dead

Actions

Multiattack:  The Young Storm Phoenix may make any combination of 2 attacks with it's wings, talons or slam or use its electric discharge.

Wings: Melee Weapon Attack: +9 to hit, reach 15 ft., 1 target. Hit: 8 (1d8 + 4) slashing damage plus 13 (3d8) Radiant and 13 (3d8) Lightning

Talons: Melee Weapon Attack: +9 to hit, reach 5ft, 1 target, Hit: 17 (3d8 + 4) piercing damage and the target must make a DC 14 strength saving throw or be grappled.

Slam: Melee Weapon Attack: + 9 to hit, target must be grappled, Hit: 26 (5d8+4) bludgeoning damage

Electric Discharge (Recharge 6): The Phoenix released a burst of lightning in a 30ft radius around itself, each creature in that area must make a DC 15 Dexterity Saving throw or take 22 (5d8) Radiant damage and 22 (5d8) Lightning damage or half as much on a successful save.g

Crashandburnout

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