Huge Dragon, Neutral
Armor Class 19 natural armor
Hit Points 212 (17d12 + 102)
Speed
STR
24 (+7)
DEX
10 (+0)
CON
22 (+6)
INT
21 (+5)
WIS
14 (+2)
CHA
19 (+4)
Saving Throws DEX +4, CON +10, INT +9, WIS +6
Damage Resistances Cold
Damage Immunities Force
Condition Immunities Prone
Senses Passive Perception 16
Languages --
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Innate Spellcasting. 

The dragon’s innate spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: identify,  detect thoughts,  magic missile

3/day each: conjure minor elemental, conjure woodland beings, 

1/day each: conjure elemental

Actions

Multiattack. 

The dragon makes three attacks: one with its bite and two with its tail.

 

Bite. 

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. 

Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) force damage.

Tail. 

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. 

Hit: 13 (2d6 + 6) bludgeoning damage.

Gravitic Breath (Recharge 5-6).

The dragon inhales matter  in a 30-foot cone, attempting to pull foes into the sphere of annihilation housed within the dragon’s throat. Each creature that is large size or smaller  in that area must make a DC 17 Dexterity saving throw, or be pulled 30 feet towards the dragon. The dragon may then choose up to two targets within 5 feet of it that failed their saving throws to momentarily have part of their bodies engulfed by the dragon’s sphere of annihilation, causing them to take 72 (16d8) force damage. If this damage reduces the target to 0 hit points, the target is immediately killed and their body completely destroyed.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Big, peaceful, and highly intelligent, these enormous philosophers of the phlogiston wander the flow seeking discourse with the keepers of the crystal spheres.

The scales of stellar dragons are iridescent deep purple, with a chrome drop at the tip of each scale. Gems of myriad colors and sizes adorn the scales in random patterns, giving the stellar dragon its name. Two main fins, like the fins of a lionfish, adorn either side of the central torso, and four enormous lace-like wings provide guidance and stability. Numerous other fins of various sizes cover the rest of the dragon's body. They have no visible arms or legs.

Stellar dragons, unlike their smaller kin, the radiants, are neutral. They consider stooping to meddle in the affairs of smaller beings to be loutish and in bad taste. When they encounter humanoids, stellar dragons prefer to watch rather than involve themselves. Only rarely do they speak with lesser beings.

However, if one has information previously unknown to the dragon, this may gain its interest and even useful knowledge in trade. Information is the stellar dragon's food and drink, if anything is, and it is willing to trade in kind. (One rumor has it that the Greyhawk wizard Bigby learned his interposing hand and grasping hand spells from a stellar dragon in exchange for a juicy tidbit of information.)

Stellar dragons literally consume their knowledge, transforming it into clear or milky gems of varying size. These gems of wisdom and pearls of knowledge push their way outward to rest embedded in the dragon's scales. The number of gems and pearls studding its scales mark its status among other dragons. The encrustation also roughly indicates its age; younger dragons have few gems, whereas venerable stellars are literally covered in jewels. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Frye06

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