Armor Class
14
(15 with mage armor)
Hit Points
31
(9d8)
Speed
30 ft.
STR
10
(+0)
DEX
14
(+2)
CON
11
(+0)
INT
17
(+3)
WIS
12
(+1)
CHA
16
(+3)
Saving Throws
INT +6, WIS +4
Senses
Passive Perception 11
Languages
Any four languages
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Spellcasting. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The Necromancer has the following warlock spells prepared:
Cantrips (at will): Eldritch Blast,
1st level (4 slots): Cause Fear, Armor of Agathys
2nd level (3 slots): Darkness, Cloud of Daggers
3rd level (3 slots): counterspell, fireball,Summon Undead, Dispel Magic
Actions
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Description
Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.







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