Medium Aberration, Lawful Evil
Armor Class 10
Hit Points 37 (5d8 + 15)
Speed 35 ft., burrow 20 ft.
STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws CON +5, WIS +0
Damage Vulnerabilities Psychic
Damage Immunities Acid
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can’t speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Infestation. A humanoid slain by a melee attack from the infested revives as a infested humanoid on its next turn.

Targeted Pursuit. The Zerg Humanoid marks the nearest target for one minute, they can use their bonus action to make a claw attack or move towards the target creature. This skill recharges once it's target is killed.

Infested Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Sympathetic Aversion. Any humanoid who shared a species with the infested humanoid must make a DC 13 Wisdom saving throw, on a failure the target has disadvantage on all attacks as long as they are within 30ft of the Infested Humanoid. If they save, they ae immune to this effect for 24 hours.

Actions

Multiattack. The infested makes two claw attacks. For each of these attacks that reduces a creature to 0 hit points, the infested can make an additional claw attack.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Burst. The zombie explodes and is destroyed. Each creature within 5 feet of it must make a DC 12 Constitution saving throw, taking 14 (4d6) acid damage on a failed save, or half as much damage on a successful one. A humanoid creature killed by this damage rises as a Infested Humanoid after 1 minute.

Previous Versions

Name Date Modified Views Adds Version Actions
12/26/2020 2:37:38 AM
1
1
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Coming Soon
PsycoTurnip

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