Infestation. A humanoid slain by a melee attack from the infested revives as a infested humanoid on its next turn.
Targeted Pursuit. The Zerg Humanoid marks the nearest target for one minute, they can use their bonus action to make a claw attack or move towards the target creature. This skill recharges once it's target is killed.
Infested Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Sympathetic Aversion. Any humanoid who shared a species with the infested humanoid must make a DC 13 Wisdom saving throw, on a failure the target has disadvantage on all attacks as long as they are within 30ft of the Infested Humanoid. If they save, they ae immune to this effect for 24 hours.
Multiattack. The infested makes two claw attacks. For each of these attacks that reduces a creature to 0 hit points, the infested can make an additional claw attack.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Burst. The zombie explodes and is destroyed. Each creature within 5 feet of it must make a DC 12 Constitution saving throw, taking 14 (4d6) acid damage on a failed save, or half as much damage on a successful one. A humanoid creature killed by this damage rises as a Infested Humanoid after 1 minute.
Previous Versions
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This is interesting and well done, but i feel as if the infested fortitude. trait should have its exeption changed to fire instead of radient(same with damage vulnerabilities) as blizzard has made infested and other vanilla light untits from the zerg, take 20% more damage from fire that is used in attacks by units such as the terran hellion, or the protoss colossus. Also, i disagree with the term 'zombie' as the scientific zerg virus known as infestatio magna crafted by Amon through the zerg overmind caused victims to become zerg by classifications as a modified version of creep first heads to the stomach then slowly multiplies with surrounding cells, pushing exess up the vegas nerve until it reaches the brain at which point it corrupts the cranial cortex and replaces it with a hivemind section that makes it officialy zerg, whereas a zombie is a dead body being brought to life with no memory of its life before, and no way to make new memories. in conclusion, it would be more true to call it a zerg.
BTW: sorry for all the criticism and i really love this build and i am exited that you are merging two things that many people love.
You are correct, I totally missed the zombie tag in infested fortitude, I'll freely admit I copied the zombies Undead fortitude trait to get the wording right and absolutely missed the corrections.
Fire weakness is a good point but vulnerability to fire is I think a step too far, I'll have to think on that for the light Zerg units.
By all means critique away, I welcome it.