Gargantuan Monstrosity, Unaligned
Armor Class 26 Natural armour
Hit Points 820 (40d20 + 400)
Speed 40 ft., burrow 40 ft., swim 40 ft.
STR
30 (+10)
DEX
10 (+0)
CON
30 (+10)
INT
3 (-4)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws INT +5, WIS +11, CHA +9
Skills Athletics +28, Intimidation +19, Perception +14
Damage Resistances All
Damage Immunities Fire, Poison
Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Poisoned
Senses Blindsight 120 ft, Truesight 120 ft, Passive Perception 10
Languages Primordial
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Legendary Resistance (5/day). If the tarrasque fails a saving throw, it can choose to succeed instead.

Magic Resistance. The tarrasque has advantage on saving throws against spells and other magical effects.

Reflective Carapace. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.

Siege Monster. The tarrasque deals double damage to objects and structures.

Regeneration. The tarrasque regains 40 hit points at the start of each of its turns.

Innate Spellcasting. The tarrasque's spellcasting ability is Wisdom (spell save DC 19, +11 to hit with spell attacks). The tarrasque has following spells prepared:
Cantrips (at will): Control Flames, Mold Earth, Shape Water, Gust
1st level (8 slots): Absorb Elements, Detect Magic, Thunderwave, Fog Cloud, Feather Fall, Magic Missile, Shield, and Expeditious Retreat

2nd level (6 slots): Earthbind, Hold Person, Warding Wind, Enlarge/Reduce, Invisibility, and Misty Step

3rd level (4 slots): Call Lightning, Dispel Magic, Feign Death, and Counterspell

Actions

Multiattack. The tarrasque can choose between using its Frightful Presence or its Breath Weapon. It then makes five attacks: one with its bite, two with its claws, two with its horns, and one with its tail. It can use its Swallow instead of its bite.

Bite. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled(escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can't bite another target.

Claw. Melee Weapon Attack: +19 to hit, reach 15ft., one target. Hit: 28 (4d8 + 10) slashing damage.

Horns. Melee Weapon Attack: +19 to hit, reach 10ft., range (120/480), one target. Hit: 32 (4d10 + 10) piercing damage.

Tail. Melee Weapon Attack: +19 to hit, reach 20ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.

Swallow. The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque's turns.

If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.

Frightful Presence. Each creature of the tarrasque's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the tarrasque's Frightful Presence for the next 24 hours.

Breath Weapon (Recharge 4-6). The tarrasque exhales a 60-foot cone of chaotic energy. Roll a d6 to determine the damage type of the Breath Weapon. Each creature in the area must make a DC 19 Dexterity saving throw, taking 49 (14d6) of the determined damage type on a failed save, or half as much damage on a successful one.

1. Acid

2. Cold

3. Fire

4. Lightning

5. Poison

6. Thunder

 

Reactions

Arcane Deflection. When the tarrasque is hit by an attack or fails a saving throw, it can use its reaction to gain a +2 bonus to its AC against that attack or a +4 bonus to that saving throw.

Legendary Actions

The tarrasque can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The tarrasque regains spent legendary actions at the start of its turn.

Attack. The tarrasque makes one claw attack or tail attack.

Move. The tarrasque moves up to half its speed.

Chomp (Costs 2 Actions). The tarrasque makes one bite attack or uses its Swallow.

Cast a Spell. The tarrasque casts a spell requiring either an action or a bonus action.

Previous Versions

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