Keen Smell. The skorpadillo has advantage on Wisdom (Perception) checks that rely on smell.
Protective Ball. The skorpadillo can roll up into a ball as a reaction, increasing its natural armor bonus to +2 (15) but decreasing its walking speed to 0 feet. Unrolling costs an action. The skorpadillo can still make a Sting attack in this state.
Multiattack. The skorpadillo makes two attacks: one with its bite and one with its sting.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.
Description
Skorpadillos are magical fusions of giant armadillos and giant scorpions, in the same band such as the owlbears, duckbunnies, pigeontoads and so on. These monsters are known for attacking humanoids with a bite on the calf alongside a deadly sting directly into the face right after.
Previous Versions
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2/4/2021 4:15:02 PM
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4
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1.0
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Coming Soon
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