Interconnected: Magical bonds to the armor it dawns. So the damage the armor takes is how it receives damage. Each piece of armor cost 10 hp (a single gauntlet/boot counts as five)
Ethereal Origin: Lived for an extended period of time within the ethereal plane of existence and can now leave and return rather quickly between planes (can use the ethereal plane as defense or stealth).
Earthquake: Slams their fists into the earth causing air pressure to knockback nearby individuals +12 to hit, reach 40 ft., AOE. Hit: 17 (2d8 + 5 force damage), 4d12 if someone is hit directly
Weapon Manifestation: Channels Ethereal energy to conjure a weapon of choice. Attacks made with said weapon, +16 to hit, reach 10 ft, 1-3 targets, Hit: 14 (3d6 +8 slashing, piercing, and bludgeoning damage)
Forced Astral Release: Strike opponent and upon success, their astral form and physical form separate for a 2 turns
Astral Reject: Able to interact with those within the astral form, however as can they
Magical Abolition: After receiving magical damage, stores said spell within their body. After storing said spell all spells of that archetype no longer affect it. Can cast said spell for itself when desired however, loses buff once done and won't store a new spell for two turns.
Ethereal Anguish: Release emerald vapor that rapidly slows enemies who inhale the said vapor
Disperse (Costs 2 Action): Surrond protection armor slumps to the floor as the inside apparition searches for its additional armor sets
Description
Yulgamadon was once a simple warlock tricked by his patron into an early demise. However the patron was unaware of their leftover malice and disdain for the afterlife, so Yulgamadon resided within his home. Over the years his land was tore and rebuilt into many different homes, stores, and even manors. During this time Yulgamadon notices that they couldn't interact with the living but as more dead arrived his hunger grew ravenous. After appraising his appetite for the first time, they only began to crave more and more. With this gluttony came power. As they consumed more remains of damned souls would felt uncontrollably drawn to Yulgamadon. Yulgamadon then absorbs those souls until Yulgamadon can appear within the physical plane. Once they arrive, their hunger will only grow. They have no physical body however they can interact and enhanced armor that they equip, hence the "tale of the walking armor in the black keep"
Lair and Lair Actions
Resides within a ruinous abandon keep, light seemingly passing swift over the land it resides upon.
Lair Actions
- Once any member of the living enter said lair, its interior proportions will warp into increased size
Regional Effects
- The land this lair reside in will not be affected by the day and night cycle but instead will constantly be halted in complete darkness.
- Light sources no longer shine further than 5 ft
If the Yulgamadon dies, the land will flourish for three days straight with no night cycle before incinerating from the constant sunlight. Afterwhich the land will regrow and become an average landscape
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