Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Portal form. Once the mind laser attack has been used, and only hit the ground or wall, the beams connect and create a portal that goes anywhere the ZinDae-O would like to go.
Skull smash. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 100 (12d10 + 10) [bludgeoning type] damage.
Rock puncture. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 100 (10d10 + 10) [piercing type] damage.
Mind laser. RangedWeapon Attack: +5 to hit, range 10/100 ft., 4 targets. Hit: 25 (5d6 + 0) [necrotic type] damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
The ZinDae-O can only use 3 legendary before it’s next turn. All used legendary actions are regained at the start of this creatures turn.
Portal form. (Costs 3 Actions). Once the mind laser attack has been used, and only hit the ground or wall, the beams connect and create a portal that goes anywhere the ZinDae-O would like to go.
The ZinDae-O can only use one mythic action before its next turn. All used mythical actions are regained at the start of its next turn.
Create life (Costs 1 Action). The ZinDae-O creates a Zigayo, a Laralynx, a Shrix, or a Gren.
Description
This ancient creature was created by a surge of energy and time, thus protecting the dimension it was born. It will pulverize all intruding it’s home.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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