Gargantuan Construct, Unaligned
Armor Class 18 Armor from the cosmos
Hit Points 378 (20d20 + 10)
Speed 20 ft., burrow 20 ft.
STR
19 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
17 (+3)
WIS
17 (+3)
CHA
16 (+3)
Senses Truesight, Passive Perception 17
Languages All, Telepathy
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Portal form. Once the mind laser attack has been used, and only hit the ground or wall, the beams connect and create a portal that goes anywhere the ZinDae-O would like to go.

Skull smash. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 100 (12d10 + 10) [bludgeoning type] damage. 

Rock puncture. Melee Weapon Attack: +5  to hit, reach 10 ft., 1 target. Hit: 100 (10d10 + 10) [piercing type] damage.

Mind laser. RangedWeapon Attack: +5 to hit, range 10/100 ft., 4 targets. Hit: 25 (5d6 + 0) [necrotic type] damage.

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

The ZinDae-O can only use 3 legendary before it’s next turn. All used legendary actions are regained at the start of this creatures turn.

Portal form. (Costs 3 Actions). Once the mind laser attack has been used, and only hit the ground or wall, the beams connect and create a portal that goes anywhere the ZinDae-O would like to go.  

Mythic Actions

The ZinDae-O can only use one mythic action before its next turn. All used mythical actions are regained at the start of its next turn.

Create life (Costs 1 Action). The ZinDae-O creates a Zigayo, a Laralynx, a Shrix, or a Gren.

Description

This ancient creature was created by a surge of energy and time, thus protecting the dimension it was born. It will pulverize all intruding it’s home.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

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