Action Name: Bite.
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (1d4) poison damage.
Action Name: Poison Fang.
Action Ranged Attack: +3 to hit, range 10 ft., 1 target. Hit: 3 (2d4) poison damage.
Reaction Name: Tailwhip.
Melee Weapon Attack: As a reaction when an enemy moves out of melee combat range, the zippsnagit can whip them with its tail. +3 to hit, reach 5 ft, one creature. 1 bludgeoning damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A tiny winged serpent covered in pearlescent scales, the zippsnagit lives in the deepest pockets of FaeWild that sprinkle the PrimeWild Plane. Often camouflaged within the petals of poisonous flora, the flying snake has been the demise of more than one unprepared adventurer.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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