Action Name. Enter the description for your action.
Mandibles. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 12(2d6 + 3) [slashing] damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 3) [slashing] damage.
Description
The umber hulk is a fiercely territorial and aggressive creatures. The young variant of the monster is more hotheaded.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments