Armor Class
16
Natural Armor
Hit Points
100
(14d8 + 34)
Speed
20 ft., fly 10 ft.
STR
16
(+3)
DEX
11
(+0)
CON
16
(+3)
INT
15
(+2)
WIS
15
(+2)
CHA
14
(+2)
Saving Throws
WIS +6
Damage Resistances
Fire
Condition Immunities
Deafened
Senses
Darkvision 60ft, Can't discern colors in darkness, only shades of gray, Passive Perception 26
Languages
Can understand Common but can't speak, Draconic, Dragon
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
2 Heads. The 2 heads of the Zippleback are able to transmit information to one another. These guys also have advantage on Wisdom (Perception) checks.
Actions
Multiattack. The Zippleback makes 2 Head Bash attacks
Head Bash. Melee Weapon Attack: +4 to hit, reach 10 ft., 2 targets. Per Head: Hit: 5 (1d6 + 3) bludgeoning damage.
Explosion. Ranged Weapon Attack: +6 to hit, range 50 by 50 square. Hit: 35 (5d12 + 9) fire damage.
Description
The Zippleback. 2 heads, one spewing flammable gas and the other igniting it with a spark. Though seemingly, dumb, these dragons are fairly smart because they have 2 brains. Though smaller than most dragon brains. These dragons are scaly and green and work well together.







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