spellcasting
cantrips : gust, thunderclap, word of radiance, resistance, shocking grasp, true strike.
1st level : bless, branding smite, guiding bolt, ice storm, thunderous smite, thunderwave, absorb elements, chaos bolt, ceremony, zephyr strike.
2nd level : gust of wind, magic weapon, alter self.
3rd level : call lightning, daylight, elemental bane, lightning bolt, lightning arrow, wind wall, sickening radiance, thunder step.
4th level : dimension door, elemental bane, sickening radiance, storm sphere.
5th level : legend lore, dispel evil and good, conjure elemental, banishing smite, skill empowerment, dawn, holy weapon, control winds, wall of light, steel wind strike.
6th level : harm, hero's feast, true seeing, sunbeam, wind walk, arcane gate, chain lightning, investiture of wind.
7th level : symbol, conjure celestial, divine word, prismatic spray, teleport, temple of the gods, whirlwind, crown of stars.
8th level : dominate monster, control weather, holy aura, animal shapes, sunburst, power word stun.
9th level : power word kill, foresight, true polymorph, shape change, storm of vengeance, wish, invulnerability.
Actions
lightning bolt 20 feet 6d12 lightning damage
thunder blast 15 feet Zeus stabs his lightning bolt in the ground and sends out a wave. of thunder three targets must take a dexterity throw if fail targets take 3d10 thunder damage.
hail of lightning bolts. Zeus summons storm clouds and four lightning bolts strike four targets of his choice targets take dexterity saving throw if fail targets take 3d10 four each bolt.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
true form. Zeus reveals his true form , a blinding light of electric storms. each none celestial must make a int saving throw and look away if fail the targets take 5d6 radiant damage + 3d10 lightning damage.
master bolt. Zeus takes out his master bolt and throws it at one target of his choice target must take a dex saving throw if fail target takes 8d10 lightning damage + 3d6 thunder damage.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
the palace of Zeus is a beautiful temple like castle with golden clouds for walls.
guards and servants. Aarakocra, Angels, Air elementals, Djinni, Griffons, Hippogriffs, pegasi, sacred statues, elder tempests, air elemental myrmidons.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Zeus can use a lair actions to command one of his servants to fight
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- it always sounds like a thunder storm.
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