Medium Humanoid (Any Race), Lawful Evil
Armor Class 15 (studded leather)
Hit Points 94 (14d8 + 31)
Speed 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
17 (+3)
Saving Throws DEX +6, WIS +4, CHA +6
Skills Acrobatics +4, Deception +4, Performance +4
Condition Immunities Charmed
Senses Passive Perception 10
Languages Any two languages
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Battle Magic. When the Zhentarim Boss uses their action to cast a spell, they can make one weapon attack as a bonus action.

Spellcasting. The Zhentarim Boss is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following spells prepared:

• Cantrips (at will): blade ward, vicious mockery, minor illusion
• 1st level (4 slots): bane, dissonant whispers, healing word, charm person
• 2nd level (3 slots): crown of madness, silence
• 3rd level (3 slots): fear, bestow curse, hypnotic pattern
• 4th level (3 slots): greater invisibility, confusion
• 5th level (1 slot): hold monster

Song of Rest. The Zhentarim Boss can perform a song while taking a short rest. Any ally who hears the song regains an extra ld6 hit points if it spends any Hit Dice to regain hit points at the end of that rest. The Zhentarim Boss can confer this benefit on itself as well.

Actions

Multiattack. The Zhentarim Boss makes two melee attacks.

Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d8+5); slashing damage.

 

Reactions

Spot an Opening. When an ally of the Zhentarim Boss makes a weapon attack against an enemy, the Zhentarim Boss may use their reaction to grant advantage on the roll.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

Bradders_Ladders

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