Armor Class
12
(leather armor)
Hit Points
11
(2d8 + 2)
Speed
30 ft.
STR
11
(+0)
DEX
12
(+1)
CON
12
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Description
Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.







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Posted Jan 24, 2024good request
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Posted Feb 28, 2024Some monsters don't have portraits.
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Posted Mar 1, 2024Just saw this comment and had to share my first experience as a DM. First role of the game? My 5th level Dragonborn Barbarian NPC (I reckon it just had too much of a level for the PC but you know, still learning so I had him at level 5) got a natural 20 against a PC whom I made a villain for story purposes to attack. Got a 22 damage on a 7HP tiefling. Talk about overkill. First roll of the game.
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Posted Apr 24, 2024Always has ben
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Posted Jul 7, 2024Damn +3 to hit?? thats crazy for 1/8 CR
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Posted Jul 11, 2024-
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Posted Jul 30, 2024:)
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Posted Sep 2, 2024A bandit army has encountered you
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Posted Sep 11, 2024how to interperate 11 (2d8+2)
11x(2d8+2)
11+
11 or 2d8+2
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Posted Oct 21, 2024cool
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Posted Feb 23, 2025This is actually an amazing idea, they need to work on this so we could actually have freedom when it comes to the race of your NPC's