Armor Class
13
(hide armor)
Hit Points
67
(9d8 + 27)
Speed
30 ft.
STR
16
(+3)
DEX
12
(+1)
CON
17
(+3)
INT
9
(-1)
WIS
11
(+0)
CHA
9
(-1)
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Description
Unpredictable berserkers come together in war parties and seek conflict wherever they can find it.
I'm thinking of making a berserker NPC named Kevin.
A piece taken from the fallen foe. From their hair to a weapon or trinket to an ear, eye, or scalp. Alignment dependent
What of I put some characters in a village and then sent a longship filled with Berserkers and Tribal Warriors and the characters have to battle a viking raid! but then it turns out the vikings are led by a Red Dragon and they have to kill it.
"Did he say "making f***?"