Armor Class
12
(natural armor)
Hit Points
76
(8d12 + 24)
Speed
40 ft.
STR
22
(+6)
DEX
9
(-1)
CON
17
(+3)
INT
3
(-4)
WIS
11
(+0)
CHA
6
(-2)
Senses
Passive Perception 10
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
Actions
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.
Any ideas for creating a were-elephant? I had a player determined to buy an elephant. I let him roll to see if he could navigate the troll marshes with the beast. He failed with a 4. My next adventure is with werewolves. I want to make the lost elephant the big bad's mount. I'm taking liberties with werewolf lore in this story. forgive me.
that would be cool but i don't think elephants would use a trunk for combat because there trunks would be bad at grabbing a creature
I do think an Intelligence of 5 or even 6 is justifiable, but the base elephant is also a 3, which I also dislike. If we consider the ape to have an Int of 6 and they can have conversations in sign language then maybe a 4?'
D&D doesn't attempt to model animal intelligence in a realistically meaningful way. For that matter, D&D doesn't model animals in a realistically meaningful fashion at all; the game has always made monsters outshine natural animals, and that's not necessarily wrong, it's a design choice. Unfortunately, that means the actual abilities of animals are hilariously nerfed - but within the context of a fantasy game, maybe that's OK. Out-wrestling bears and gorillas, fighting packs of tigers; these are the stuff of D&D.
The jumping rules mean with a 10-foot running start, an elephant can high jump 9 feet and long jump 22 feet, in case you want an elephant to squash or cannonball the party
i think its actually a disadvantage bc a lot of spells only work with shared language
Needs more intelligence. Right now it's only slightly smarter than an Ochre Jelly, and that doesn't feel right
Also you are more likely to be able to find a horse than an elephant
elephants are smarter than some people i know