Armor Class
15
(natural armor)
Hit Points
13
(3d8)
Speed
30 ft., swim 30 ft.
STR
13
(+1)
DEX
15
(+2)
CON
11
(+0)
INT
1
(-5)
WIS
9
(-1)
CHA
3
(-4)
Skills
Stealth +4
Senses
Blindsight 30 ft., Passive Perception 9
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.







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Posted Dec 10, 2023WTF??!!! only one way to find out, wink wink
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Posted May 29, 2024Carb
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Posted Aug 21, 2024In the campaign I am currently playing I am a level 8 wizard who has a staff of swarming insects, and I always carry ten crabs, whenever I need service, I just pull a crab out and cast giant insect (crabs aren't insects but neither are spiders, scorpions and centipedes, so crabs are ok) and boom, I have a servant that can carry a decent amount, and has decent attack. recently I and a party member who got one attack finished off a hook horror with my faithful crab. I only have one offensive spell, poison spray which I used once. really the crab is the only way I can account for not getting offensive spells when I had the chance.
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Posted Sep 24, 2024crabs are the ultimate animal but unfortuanty they where nerfed to be small and have thin armor in a earth patch millions of years ago
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Posted Jan 27, 2025In my campaign I am a giant crab child that’s parents have been murdered. My new parents want me to be worshipped as a god. So far we have blown up a town ran over a gnome, I have killed a mimic. I have been reanimated from the dead 3 times by my parents
I love giant crabs