Medium Undead, Lawful Evil
Armor Class 17 Natural armor
Hit Points 134 (15d8 + 12)
Speed 30 ft.
STR
15 (+2)
DEX
17 (+3)
CON
15 (+2)
INT
16 (+3)
WIS
15 (+2)
CHA
13 (+1)
Saving Throws DEX +5
Skills Acrobatics +4
Damage Resistances Bludgeoning
Senses Truesight with his adaptivity, he does well in dark areas, and with his ability can see threw magical darkness, Passive Perception 15
Languages common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Adaptable. Zant gets advantage on dexterity throws in underwater, arctic, and forest environments. attacks on Zant require a dexterity saving throw. if it succeeds the opponent takes 1d4 slashing damage.

Actions

Blades of Death. Melee Weapon Attack: +4 to hit, reach 5 ft., 2 target. Hit: 11 (4d4 + 4) slashing damage. 

Power Orb. RangedWeapon Attack: +4 to hit, range 40/230 ft., 4 target. Hit: 6 (1d6 + 4) bludgeoning damage.

Reactions

Helm Burst. when attacked opponent rolls dex saving throw. fail and roll 1d4+2 damage piercing damage.

Legendary Actions

Arena Change (1). Zant can change the area to arctic, forest, or underwater and use an opportunity attack. when Zant dies the area becomes back to normal.

Description

the usurper king, Zant, is a lord of darkness following a dark leader. the leader is unknown, or is it?

Previous Versions

Name Date Modified Views Adds Version Actions
4/14/2021 1:20:59 AM
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4/14/2021 1:26:42 AM
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5/20/2021 11:10:51 PM
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YAVELTAL

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