Adaptable. Zant gets advantage on dexterity throws in underwater, arctic, and forest environments. attacks on Zant require a dexterity saving throw. if it succeeds the opponent takes 1d4 slashing damage.
Blades of Death. Melee Weapon Attack: +4 to hit, reach 5 ft., 2 target. Hit: 11 (4d4 + 4) slashing damage.
Power Orb. RangedWeapon Attack: +4 to hit, range 40/230 ft., 4 target. Hit: 6 (1d6 + 4) bludgeoning damage.
Helm Burst. when attacked opponent rolls dex saving throw. fail and roll 1d4+2 damage piercing damage.
Arena Change (1). Zant can change the area to arctic, forest, or underwater and use an opportunity attack. when Zant dies the area becomes back to normal.
Description
the usurper king, Zant, is a lord of darkness following a dark leader. the leader is unknown, or is it?
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