Armor Class
            
                
                    15
                
                
                    
                        (natural armor)  
                     
                         
            
        
        
            Hit Points
            
                
                    52
                
                
                    (7d10 + 14)
                      
            
        
        
            Speed
            
                
                    40 ft. 
                
            
        
    STR
                
                    15
                    (+2)
                
            DEX
                
                    13
                    (+1)
                
            CON
                
                    15
                    (+2)
                
            INT
                
                    1
                    (-5)
                
            WIS
                
                    9
                    (-1)
                
            CHA
                
                    3
                    (-4)
                
            
                Senses
                
                    Blindsight 60 ft.,  Passive Perception 9
                
            
        
            
                Languages
                
                      --  
                
            
        
        
                Challenge
                
                    3 (700 XP)
                
            
            
            
                Proficiency Bonus
                
                    +2
                
            
        Actions
                Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.







 
     
                    
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Posted Mar 11, 2023Thanks for the reply! Can't wait to try it out on my Moon Druid! 😁
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Posted Mar 12, 2023What can I say except you're welcome? Glad I could help.
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Posted May 2, 2023I have a creepy spore Druid with a pet scorpion that he casts the spell Giant insect on and rides into battles… All fear Giant Sebastian!
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Posted Jan 25, 2024Some scorpions squirt venom from their stingers. If you want, add this optional action:
Venom Spray. Ranged Weapon Attack: +3 to hit, range 30 ft., one creature. Hit: 8 (1d12 + 2) poison damage.
Less effective than the up close Sting, but it's good to have a ranged backup.
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Posted Apr 23, 2024+1. I think it might be trichobothria, as with spiders. Though the spiders have 10 ft of blindsight, regardless of the size, so there is at least a question about why scorpions have such a huge range of blindsight.
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Posted Feb 10, 2025