Armor Class
15
(hide armor, shield)
Hit Points
22
(5d8)
Speed
30 ft.
STR
14
(+2)
DEX
12
(+1)
CON
11
(+0)
INT
6
(-2)
WIS
10
(+0)
CHA
7
(-2)
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Gnoll
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Description
Gnolls are feral, hyena-headed humanoids that attack without warning, slaughtering their victims and devouring their flesh.







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Posted Oct 28, 2024Also follow up, that super Flind would likely have some sort of smash attack for each flail type. Like Wave of Madness, Quake of Pain, and lastly Paralyzing Sweep.
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Posted Nov 9, 2024gemlin
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Posted Nov 19, 2024Gnolls are super duper kuul
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Posted Mar 2, 2025Do you think a vampire gnoll could bite foes without restraining them? How much would that increase their CR?
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Posted Mar 13, 2025sup
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Posted May 7, 2025yeppo...
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Posted May 13, 2025pls can i play as one!
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Posted Jun 12, 2025Legacy Content > 2024 anything.
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Posted Aug 11, 2025:(
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Posted Aug 27, 2025What is a gnolls jump?