Armor Class
13
(natural armor)
Hit Points
105
(10d12 + 40)
Speed
40 ft.
STR
21
(+5)
DEX
8
(-1)
CON
19
(+4)
INT
5
(-3)
WIS
9
(-1)
CHA
6
(-2)
Skills
Perception +2
Senses
Passive Perception 12
Languages
Giant
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Actions
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.
Description
Hill giants are selfish brutes that hunt and raid in constant search of food. Their skins are tan from lives spent beneath the sun, and their weapons are uprooted trees and rocks pulled from the earth.







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Posted Feb 15, 2024So true
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Posted Mar 12, 2024Dummy Thiccccccccccccccccccccccccccccccccccccccccccccccccccqqq
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Posted Apr 21, 2024thicc man
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Posted May 9, 2024I know this is late but yeah, I was considering having one be a prisoner which the PCs could meet, and I was going to nerf its attack so he couldn't one shot them.
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Posted May 21, 2024>:)
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Posted Jun 12, 2024hear me out
sumo wrestler giants
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Posted Nov 24, 2024Hear me out
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Posted Feb 24, 20253d10 rock damage? Must be a two-handed throwing boulder.
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Posted Oct 19, 2025Dude, me and two other people dropped 3 of these in our last session, and we were level 6. We're level 7 now, but we're faced with 26 kobolds. We're single digit health and low on spell slots. Are we screwed?