Armor Class
            
                
                    18
                
                
                    
                        (chain mail, shield)  
                     
                         
            
        
        
            Hit Points
            
                
                    11
                
                
                    (2d8 + 2)
                      
            
        
        
            Speed
            
                
                    30 ft. 
                
            
        
    STR
                
                    13
                    (+1)
                
            DEX
                
                    12
                    (+1)
                
            CON
                
                    12
                    (+1)
                
            INT
                
                    10
                    (+0)
                
            WIS
                
                    10
                    (+0)
                
            CHA
                
                    9
                    (-1)
                
            
                Senses
                
                    Darkvision 60 ft.,  Passive Perception 10
                
            
        
            
                Languages
                
                    Common, Goblin
                
            
        
        
                Challenge
                
                    1/2 (100 XP)
                
            
            
            
                Proficiency Bonus
                
                    +2
                
            
        Traits
                Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn’t incapacitated.
Actions
                Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Description
Hobgoblins are large goblinoids with dark orange or red-orange skin. A hobgoblin measures virtue by physical strength and martial prowess, caring about nothing except skill and cunning in battle.







 
     
                    
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Posted Jan 15, 2024This was a stupid picture
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Posted Mar 28, 2024I'm new to DND and I'm doing research on creatures/monsters. Would a hobgoblin kill someone for loot and stuff?? If not what would?
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Posted Aug 13, 2024Beans
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Posted Sep 18, 2024I think they're just not meant to be used alone. 1 hobgoblin is no threat at all, to almost any party or even some singular adventurers unless they're level 1. However, 3-5 hobgoblins, playing it safe and smart? Backing up and supporting a slightly more powerful ally? Max out their HP instead of using average? Combine that tactic with the fact that, while the books give us alot, it's meant to be changed. Part of what they give us is a giant math problem on how to determine the general CR of homebrewed and tweaked monsters. If you take the spell list from a goblin mage and give it to a hobgoblin, adjusting its stats accordingly to make it a fair caster, then you throw off the entire curve of what a hobgoblin is capable of. You're absolutely right that when you look at this stat block raw it is underwhelming. That being said, it's not meant to be JUST this you're throwing at the players.
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Posted Dec 31, 2024I find it intriguing that when putting two of these against my party, only one of them had a chance to fight, and what's worse, both died before dealing damage. It's definitely a case of having an entire patrol to fight instead of one or two, because they can easily get cut down by a level three player and an NPC with stats of a level 1 fighter.
One way I'm considering boosting them in the future is to max out their health, put them in "packs" of four or five, and then putting them in some kind of environmental advantage (attack from above, surprise round, unexpected encounter, etc). The only problem with hobgoblins is why I'm putting them into the game so suddenly. Too bad I've already thought of that!
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Posted Apr 14, 2025puppy