Armor Class
            
                
                    14
                
                         
            
        
        
            Hit Points
            
                
                    104
                
                
                    (16d8 + 32)
                      
            
        
        
            Speed
            
                
                    50 ft., fly 50 ft. (hover)
                     
                
            
        
    STR
                
                    16
                    (+3)
                
            DEX
                
                    19
                    (+4)
                
            CON
                
                    14
                    (+2)
                
            INT
                
                    10
                    (+0)
                
            WIS
                
                    15
                    (+2)
                
            CHA
                
                    11
                    (+0)
                
            
                Skills
                
                    Perception +8, Stealth +10
                
            
        
            
                Damage Resistances
                
                    Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                
            
        
            
                Damage Immunities
                
                    Poison
                
            
        
            
                Condition Immunities
                
                    Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
                
            
        
            
                Senses
                
                    Darkvision 60 ft.,  Passive Perception 18
                
            
        
            
                Languages
                
                    Auran ,  Understands Common but doesn't speak it  
                
            
        
        
                Challenge
                
                    6 (2,300 XP)
                
            
            
            
                Proficiency Bonus
                
                    +3
                
            
        Traits
                Invisibility. The stalker is invisible.
Faultless Tracker. The stalker is given a quarry by its summoner. The stalker knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The stalker also knows the location of its summoner.
Actions
                Multiattack. The stalker makes two slam attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.







 
     
                    
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Posted Jul 26, 2019Nice to scout
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Posted Nov 9, 2019Sounds like as soon as you summon it it would kill you
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Posted Nov 9, 2019it stays at its summoner’s side until it is given a task to perform.
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Posted Dec 1, 2019It doesn't do too much damage, as long as you know where it is.
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Posted Jan 7, 2020I have dated a few of these in the past. Scary.
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Posted Jan 28, 2020I would like to know whether these creatures have substance. In the MM it says that they are air elementals so could someone pass through them or bull rush through them ? I only ask because four of these things smashed my party up real good recently. These things are nasty.
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Posted Mar 30, 2020They certainly are. If you anticipate encountering them, definitely prepare faerie fire if you can.
Generally speaking, if it’s tough enough to hit you, it’s tough enough that you can’t get through it. Indeed, it lacks the “Amorphous Form” trait of the generic air elemental, implying that it’s form is even more defined and organized than they are.
So, although it is ultimately up to GM discretion, it seems reasonable that you could shove it back.
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Posted May 7, 2020Could I say...
Me: "Hey Mr. Invisible Stalker, I wanna know where the evil king is."
Stalker: "He is hiding in his top secret base that nobody knows about at coordinates x, y, and z..."
Me: "Alrighty let's go"
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Posted May 17, 2020I have gained on in a bag of holding. I named him Simon.
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Posted May 22, 2020wait, he's right behind U!
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Posted Jun 4, 2020I have a party of third levels against this. A cleric, a paladin and two rangers. We'll see how it goes.
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Posted Jun 29, 2020Can an invisible stalker (or any elemental) be infused with/possess a weapon? I’m thinking a rogue with a invisible stalker dagger would be pretty OP.
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Posted Jun 30, 2020That'd be fairly nasty, though I don't know how that would help. Would it give you more damage per hit?
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Posted Jul 2, 2020Anyone know how Opportunity Attacks work against this? Same as usual, except with disadvantage?
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Posted Jul 2, 2020The way I'd rule it, if you can see it leave your range, through something like blindsight or faerie fire, then you can take an opportunity attack.
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Posted Jul 2, 2020Thanks! No attacks of opportunity in the end. But I did decide that they would hear it move away and have disadvantage.
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Posted Jul 15, 2020Only if you understand Auran
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Posted Jul 17, 2020I thought that as well but they hover, so I would say they don't know. The best option would be to bait it with a party member and attack once you know where it could be.
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Posted Aug 3, 2020If you summon an invisible stalker, can it be used to guard you while you rest, or is it specifically for fetch/kill tasks? I know some of the descriptions describe the stalker "perverting the summoner's instructions" if the task is a long one as it is an "unwilling servant at best."
Or, if you guys have any examples of how an invisible stalker's instructions were perverted? That might be useful. Thanks :)
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Posted Aug 5, 2020PHB: You can make an opportunity attack when a hostile creature that you can see moves out of your reach. You cannot make opportunity attacks against invisible creatures unless you can see invisibility.