Armor Class
7
Hit Points
13
(3d8)
Speed
15 ft.
STR
10
(+0)
DEX
5
(-3)
CON
11
(+0)
INT
1
(-5)
WIS
11
(+0)
CHA
3
(-4)
Damage Resistances
Cold
Damage Immunities
Fire, Poison
Condition Immunities
Charmed, Frightened, Poisoned
Senses
Darkvision 120 ft., Passive Perception 10
Languages
Understands Infernal but can't speak it
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.
Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.
Actions
Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.







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Posted Oct 20, 2021The guy that speaks when you click the audio symbol pronounces it as "lem-ee-yore" Silent e.
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Posted Nov 7, 2021Hellish Rejuvenation states that the Lemure can be killed for good
unless it is killed by a good-aligned creature with a bless
spell cast on that creature or its remains are sprinkled with holy water.
In the Devils general description it is stated that
[the Lemure] is only permanently destroyed if it is killed with a blessed weapon or if its shapeless corpse is splashed with holy water before it can return to life.
The Bless spell doesn't include weapons. The person is Blessed, not the weapon. So this means that a person not Blessed with the spell but wielding a holy/blessed weapon can kill a Lemure?
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Posted Nov 16, 2021Well, in DnD, not necessarily. for example, imagine 100,000 of these were fighting a Tarrasque. The Tarrasque has 25 AC. The lemures have +3 to hit, wich means that they can only do damage when they roll a criticall hit. (I heard that critical hits ignore AC). The Tarrasque makes 5 attacks per turn + 3 legendary actions. Sure, it will take him 12,500 rounds, but, in the end, he will only take about... 300 damage? That is not even half of the tarrasque's life, and, again, that is fighting 100,000 lemures!
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Posted Nov 16, 2021Where does it say that? Does it say it in the player's handbook or somewhere else?
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Posted Dec 15, 2021"Quantity has a quality all its own" - Stalin
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Posted Jan 10, 2022They are used as cannon fodder in the Blood War, charging headlong into the fray and overwhelming their enemies with their numbers. Just like zombies.
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Posted Feb 4, 2022specific beats general, stat block trumps rule
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Posted Feb 9, 2022Why does it have a +3 to hit? Its got no strength bonus and it's proficiency mod is +2, so its hit chance should be +2, right? I missing something?
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Posted Mar 24, 2022I could be wrong, but I think that guy is Matt Mercer. Which is a bit funny because he mispronounced "lemur" (like the monkey) when Vox Machina went to Dis for the first time. But he later corrected it.
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Posted Apr 13, 2022This. The importance of that power cannot be overstated in a long war.
Devils often fight on their own plane, which means they take permanent casualties. If they ever receive too few souls to compensate their losses, they are finished - demons win. But lemures are effectively unkillable, they are the shield of the Nine Hells: any hit that falls on them is one hit that won't kill any of their allies.
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Posted May 20, 2022lemures are typically fighting manes and dretches, other low level fiends. and even if they're fighting higher demons, they're hardly fighting a CR 30, 600 hitpoint monster. the highest cr thing they have an even remote chance of encountering is a balor, which though they won't kill it due to resistance against non-magical attacks, but they'll defiantly make a dent
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Posted Jun 8, 2022The tarrasque would take 20 attacks a turn (there are 20 spaces around a gargantuan creature, which is 4 by 4 squares). This means that the tarrasque will on average be hit once a turn by one crit, which will deal 5 damage. Over the course of 12500 turns, it will take 62500 damage. The Tarrasque would be a fit match for 1000 lemures, against which it would barely scrape out a victory with 50 HP to spare.
That being said, the point is moot because a Tarrasque is immune to bludgeoning damage from nonmagical weapons, including this creature's Fist attack. It could theoretically fight infinite lemures without breaking a sweat.
633,600 lemures in Hell would be able to regenerate fast enough to fight the Tarrasque perpetually, assuming a 5.5 day regeneration is used. That assumes that 5.5 days of constant fighting wouldn't result in the Tarrasque simply dying of 6 levels of exhaustion, which is certainly a lame way for a Tarrasque to go out.
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Posted Jul 3, 2022...and then he "corrected" it to the also incorrect Le-moo-ray. 😛 I don't yet know if he starts saying it right later on; I'm actually watching the Dis arc for the first time, right now.
(but wow, that definitely sounds like him, and I hadn't noticed before)
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Posted Aug 23, 2022I think the correct term to describe the lemures' role in the Blood War would be "cannon fodder" or "meat shields."
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Posted Sep 22, 2022Some monsters just have arbitrary stats like to hit modifiers. The Hobgoblin Warlord for example has +9 to hit despite having only a +3 Strength and +3 Proficiency Bonus.
I personally don't like it that much cause I prefer consistency and for the math to add up, but i guess it works.
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Posted Oct 9, 2022How are they even promoted? Like, is if they get a demon kill or is it purely luck of the draw to replenish ranks when devils kill each other in the hells.
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Posted Nov 3, 2022Cannon fodder are still soldiers.
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Posted Nov 3, 2022How could this possibly defeat a level 1 party. It has 7 AC and does at most 4 damage on a hit. That's not even enough to kill the wizard.
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Posted Dec 11, 2022Usually it's more based on what needs replaced or bolstered for that initial step. A devil looking for additional spies would turn a bunch of them into imps, while if the ranks of the bearded devils had taken a beating a commander might turn a crop of lemures into more capable troops.
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Posted Jan 8, 2023That's not how CR works, you need at least 7 hit points, an attack bonus of 3 and An average DPR of at least 2, to be CR 1/8, there's a table for it In the DM'S guide. What makes the Lemure 0 is its obscenely low armor class, as a 1/8th creature is still supposed to have an AC of 13, and having an AC more then 2 points below the suggested AC for your CR means your defensive CR gets lowered. With a 7 AC, it's one of the easiest things to hit in the game, even compared to things like Goblins, Kobolds or Animals like Elks. The fact that Goblins are significantly stronger then these things means they shouldn't share the same CR