Legendary Resistance 2/day
Spellcasting. The druid is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): druidcraft, produce flame, infestation, guidance, poison spray
1st level (4 slots): entangle, faerie fire, healing word, absorb elements
2nd level (3 slots): hold person, barkskin, spike growth, spider climb
3rd level (3 slots): meld into stone, call lightning
4th level (4 slots): polymorph, guardian of nature, blight
5th level (2 slots): wall of stone, contagion, antilife shell, insect plague
Scimitar. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6+4) slashing damage.
Wild Shape (2/day 5hrs CR3): As a bonus action, the druid can turn into a beast of CR3 or less. Can extend both uses to become an elemental. Can use a bonus action to expend a spell slot to heal 1d8 per level expended. Attacks count as magical.
The druid can take 3 legendary actions, choose from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The druid regains spent legendary actions at the start of its turn.
Dash. Can move up to its speed without provoking opportunity attacks.
Attack. (Cost 2 actions). Can make an attack action or car a cantrip.
Summon. (Cost 3 actions). Summon a Shambling Mound. (Once per day).
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