Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it.
Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.
This guy as a set of plate mail!
Animated armor. Or horned horror. Either one accomplishes the same effect.
What does a mimic's true form look like?
I’d say it would look a lot like an ooze.
Mimic's True Form = Based on multiple sources, its true form is Amorphous. Basically a stone-like in appearance blob of grey goo or as ChrisAu states, "ooze".
I was also wondering about how it moves and these same sources state that it travels along a floor, wall, or ceiling by extending one or more pseudopods that exude a sticky "glue" substance as it pulls itself along that path and then unsticks the glue to allow it freedom of movement. Through repetitive action, it moves itself toward its destination.
It's probably like a boggart, no one knows.
What would a mimic's weight be? I would imagine it probably stays the same no matter what it turns into
Because it "use[s] its action to polymorph," I think its weight would actually change to that of whatever object it now resembles.
I was imagining it moving like a starfish. I also agree that its mass changes with its form, but I would think the size and mass of it in its true form would increase with age.
Nothing like a "boat" when you need an escape . . .
www.youtube.com/watch?v=I1XkebT9hUs&usg=AOvVaw1Slrpbqt4A47Qo1JaLB_YW
Mimic
Yesterday, we fought an outhouse toilet mimic. One of these situations where you didn't know you wanted a certain type of Monster until you actually met it.
Hi
How my part acquired a pet mimic.
Party comes home after a successful mission.
Party picks up a gambling set they custom made the rules for after collecting raw copper from a mine, and paying to have the game set smelted out of it. Rigged, of course.
Party makes another set, paid extra for it to be "masterwork", planning to sell it.
Party runs a rigged gambling game in a mid-level tavern. There's a "Valentines inspired" holiday tomorrow, place is bumpin.
Party starts out low, gambling starting at 2 silver, finally finding someone willing to play against them for 10 gold. Game is somewhat inspired by the solo cup / pingpong drinking game. GM (me) decides Sleight of Hand applies for the game.
The guy is a theif, rolls a 20 / 1 and 14 / 1 on disadvantage rolls. +7 sleight of hand. Coin is thrown perfectly, and bounces back at him cause it's rigged. Rolls a perception check. 20.
Now aware, the thief is rolling without disadvantage.
They end up tied. Theif offers again at 100 gold.
Now, keep in mind, the party has been doing this a minute. The crowed is sauced, ready to play, the party bard-like character begins playing music. A crowd gathers and takes side bets.
Party realizes the theif figured it out mid-play. They continue anyway, theif ends up winning. Party Arcane Trickster sleight of hands his purse anyway.
The party made sure they announced they were selling the rigged set. GM rolls a D 100 to decide who was listening. Get a 100. A spoiled noble's son, way out of his normal stomping grounds, way too much money, and way too drunk to care, offers 500. Party member senses weakness, counter-offers 1000. Noble automatically accepts, cause of the previous D100 roll.
Party checks theif's gold pouch. D1. 57 gold. Didn't even have enough to cover himself if he lost (and party didn't check beforehand).
Party decides this is a great idea. They decide to steal from the copper mine they originally ran and got the copper from.
Copper mine has one guard on duty who doesn't care cause he's on duty during a holiday. There's nothing there anyway - the entire place was squared away before they shut down for the night.
Party female arcane trickster "distracts" guard the obvious method, along with a bottle of wine.
Two other party members look the place over, realizing there's no loose copper. Run into the mine for reasons the GM doesn't understand.
Party members ask what's in the room. GM rolls a 14 on a D100. Effectively nothing, but GM always try to give SOME SORT OF response. GM replies "There's a chest with a rust monster hanging out of it's mouth." Yes, a Mimic. The party has encountered one here already.
Players then decide "Hey, can we put the mimic in a bag?"
GM goes "WTF", and after consideration, decides an animal handling check would be appropriate to place the mimic in a bag without triggering it's very bitey touch response. They could probably kill it pretty easily anyway.
Despite having nothing in the skill, they freaking make it. My party now has a pet mimic. I have no clue what they intend on doing with it, and neither do they.
yes
If u had one as a pet could u turn parts into solid metals without harming it
I don't think so, as it says tht when a Mimic dies it reverts to its amorphous form, which I'd assume to be its true form?
I came across a mimic and have decided to teach it to be used as a trick die or trick card. To be able to change in a moment to a different number or card... Undetectable as magic since it's a trait of the creature to polymorph.
Have yet to try in-game yet but it seems like it will work great 😏