Armor Class
            
                
                    13
                
                
                    
                        (hide armor)  
                     
                         
            
        
        
            Hit Points
            
                
                    15
                
                
                    (2d8 + 6)
                      
            
        
        
            Speed
            
                
                    30 ft. 
                
            
        
    STR
                
                    16
                    (+3)
                
            DEX
                
                    12
                    (+1)
                
            CON
                
                    16
                    (+3)
                
            INT
                
                    7
                    (-2)
                
            WIS
                
                    11
                    (+0)
                
            CHA
                
                    10
                    (+0)
                
            
                Skills
                
                    Intimidation +2
                
            
        
            
                Senses
                
                    Darkvision 60 ft.,  Passive Perception 10
                
            
        
            
                Languages
                
                    Common, Orc
                
            
        
        
                Challenge
                
                    1/2 (100 XP)
                
            
            
            
                Proficiency Bonus
                
                    +2
                
            
        Traits
                Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Actions
                Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Description
Orcs are burly raiders with prominent lower canines that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.







    
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Posted Jan 5, 2019An escaping target wouldn't be hostile, so I think they don't get the extra action. But yeah, scary, isn't it?
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Posted Jan 26, 2019I just houserule that they can't use a dash and aggressive move on the same turn. Or I change it to "can attack as a bonus action after dashing".
It often has the same effect, and it makes trying to keep your distance a little more rewarding. It's when they surround you in numbers that they actually get scary.
Orcs that can outrun a wolf on the charge is a little hard for me to parse.
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Posted Feb 5, 2019what'd be a good name for an orc war chief (i'm poor so i cant comment on the right page)
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Posted Mar 16, 2019Wagoor the Wacker
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Posted Apr 3, 2019Can Orcs grow facial hair?
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Posted Apr 21, 2019Billy Bob
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Posted May 3, 2019Yes, just like a human they can grow medium-length beard.
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Posted May 21, 2019ouch the orc slapped me
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Posted Jul 15, 2019Brumlak the Wild or Az the Impaler.
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Posted Jul 24, 2019We need a chicken nugget monster
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Posted Jul 27, 2019A third person Orc named KLARG is always fun to DM for.
FOR I AM KLARG FACE RIPPER!
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Posted Aug 12, 2019If your Orcs don't have a Georgie/Cockney accent, you're doing them wrong.
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Posted Sep 16, 2019So I have an orc character I've used in previous games, and am trying to make a character sheet on here, but orcs are only listed as monsters, not a race? Do I need to buy them as a race option, or am I just stupid??
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Posted Sep 18, 2019I was mistaken.
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Posted Oct 1, 2019@Veltoo: You need to purchase most races that aren't the "default" ones released with the Player's Handbook. Orcs were released with "Volo's Guide To Monsters." You can either purchase that book to get orcs along with a bunch of other races (and new monsters) or you can buy it standalone if it's only the orc you're interested in. Go here for more info.
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Posted Oct 1, 2019@SpecialK_47150: You're wrong. Full-blooded orcs have been playable since Volo's Guide which came out in 2016. As with most other races, archetypes, items, backgrounds and monsters that were released after the core books, you need to pay to see them.
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Posted Dec 1, 2019Ee
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Posted Dec 1, 2019ee
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Posted Jan 15, 2020it can move up to 90 ft. a round. That’s cool, reminds me of the speed Tolkien emphasized with his Orcs (although they were really more like Goblinoids than Faerun orcs).