Armor Class
10
Hit Points
13
(2d10 + 2)
Speed
60 ft.
STR
16
(+3)
DEX
10
(+0)
CON
12
(+1)
INT
2
(-4)
WIS
11
(+0)
CHA
7
(-2)
Senses
Passive Perception 10
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.







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Posted Apr 4, 2022Perception and how far you can see are kind of different. Basically, you can see 30ft away with your blindsight. On a horse your range is unaffected but your perception at that range is at the -5. So for example if there was a hidden door, as long as you pass within 30 ft of it, you have a chance to perceive it, because you can see with your blindsight. If you passive perception is normally a 16, and you need a 15 to notice the door (passively), you would notice it walking because your 16 is higher than the 15 required.
However on a horse, your passive perception would be 16-5=11 so you would not notice the hidden door, even if you were within the 30 feet. The same principle applies to a check that you role if you are actively searching for something.
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Posted May 20, 2022Does anyone know the carry capacity of a Horse in 5E? Two of my party members are a Dragonborn and a Goliath, and I want everyone to have a mount of some sort, but I'm worried that these two players may be too heavy for a Horse.
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Posted Jun 2, 2022If you go by the strength rules in the basic rules book.
This horse should have a carrying capacity of 16*15 which would be 240 pounds. The basic rules also dictate that any creature size bigger than medium doubles their carrying capacity as many times equal to how many size categories it is bigger than medium. The horse being size Large, one size bigger than medium, means that this capacity is doubled once. This means that the riding horse here should have a carrying capacity of 480 pounds.
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Posted Jun 2, 2022how many pounds of food is this for orcs
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Posted Jun 3, 2022Thank you, Hario Dinio.
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Posted Jun 29, 2022B O R S E
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Posted Aug 18, 2022uh according to the encounter creator my level 2 can't take two of these f***ers
The encounter creator should take into consideration my familiar, but it doesn't
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Posted Aug 24, 2022Maybe if you're unencumbered. The standard pace for an unforced march in the US Army is 15 minutes per mile, fully geared. That's four miles per hour, and trust me when I say you do NOT want to be traveling for more than 6-8 hours at that pace. Looking at the encumbrance values on any of the level 1 characters I have generated since I started playing again, I'm seeing numbers in line with what my loadout weighed, well over 100 pounds.
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Posted Sep 30, 2022chicken
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Posted Apr 17, 2023Sus
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Posted May 23, 2023Wonder if that was intentional, considering horses are often used as portable storage devices in the real world.
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Posted Jun 13, 2023Ooh a Trojan Horse Mimic! Now that's a galaxy brain triple-cross. Love it!
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Posted Jun 13, 2023Are there any rules that cover falling off a horse at speed? I can't find anything, and falling off of horses has always been a common source of damage and injury.
I'm thinking of this if there is nothing official:
The fall: 1d6 bludgeoning, and fall prone. (maybe 1d4 since it's less than a 10ft fall?)
For every 10 feet of movement speed, another 1d6 of damage. So falling off a horse at full gallop would be 7d6 bludgeoning and fall prone.
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Posted Jul 5, 2023how
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Posted Nov 18, 2023Riding horse becomes lightly encumbered with a load of 80lbs or greater, reducing speed by 10ft per turn.
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Posted Feb 29, 2024Do you like horses, too?
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Posted Apr 23, 2024What about for a druid?
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Posted May 4, 2024CLICK HERE TO SEE THE: Summoning Orb (Riding Horse)
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Posted Jun 9, 2024One horse has 13 HP. Horsepower is a lie.
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Posted Jul 15, 2024I have a level 12 way of the cobalt soul monk named Hot Pants with a riding horse like this named Gets Up because I love SBR.