Armor Class
12
Hit Points
16
(3d8 + 3)
Speed
40 ft.
STR
6
(-2)
DEX
14
(+2)
CON
13
(+1)
INT
6
(-2)
WIS
10
(+0)
CHA
8
(-1)
Skills
Stealth +4
Damage Vulnerabilities
Radiant
Damage Resistances
Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Necrotic, Poison
Condition Immunities
Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses
Darkvision 60 ft., Passive Perception 10
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Actions
Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
Or a good way to tpk a party without them being mad
Not to mention how it's an instantaneous effect, like damage, so it not stacking would make no sense. Being subjected to a fireball doesn't mean that until you heal you're immune to the fireball spell.
1 word, CR inflation
That two words you idiot, and CR itself is a stand in for two words!
my players are going to love this
Imagine, for a moment
A town with, say, a low population of 1000 non-evil humanoids.
A spiteful necromancer, wanting to destroy it
and a singular shadow, which may or may not be under the necromancer's control.
What happens if you die and get revived after the shadow detaches but you don't.kill it? Just go through life with no shadow?
What happens is that the new shadow senses that you are now alive and will hunt you so that they can kill you, but yes you no longer cast a shadow until you kill that shadow.
against a weak party it could attack and then wait get another shadow and build up its numbers and then with it,s larger numbers it could slowly attack whole villages. It could even be a whole campaign stopping the army of shadows from taking over the world.
I think they were referring to the light from the fire
If your team has cleric they can use word of radiance or spirit guardians to completely demolish the shadows, paladins or aasimar characters can also be extremely good when dealing with shadows, though they are most deadly when used as a part of a trap, maybe an archmage has their lab only accessible by magical bridge they can disable so that the party and especially their mages fall down into the pit full of shadows
My question is; how the hell is this a CR 1/2 monster? A party of level 1s would get obliterated by ONE of these creatures. A party of level 2 would struggle but probably win. My dm was like oh yea cr1/2 shadow? My party of level 3s can handle four of these. They are only 1/2 after all. Almost a TPK. Everything we hit it with "damage reduction" Our TWO strength based front line martials ended up with negative modifiers to their attacks by end of fight.. Making this fight even worse. My character has 8 strength and the DM max rolled the reduction on me once. I was like wtf im going to die in two hits. We got attacked from behind (where i was) because they were hiding in a shadow. Luckily the second attack missed or id have been ****ed. If he max rolled the reduction again i was at 0 strength. Bam.. Dead. Poof. Before i even rolled a turn.. dead dead
Ya know a CR1/2 monster that has resistance to pretty much everything a part of level 1-3 adventurers have, can easily outright kill low strength adventurers, as well as perpetually one shot level 1s and even level 2 mage classes
A character killed by the shadow’s strength drain can still be raised/revivified as usual though, correct?
these should not cr 1/2 at lease cr 1
there's one problem: that strength based character you had doesn't get their strength back (unless you have a nice dm), and because of it's low CR most DMs don't know what they've gotten their players into. many times, a DM will think "oh 1/2 cr? this level three party will need quite a few for it to be a challenge"
then that 6v6 fight turns into 7v5 and then everyone else is simply screwed.
Bro my DM spawned this thing in the game while I was in an old dark basement.... not surprised I died tbh
Everybody here is talking about whether or not this monster is OP. I don't think so at a micro level.
However, think bigger. Those monsters can be devastating on villages or towns at the fall of night. New shadows emerge from the dead citizen and create more man-power(shadow-power?)
Imagine you have in your world a place like the north pole, where there can be no sun for 6 months straight! That's shadow time!
these should not cr 1/2 at lease cr 1
You’re correct. Because I tested Shadows in the Dungeon Master’s Guide’s monster stat system and found the following:
So in short, based on monster creation rules, they qualify as CR 1 creatures since you’re supposed to average up between the highest of the two ratings.
SILVERY BARBS :) ROLL AGAIN