Legendary Resistance (3/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.
Magic Resistance. The tarrasque has advantage on saving throws against spells and other magical effects.
Reflective Carapace. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.
Siege Monster. The tarrasque deals double damage to objects and structures.
Multiattack. The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.
Bite. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can’t bite another target.
Claw. Melee Weapon Attack: +19 to hit, reach 15ft., one target. Hit: 28 (4d8 + 10) slashing damage.
Horns. Melee Weapon Attack: +19 to hit, reach 10ft., one target. Hit: 32 (4d10 + 10) piercing damage.
Tail. Melee Weapon Attack: +19 to hit, reach 20ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
Frightful Presence. Each creature of the tarrasque’s choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the tarrasque’s Frightful Presence for the next 24 hours.
Swallow. The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite’s damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque’s turns.
If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.
The tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The tarrasque regains spent legendary actions at the start of its turn.
Attack. The tarrasque makes one claw attack or tail attack.
Move. The tarrasque moves up to half its speed.
Chomp (Costs 2 Actions). The tarrasque makes one bite attack or uses its Swallow.
You could kill with a level 20 wizard, a Catapult cast while flying, and a +5 in INT. Oh that's (3+3+3+3+4+4+4+5+5+5+6+6+6+7+7+7+8+8+9+9+10+11x4.5)=598.5 dang.Oh wait, better yet a Acid Splash cantrip and fly
Just have better speed than the tarrasque and run away
When I was dm, a level 10 party figured out how to beat this thing. They had no idea they were going to fight it and only had 5 minutes to prepare. There was only 3 of them. I have no idea how they did it. I’ve resorted to homebrew only because they can beat any official monster at any level. I can’t prepare. It’s torture
Give me that multiclass build. I think I’ve made one but haven’t been able to test it yet
Jeeeeeeeeeeeeeeeeeeeeeeeeeeeeez
Most versions of Godzilla could solo a Tarrasque easily.
my brother did this
100%
Although the Tarrasque is a very strong and fun thing to use as a DM. I will say it is lest fun to use in interesting ways for choices and sacrifice in a fight, and seems to be less for narrative purpose. (Which in my opinion should be the most important for all mechanical things. The narrative should be top priority.)
im sure many of us have our own Tarrasque stories....so without further ado,heres one of mine.
a few years back i was running a Campeign setting of my own creation called Pantheons of atmara...a game where instead of normal mortals,my players played powerful gods that had most of thier powers stripped from them....thier lofty positions stolen by the primordials,and the remnants of thier divine power scattered throught the world...along side the powers of several other gods that were killed....these remnent powers were sealed in artifacts called "godric shards" and could be mantled by those who discovered them.
my players,reduced to that or barely above mortal status went on a serch to regain thier power and rise up to vanquish the beings that did it to them....
in this game,instead of normal classes my players characters had thier godly domains as thier classes,and could pick features and spells freely from various relevent classes as they leveled as long as they were in line with thier domain,one of thier portfolios or thier allignment...
anyway....the party had traveled to a forgotten temple,in search of the legendary weapon that had once belonged to one of them, a PC by the name of Teshalon,whome was Atmara;s Dragon God of Storms and Law (reduced to his mortal form of a Dragonborn) ....when they got there they saw untold destruction where it looked like a massive creature had devoured and laid waste to everything... one of the other characters succeded knowledge check and through some investigative work they found out it was a Tarrasque being attracted there by the presence of a powerful object they thought was Teshalon's Tempast Lance.....but they were mistaken as the source of power was a very different sorce of divine power....
a lost godric shard of one of the murdered Gods......to be more specific,a Shard containing a fragment of Nulvanna,whome was the God of Destruction.....
as the party reached the shard,hoping that one of them would mantle the power for thier own and gain a new domain (in the mechanic sense,a new class in my game) the Tarrasque attacked!
bursting out of the ground like a 10.0 earthquake....the pary barely got out of the way as its gaping maw careened through what was left of the temple.....
my players watched in horror as it swallowed the godric shard....and in a bright,crimson light the Tarrasque started to transform....growing smaller.....and smaller,and took a monsterous humanoid shape....its face baring the expression of a newfound awakened intelegence....
as the creature fell to its knees before standing upright,as tall as a goliath with Tarrasque like features and ,spikes running from its shoulders down the length of its tail,a monstrous dinosaur like face full of razor sharp teeth.
it gazed at the party and they gazed back...not movine just staring...
my players looked at me and i simply said "say hello to Atmara's new God of Destruction"
my players instantly argued amongst themselves both in and out of character what the hell they wer going to do....
that is when the Elycia,the Fey Godess of Magic and Life boldly approached and rolled the BEST persuasion attempt i had ever seen...getting a nat 20 against the awakened Tarrasque's 4.
it was revealed that the Tarrasque,despite its awakened intelegence and newfound divine power had the simple mentality of of a child...unaware of its capabilities or any true grasp of its identity....as if making it calm wasnt enough...she goes and rolls another danm 20 again....i swear she would have had to use magic to do any better....
so what does she do? she ends up befriending the danm thing and it joins thier party....i powerful ally unaware.
Nah I destroyed it solo lvl 13
What the heck it says on the wiki that it KILL,EAT,SLEEP,AND REPEAT