Legendary Resistance (3/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.
Magic Resistance. The tarrasque has advantage on saving throws against spells and other magical effects.
Reflective Carapace. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.
Siege Monster. The tarrasque deals double damage to objects and structures.
Multiattack. The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.
Bite. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can’t bite another target.
Claw. Melee Weapon Attack: +19 to hit, reach 15ft., one target. Hit: 28 (4d8 + 10) slashing damage.
Horns. Melee Weapon Attack: +19 to hit, reach 10ft., one target. Hit: 32 (4d10 + 10) piercing damage.
Tail. Melee Weapon Attack: +19 to hit, reach 20ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
Frightful Presence. Each creature of the tarrasque’s choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the tarrasque’s Frightful Presence for the next 24 hours.
Swallow. The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite’s damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque’s turns.
If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.
The tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The tarrasque regains spent legendary actions at the start of its turn.
Attack. The tarrasque makes one claw attack or tail attack.
Move. The tarrasque moves up to half its speed.
Chomp (Costs 2 Actions). The tarrasque makes one bite attack or uses its Swallow.
To everyone who doesn't like that it doesn't have ranged attacks, give it Godzilla's Plasma Breath. 15 foot wide 200 foot long Line. DC 20/29(Unclear which, you decide) Dexterity save, taking 110(20d10) Radiant Damage on a failed save, or 65 (10d10) on a successful one. The odd wording is meant to counter rogues, as it doesn't have the wording needed to trigger evasion. Enjoy.
I did a campaign where I had 8 people go against this. They were all level 18-20. Only 2 survived & one of those 2 was unconscious
It's OK, we're gods
Can I aadd wings and poison breath
Or the ability to turn invisible
Since CR 30 is the max CR, the equivalent of challenge infinity (or, at least, that's the way I understand it) who would win in a fight: Tarrasque or Tiamat?
I made a custom final boss for my campaign it can one shot a Tarrasque.
if a tarrasque was to fight a tiamat the tarrasque would win
Holy sh*t that thing is powerful.
Most cinematic way a meager character could take it on that I can think of:
1) get close enough to it that you can put a portable hole inside a bag of holding to trigger the "sucked into the astral plane" deal, taking both the PC and the Tarrasque into the astral plane. A creature's movement is tied to their intelligence score there. Tarrasque has 3 INT, so 9 ft movement speed. A wizard with 15 INT moves at 45 ft.
2) If a wizard/sorcerer, use acid splash cantrip and kite it to death in the astral plane if the DM determined that the Tarrasque survived being sucked through the portal to begin with.
It really should have regeneration like old editions, though. At least while it's legendary resistances are active. Maybe 10 pts of regeneration per legendary resistance, so it starts with 30 and you really got to work it down. The wish-kill part I could take or leave, though.
My players follow me on DNDBeyond so sometimes I like to comment on random creatures to throw them off my plans.
I tamed one and killed everything in my path
smaller but deadlier
yet again the custom character i made can one shot a tarrasque, and why the hell would the dm let you do that
Because he's epic and no one cares about your character that can one shot it
Me too
just give em all staff of the magi and have them all simultaneously do retributive strike lmao
I like how people are saying this is incredibly strong, go see the Alpha Dragon created by me. Theres an undefeatable monster. (If you go into the encounter builder and look at all the 30 dificulty monsters, you can see it)
An prismatic dragon great wyrm had a cr of 66 at one point, even the overdeity didnt really want to anger it
DO NOT FIGHT IT.(JUST A RECIMENDATION)
For the love of God, please someone tell me why my DM decided our level 6 (5 player) party was ready to go against this?