Legendary Resistance (3/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.
Magic Resistance. The tarrasque has advantage on saving throws against spells and other magical effects.
Reflective Carapace. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.
Siege Monster. The tarrasque deals double damage to objects and structures.
Multiattack. The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.
Bite. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can’t bite another target.
Claw. Melee Weapon Attack: +19 to hit, reach 15ft., one target. Hit: 28 (4d8 + 10) slashing damage.
Horns. Melee Weapon Attack: +19 to hit, reach 10ft., one target. Hit: 32 (4d10 + 10) piercing damage.
Tail. Melee Weapon Attack: +19 to hit, reach 20ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
Frightful Presence. Each creature of the tarrasque’s choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the tarrasque’s Frightful Presence for the next 24 hours.
Swallow. The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite’s damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque’s turns.
If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.
The tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The tarrasque regains spent legendary actions at the start of its turn.
Attack. The tarrasque makes one claw attack or tail attack.
Move. The tarrasque moves up to half its speed.
Chomp (Costs 2 Actions). The tarrasque makes one bite attack or uses its Swallow.
In theory, couldn't the Shape Water cantrip kill a tarrasque? Just give it an open wound on its head and freeze the blood. Most DM's probably wouldn't allow it, but a level 1 druid, sorcerer, or wizard getting 155,000 XP would be unbelievable.
the sheer power of this beast is unbelievable. it can fell an entire civilization.
10
If I’m ever playing a D&D game and I hear the DM mutter the word Tarrasque I swear I’ll immediately sprint the other direction.
This thing lacks the pants shitting 35 AC and 840 average hit points of old. Gonna toss it at my level 20 party with the stats from way back when. Good luck, guys!
Insane
STRENGTH 30!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! OMG
I'm making a rather long campaign with this thing.
we should give it wings
2 first level wizards, or 1 third level wizard/warlock could kill this very easy with familiars by simply having the familiars alternate the job of keeping it awake until it dies of exhaustion.
The 2 first level ones can simply have one familiar fly over it during the day making noise and keeping it awake, then go to sleep while the other continues this job all night. Give those familiars gongs or bagpipes to play loudly.
The 3rd level solo kill requires a casting of flock of familiars to do a shift during the night so the familiar can sleep. The Tarrasque will get in short rests, but no long rest, so no reduction of fatigue. It will die eventually.
Yes the familiars will get brown pants once per day, but it only lasts 1 minute then they can go back to tormenting.
5E really wimpified the Tarrasque.
the best monster in the game imagine if they where smarter...
what a unit
How to kill a Tarrasque pretty easily:
Steep1: Be a high level spellcaster (level 13 or higher)
Steep 2: Cast Polymorph as many times as you can (around 7 or more)
Steep 3: Earlier or later Tarrye will fail a saving throw.
Steep 4: When Tarrye fails a saving throw, turn it into a worm, drop it into the water and wait a fish eat it.
Can someone give a basic description of this? I need more details for the encounter I'm running for my cousin and my brother. We each are making super OP characters (like giving ONE of them 4 warships and 4 galleys. Gonna be so much fun.) Thanks!
HOW? I NEED TO KNOW THIS!!!
To be honest this tarrasque is slightly disappointing given its non magical attacks perhaps it would benefit from inspiration off the pathfinder version in which the only way to get rid of it is to banish it to another plane or contain it just a thought.
If this guy had magic and ranged attacks...
... I don't think I need to finish that sentence...
why tf is this an urban monster?
When something dies when polymorphed it turns back to its original from so it would take the 1 damage from the fish bite and that fish and everything else in that lake would become very dead, but Tarrye would still be alive.
I think your plan needs more thought on how the characters would defend against all that damage...